Hi everyone, I haven't made a detailed post in a while - but now I feel this is the time to do one.
As you all know, Cubecraft has recently made some major changes to the server. A complete, unpredictable and unexpected turn around. here, I'm going to explain why this update was a mistake for Cubecraft and things should have been done a different way.
Accessing All Games From One Lobby:
For me, this is an addition I and a few players I have spoken to do not like. Having only the 'Main lobby' (it's not really a main lobby now as it's the only lobby) crowds many people at once into one lobby which creates a lot of lag (even for people with good PCs as I've spoken to a few). Yes I know there are separate lobbies but that's besides the point. The biggest issue for me is the fact that before, going into separate lobbies for each game allowed players to create good communities and socialise with other players that like and play that game. Furthermore, I believe that each game having it's own separate lobby that was different and unique, created a sense of freedom and exploration for players. The different parkours, the builds etc.
I believe the 'Main lobby' was a kind of chill out area, a big, wide open space you could explore, and just be separate from all the games if you fancied a break or you just wanted to chill, search for chests, go relic hunting etc. Whereas the game lobbies were great for having your own little communities and having a feel for the game. It just seemed more organised and more effort was put into the server. Now I feel everyone is forcefully crammed into one space. Plus, from what I remember reading, the lobby has now been made smaller. Now that can't be good for wanting more and more players?
Removing Games:
Now, I'm not saying that all of the games shouldn't have been removed. But there are a few that I don't really have a reason as to why they should have been removed. Minerware is a big example of this. I played Minerware a couple of days before the new update after not playing on Cubecraft for a while (due to personal life). It took a maximum of 2 minutes for a game to start. Minerware games were always starting and Minerware was such a unique game that made Cubecraft stand out from other servers. I don't understand why Cubecraft would get rid of such a brilliant game. I also don't believe arcade should have been removed either. Yes, some of the arcade games were dead, but games like Layer Spleef and Line Dash were the most popular arcade games in my opinion, and I never had problems with them starting. I think Cubecraft should have just removed a few of the arcade games, not all of them.
Bingo, bingo bingo bingo... I have never came across another server with such a well done bingo game like the one Cubecraft had. I think this game had potential to stay. Again, this game made Cubecraft unique and set a good example of the effort put into the server to make a game so good.
Battle Zone is a tricky one for me to discuss, as I did have the most kills on the entire server xD and it was super fun, it was again, such a well done game. I don't think anyone could've done it better. But then again, it got to the stage like UHC where games (especially solo) were near enough impossible to start. So maybe removing this game was a good idea.
Overall, removing games that could have had potential and were unique to the server (the more a server stands out, the more players it will attract) in my opinion wasn't a good idea and Cubecraft need to at least consider bringing them back.
Also, I'd like to add that removing games that are considered 'dead' may not be such a good idea after all. I don't mean as dead as UHC or Battle Zone. But I mean games that didn't have the biggest player base - like Minerware and arcade (but games could still efficiently start). Most people would think that removing games and just keeping the more popular games would increase the number of players on a server and in the long run, would be better. However, if you look deeper into it, it's actually not the case.
In fact, logically speaking, having less games, whether the games that are left are popular or not, would keep Cubecraft's numbers the same, or even lower them. I feel Cubecraft have not considered the whole community when it came to making these changes. Because a lot of people like a variety of games; it seems to me that Cubecraft have merely focussed on the few games with a larger player base. Therefore, Cubecraft are going to lose players when removing games that were lovable, fun and different. The popularity of a game isn't the most important thing - as a lot of people seem to believe.This links up to the next part of this post:
Number Of Players:
Obviously this is probably one of the most important points. Because let's face it. No players? No server; no support; no donations, etc.
Ever since this update, Cubecraft have lost a decent amount of players - and a lot of loyal players that were there for years, have now considered leaving. Isn't that enough evidence to show this update was not good for the server? It's safe to say, more people dislike this update than like it, which is concerning for a 'big' server.
I'm going to use The Hive as an example for comparison. A couple of months ago Cubecraft's average amount of players were roughly in the 4,000 mark. When Battle Zone was released I remember the server topping 9,000. It always had more players than The Hive. Now, in the same time of the day, it's dropped by almost 3,000 players. The image below says it all. It's not much of a difference I know, bit I have never seen Cubecraft numbers drop lower than The Hive.
I believe this is linked to having certain games removed, and not the change in the lobby structure - therefore fitting into this category on this post.
Summary And Suggestions:
All in all, this update clearly wasn't the right move for this server from the information above. This server now looks like the Bedrock server and it's lost it's 'Cubecraftness' that made it Cubecraft. The server now looks like less effort has been put in and it looks like it's been made simpler; more basic - which does suggest laziness (it's not my opinion it's just how other people may see it). This doesn't give the server a good reputation.
The Cubecraft community should have been made aware of this update and they should have had a vote available to what happened to the server. Because at the end of the day, The player's opinions should matter more - as players are what keep Cubecraft going. A vote for what games to be removed and kept would have been a better idea too.Then it would have been more fair for everyone to have their say.
I believe the lobby structure shouldn't have changed, just a few tweaks with the games and the removal of completely dead games would have been more suitable, for the entire Cubecraft community. Not just a section.
I do suggest bringing back Arcade - especially Layer Spleef and Line Dash. Definitely Minerware, and Bingo.
Thank you all for reading; have a good day/night!
@Camezonda @StorySays @Lezappen @Tacosbefriends @driima @johncoles
As you all know, Cubecraft has recently made some major changes to the server. A complete, unpredictable and unexpected turn around. here, I'm going to explain why this update was a mistake for Cubecraft and things should have been done a different way.
Accessing All Games From One Lobby:
For me, this is an addition I and a few players I have spoken to do not like. Having only the 'Main lobby' (it's not really a main lobby now as it's the only lobby) crowds many people at once into one lobby which creates a lot of lag (even for people with good PCs as I've spoken to a few). Yes I know there are separate lobbies but that's besides the point. The biggest issue for me is the fact that before, going into separate lobbies for each game allowed players to create good communities and socialise with other players that like and play that game. Furthermore, I believe that each game having it's own separate lobby that was different and unique, created a sense of freedom and exploration for players. The different parkours, the builds etc.
I believe the 'Main lobby' was a kind of chill out area, a big, wide open space you could explore, and just be separate from all the games if you fancied a break or you just wanted to chill, search for chests, go relic hunting etc. Whereas the game lobbies were great for having your own little communities and having a feel for the game. It just seemed more organised and more effort was put into the server. Now I feel everyone is forcefully crammed into one space. Plus, from what I remember reading, the lobby has now been made smaller. Now that can't be good for wanting more and more players?
Removing Games:
Now, I'm not saying that all of the games shouldn't have been removed. But there are a few that I don't really have a reason as to why they should have been removed. Minerware is a big example of this. I played Minerware a couple of days before the new update after not playing on Cubecraft for a while (due to personal life). It took a maximum of 2 minutes for a game to start. Minerware games were always starting and Minerware was such a unique game that made Cubecraft stand out from other servers. I don't understand why Cubecraft would get rid of such a brilliant game. I also don't believe arcade should have been removed either. Yes, some of the arcade games were dead, but games like Layer Spleef and Line Dash were the most popular arcade games in my opinion, and I never had problems with them starting. I think Cubecraft should have just removed a few of the arcade games, not all of them.
Bingo, bingo bingo bingo... I have never came across another server with such a well done bingo game like the one Cubecraft had. I think this game had potential to stay. Again, this game made Cubecraft unique and set a good example of the effort put into the server to make a game so good.
Battle Zone is a tricky one for me to discuss, as I did have the most kills on the entire server xD and it was super fun, it was again, such a well done game. I don't think anyone could've done it better. But then again, it got to the stage like UHC where games (especially solo) were near enough impossible to start. So maybe removing this game was a good idea.
Overall, removing games that could have had potential and were unique to the server (the more a server stands out, the more players it will attract) in my opinion wasn't a good idea and Cubecraft need to at least consider bringing them back.
Also, I'd like to add that removing games that are considered 'dead' may not be such a good idea after all. I don't mean as dead as UHC or Battle Zone. But I mean games that didn't have the biggest player base - like Minerware and arcade (but games could still efficiently start). Most people would think that removing games and just keeping the more popular games would increase the number of players on a server and in the long run, would be better. However, if you look deeper into it, it's actually not the case.
In fact, logically speaking, having less games, whether the games that are left are popular or not, would keep Cubecraft's numbers the same, or even lower them. I feel Cubecraft have not considered the whole community when it came to making these changes. Because a lot of people like a variety of games; it seems to me that Cubecraft have merely focussed on the few games with a larger player base. Therefore, Cubecraft are going to lose players when removing games that were lovable, fun and different. The popularity of a game isn't the most important thing - as a lot of people seem to believe.This links up to the next part of this post:
Number Of Players:
Obviously this is probably one of the most important points. Because let's face it. No players? No server; no support; no donations, etc.
Ever since this update, Cubecraft have lost a decent amount of players - and a lot of loyal players that were there for years, have now considered leaving. Isn't that enough evidence to show this update was not good for the server? It's safe to say, more people dislike this update than like it, which is concerning for a 'big' server.
I'm going to use The Hive as an example for comparison. A couple of months ago Cubecraft's average amount of players were roughly in the 4,000 mark. When Battle Zone was released I remember the server topping 9,000. It always had more players than The Hive. Now, in the same time of the day, it's dropped by almost 3,000 players. The image below says it all. It's not much of a difference I know, bit I have never seen Cubecraft numbers drop lower than The Hive.
I believe this is linked to having certain games removed, and not the change in the lobby structure - therefore fitting into this category on this post.
Summary And Suggestions:
All in all, this update clearly wasn't the right move for this server from the information above. This server now looks like the Bedrock server and it's lost it's 'Cubecraftness' that made it Cubecraft. The server now looks like less effort has been put in and it looks like it's been made simpler; more basic - which does suggest laziness (it's not my opinion it's just how other people may see it). This doesn't give the server a good reputation.
The Cubecraft community should have been made aware of this update and they should have had a vote available to what happened to the server. Because at the end of the day, The player's opinions should matter more - as players are what keep Cubecraft going. A vote for what games to be removed and kept would have been a better idea too.Then it would have been more fair for everyone to have their say.
I believe the lobby structure shouldn't have changed, just a few tweaks with the games and the removal of completely dead games would have been more suitable, for the entire Cubecraft community. Not just a section.
I do suggest bringing back Arcade - especially Layer Spleef and Line Dash. Definitely Minerware, and Bingo.
Thank you all for reading; have a good day/night!
@Camezonda @StorySays @Lezappen @Tacosbefriends @driima @johncoles