It's a very cool idea to add such a thing, because it can help protect the egg, but it's done very badly.
1. Firstly, the radius of the curse is quite small, which is why you get negative effects only when you have already broken an enemy egg.
2. Secondly, the effects themselves are not particularly protective, how can the hunger effect stop? Okay, slowing down helps to finish off a person if he then runs away or blindness, which can disorient the enemy. But as for me, it is worth adding such an effect, such as: "warning" as soon as the enemy is near the egg, the entire team of this egg appears on the screen warning about the enemy.
Otherwise, I'm happy, but if you fix the above disadvantages, I think most players will buy curses more often (in my experience, when it was just added, everyone bought this thing, but now out of 10 games I've never seen them bought).
1. Firstly, the radius of the curse is quite small, which is why you get negative effects only when you have already broken an enemy egg.
2. Secondly, the effects themselves are not particularly protective, how can the hunger effect stop? Okay, slowing down helps to finish off a person if he then runs away or blindness, which can disorient the enemy. But as for me, it is worth adding such an effect, such as: "warning" as soon as the enemy is near the egg, the entire team of this egg appears on the screen warning about the enemy.
Otherwise, I'm happy, but if you fix the above disadvantages, I think most players will buy curses more often (in my experience, when it was just added, everyone bought this thing, but now out of 10 games I've never seen them bought).