Well, in that case I think you should just report them (if not already) if you have evidence, because they continued after you warned them, technically.yes thats true. The warning does literally nothing but adding loopholes in a simple rule.
Let me tell you this. Yesterday I found two people teaming. I gave them a proper warning and they started killing each other. Thats was fine with me. A week later I encountered them again but I remember what they did so I didn't warn them. They kept teaming until they eventually won the game(no one gave a proper warning).
Then.I encountered them again and this time I didnt give a proper warning I only said "Dont team" which isnt enough warning as you have to direct it towards them. They didnt stop. Later that game I did do a proper warning and they instantly started fighting again.
I dont see what pros this rule has but the pros would need to be heavy to outweight the abuse potential
no they always stopped whren I gave a proper warning and so I cant report them.Well, in that case I think you should just report them (if not already) if you have evidence, because they continued after you warned them, technically.
no they always stopped whren I gave a proper warning and so I cant report them.
You perfectly summarized my thread about teamingWhen there is very little consequences for teaming most people don't really care about it, until the staff decide to agree with the majority of players and decide to scrap the idea of a warning then they'll continue to do it.
I've caught a few people constantly teaming and stopping when they're warned, but by the time the warning comes around they've already ruined the fun of the game for other players.
Teaming and hacking are both forms of cheating that aim to give the users an unfair advantage over other players, so of course there should be harsher punishments for teaming.
Why do we need to warn people that teaming in a solo game is against the rules? It's like giving out a warning to a hacker before you can report them.....
I agree with increasing the bans for multiple offences, but the one day ban should be increased to something more suitable to reflect the fact that they're using an unfair advantage over other players.
You wanted them so they stopped, but then they continued afterwards. Since they did it multiple times and you warned them each time, it should count.no they always stopped whren I gave a proper warning and so I cant report them.
They did it not directly afterwards. It just took too long until I met them again. I am pretty sure they kept doing it.You wanted them so they stopped, but then they continued afterwards. Since they did it multiple times and you warned them each time, it should count.
Check with staff to be sure, but I've been told that if an offender gets repetitive in the manner you described, they can be punished.
Even if they did not do it directly afterwards, it still counts, because they still did it after being warned.They did it not directly afterwards. It just took too long until I met them again. I am pretty sure they kept doing it.
Besides, their fault if they didn't read the rules.Teaming in solo gamemodes should be a week ban. It is honestly even more annoying than someone hacking. Banning them for a week will make sure they will NEVER team in solo again.
People will say "oh its not fair they didn't know" or whatever, well cubecraft should make it so that when the game starts, it says in big red bold letters "TEAMING IS BANNABLE" (like the notification you get when your egg is destroyed in eggwars).
Teamers are scum and should be treated like it.
I agree completely. Also what I don't like with 1 day bans is, reports already take too long to be responded to as it is (it takes like 3-4 days for cheaters to be punished for me), so let's say someone teams, I report them, then 4 days later they are banned. They are probably not going to be on that day anyway so that day they get banned for makes no difference to them. A week ban however will punish them thoroughly.Besides, their fault if they didn't read the rules.
I agree completely. Also what I don't like with 1 day bans is, reports already take too long to be responded to as it is (it takes like 3-4 days for cheaters to be punished for me), so let's say someone teams, I report them, then 4 days later they are banned. They are probably not going to be on that day anyway so that day they get banned for makes no difference to them. A week ban however will punish them thoroughly.
Tell me the difference between teaming and hacking. Both are unapproved methods of gaining an unfair advantage over other players.I frequently report hackers and never report teamers because it's useless. Too much effort for a useless 24h ban... Also, I think a 7-day ban for teaming is excessive: teaming and hacking are NOT comparable. Maybe a good solution could be to implement an anti-team plugin that sets on fire or poison when detects a lot of people together in a long period of time. Idk if it would work, but it deserves a chance.
Tell me the difference between teaming and hacking. Both are unapproved methods of gaining an unfair advantage over other players.