The critical hit system
**Please before voting yes or no on this suggestion, read the post.**
The critical hit system was introduced to Cubecraft with the knockback update. Originally the new knockback update was not supposed to include critical hits, but after some discussion, players (including me at the time) wanted the critical hit system, in order to make pvp more skill based.
In order to achieve a critical hit, tou are supposed to jump in the air, and hit the player on your way down from your hit. This way, you have to time the hit properly.
The issue
Unfortunately, the critical hit system doesn’t work like originally planned. With every new update, Cubecraft’s critical hit system changes and makes getting critical hits different. Currently, critical hits don’t occur by landing a hit as you fall from your jump as intended. Instead, players have found ways to “abuse” critical hits, being able to land a crit every single hit. I’ve heard numerous ways of doing so, such as pressing space and crouch while in the air or in a trade, or completely letting go of every key while in a jump.
Now critical hits don’t work as intended, AND players have found new ways to abuse the broken system.
Why does this matter? Why don’t you just abuse crits too?
Abusing crits is - in a way - abusing a bug. It makes all other usual forms of pvp obsolete. You can outhit your opponent quite a bit, and possibly even have a significant amount of extra pvp skill. But if the opponent is crit abusing (and you aren’t or don’t know how), it doesn’t matter in the slightest how many more hits you get on them, you will lose.
Why remove critical hits then? Why not just fix them?
The issue is the staff has already fixed them in the past. At one point it was patched, only to have the 1.18 update release a few days later and instantly break it again. Every new update from Minecraft and perhaps even cubecraft has the potential to break it again. Unless Cubecraft is willing to try and fix the critical hit system every single new update, I don’t see it as being worth their time.
Wouldn’t a PvP system without critical hits be less skill based and bland?
I think that this question is up to each individual reader. But the second largest Bedrock server (Hive) doesn’t have a critical hit system, yet holds a much sweatier and larger PvP community that many people enjoy. Removing the broken critical hit system will make battles more fair, and skill based. A PvP experience SHOULD be based on who gets more hits, not who can abuse a broken system better.
Thank you for taking the time to read. I understand this topic will probably be quite heated, so please, try and keep an open mind.
**Please before voting yes or no on this suggestion, read the post.**
The critical hit system was introduced to Cubecraft with the knockback update. Originally the new knockback update was not supposed to include critical hits, but after some discussion, players (including me at the time) wanted the critical hit system, in order to make pvp more skill based.
In order to achieve a critical hit, tou are supposed to jump in the air, and hit the player on your way down from your hit. This way, you have to time the hit properly.
The issue
Unfortunately, the critical hit system doesn’t work like originally planned. With every new update, Cubecraft’s critical hit system changes and makes getting critical hits different. Currently, critical hits don’t occur by landing a hit as you fall from your jump as intended. Instead, players have found ways to “abuse” critical hits, being able to land a crit every single hit. I’ve heard numerous ways of doing so, such as pressing space and crouch while in the air or in a trade, or completely letting go of every key while in a jump.
Now critical hits don’t work as intended, AND players have found new ways to abuse the broken system.
Why does this matter? Why don’t you just abuse crits too?
Abusing crits is - in a way - abusing a bug. It makes all other usual forms of pvp obsolete. You can outhit your opponent quite a bit, and possibly even have a significant amount of extra pvp skill. But if the opponent is crit abusing (and you aren’t or don’t know how), it doesn’t matter in the slightest how many more hits you get on them, you will lose.
Why remove critical hits then? Why not just fix them?
The issue is the staff has already fixed them in the past. At one point it was patched, only to have the 1.18 update release a few days later and instantly break it again. Every new update from Minecraft and perhaps even cubecraft has the potential to break it again. Unless Cubecraft is willing to try and fix the critical hit system every single new update, I don’t see it as being worth their time.
Wouldn’t a PvP system without critical hits be less skill based and bland?
I think that this question is up to each individual reader. But the second largest Bedrock server (Hive) doesn’t have a critical hit system, yet holds a much sweatier and larger PvP community that many people enjoy. Removing the broken critical hit system will make battles more fair, and skill based. A PvP experience SHOULD be based on who gets more hits, not who can abuse a broken system better.
Thank you for taking the time to read. I understand this topic will probably be quite heated, so please, try and keep an open mind.