Minecraft PC IP: play.cubecraft.net

Maxolliee

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Mar 11, 2023
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The recent and unexpected update both pleased and then greatly upset me. It was pleasing because it fixed numerous bugs (though some still remain in the game) and added new maps. However, I was upset by everything else, like the Trials map, which is terribly hard on the eyes and extremely confusing at first. But while you can choose not to play on that map and simply pick another one (one of the reasons I bought the Eggwars rank), the update to the entire shop system and items offers no such choice.


The game has effectively been rolled back several versions, as if throwing us back to 2015-2017. This did not resonate with me at all, despite being a longtime Minecraft player, although not necessarily on the CubeCraft server. Now, nearly 2025, when the game is evolving rapidly and dozens of exciting new mechanics are being introduced and widely used in other server modes, we’ve been given outdated “nothingness” disguised as an update. There’s barely any item variety, and players, even those with a paid Eggwars rank, are left with no choice but to put up with it or leave the game.


For instance, when I purchased the Eggwars rank, I expected to consistently play in Overpowered mode, as I really dislike Normal and Ultra Hardcore modes. Had I known that in the future this option would be taken away without warning and replaced with a diluted Normal mode masquerading as Overpowered, I would have seen no reason to buy the rank in the first place.


After reading some reviews, I noticed that many longtime players are genuinely happy with this update. However, there are also plenty of players who were satisfied with how the mode worked prior to the update (aside from bugs). With this so-called “update,” which I’d rather call a “downgrade,” the game no longer brings the same enjoyment. Nothing genuinely new was added to justify calling this an “update.” It was all about removals and reverting to something long outdated (and don’t get me started on the unpleasant clay block textures replacing the almost perfectly smooth cement tones).


I’m one of those players. Now, this mode that I loved no longer brings me joy. Prices in any mode have become strange and unbalanced. The pattern and flow of the game can hardly be altered significantly anymore, unlike before this “downgrade,” and the shop now offers little beyond picks, swords, and blocks (so to speak).


I believe that new, non-“OG” players shouldn’t have features they’re accustomed to taken away purely to appease old-school players, no matter how much the latter might want it. This is a downgrade and regression at its finest. Everything and everyone must move forward and evolve — people, games, and game modes alike.


My suggestion is predictable and simple: add a separate selection option for modes. This way, those who own ranks and bought them for the previous version of the game can feel acknowledged, not forgotten, even despite the wishes of old-school players. I don’t know how easy it is to implement such a system, but considering how suddenly this update was rolled out without even restarting the server, I hope it’s more than possible. At the very least, such a measure would be highly appreciated and satisfying for me and many other players.

It’s not our fault that we don’t like old things. :(
 

kfccaleb

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Feb 23, 2022
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The majority like this update! And cube understands that they can’t make everyone happy they try their best for the majority which I believe they have done amazing on in this update, however if you don’t like the update you can always go play something else. It is a shame you don’t like it but as I said it’s a majority type thing
 

Magnomon

Novice Member
Dec 28, 2022
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You post reminds me of the time the "OG Eggwars" has been removed, there has been alot hate from the comminity towards that new update.

It kinda feels like that time came back again now.

Before i continue with this post i would like to add that this update was everything, but unexpected. It has been announced in April for the first time if im not wrong.

I remember alot of people quitting back in eggwars season 2 because of this New shot items and everything else that was changed in the update. Personally that was one of multiple reasons i took a break in the beginning and middle of 2024 too. And one reason for me returning to cubecraft (expecially to cubecraft eggwars) was the knowledge of this og times coming back. I do know that i am not the only one who felt like that, actually i know alot people who really hated that new update.

If I do not recall this wrong, there have been alot of people wishing for a legacy votinf option. Thats almost what youre whishing for right now too. And that is totally understandable. New players who might have not witnessed the "old days" might be liking the "non-og" eggwars more than the og one.

But as eggwars does not have as much players as it had back then (cubecraft in general doesnt have as much players as before) it would be hard to really create a voting option for old and new eggwars.
And from what i see there is more players who like the og time eggwars more than the other one, which is why i think cubecraft did everything right with this update. Several different opinions are ofcourse always welcome.
 

super_haz2

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Nov 2, 2024
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Honestly, I don't think this update is bad, but i feel like they removed too many things that made the game fun. It seems like they just want to make it boring, like capping tnt, feathers and removing mites.
I don't dislike everything they've done, in fact some changes i really like, like the pickaxes prices. On the old update it used to take years to mine debris, so it's nice to have something faster for cheaper. On the other hand some prices just don't make sense xD. Like 40 gold for chain armor is a little steep imo.

I see a lot of players really like this update and i can understand why. I do wonder though, will the game stay like this? or will it at some point return to the other version? Personally i would like to see the game return to what it was a few weeks ago.
 

Maxolliee

Member
Mar 11, 2023
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You post reminds me of the time the "OG Eggwars" has been removed, there has been alot hate from the comminity towards that new update.

It kinda feels like that time came back again now.

Before i continue with this post i would like to add that this update was everything, but unexpected. It has been announced in April for the first time if im not wrong.

I remember alot of people quitting back in eggwars season 2 because of this New shot items and everything else that was changed in the update. Personally that was one of multiple reasons i took a break in the beginning and middle of 2024 too. And one reason for me returning to cubecraft (expecially to cubecraft eggwars) was the knowledge of this og times coming back. I do know that i am not the only one who felt like that, actually i know alot people who really hated that new update.

If I do not recall this wrong, there have been alot of people wishing for a legacy votinf option. Thats almost what youre whishing for right now too. And that is totally understandable. New players who might have not witnessed the "old days" might be liking the "non-og" eggwars more than the og one.

But as eggwars does not have as much players as it had back then (cubecraft in general doesnt have as much players as before) it would be hard to really create a voting option for old and new eggwars.
And from what i see there is more players who like the og time eggwars more than the other one, which is why i think cubecraft did everything right with this update. Several different opinions are ofcourse always welcome.
As I said, whether it’s people, things, or even games, they all need to evolve, whether someone likes it or not. Instead of bringing back something old, it would make more sense to add a ton of new content. And believe me, all those “old players” would come back at least to try it, and some of them would find something they like and stay. Even now, I’m more than confident that all those players who returned because of the “outdated” version will soon leave again because people who are genuinely interested in a game don’t quit just because of updates. It’s about burnout from the game itself, not how it was updated. Notice, updated, not reverted to the old ways.


As I said, in my opinion, adding two modes is a solution. It’s the only solution, but I still don’t think it’s ideal. Adding new mechanics and features is difficult, I know, but it’s exactly what makes a game more and more engaging with each update. It’s updates that bring new players who are willing to spend their time and even money on the game. However, if I suggested removing an old “update,” the old-school players would eat me alive, so for now, I’m just offering a compromise. :P
 

Magnomon

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Dec 28, 2022
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As I said, whether it’s people, things, or even games, they all need to evolve, whether someone likes it or not. Instead of bringing back something old, it would make more sense to add a ton of new content. And believe me, all those “old players” would come back at least to try it, and some of them would find something they like and stay. Even now, I’m more than confident that all those players who returned because of the “outdated” version will soon leave again because people who are genuinely interested in a game don’t quit just because of updates. It’s about burnout from the game itself, not how it was updated. Notice, updated, not reverted to the old ways.


As I said, in my opinion, adding two modes is a solution. It’s the only solution, but I still don’t think it’s ideal. Adding new mechanics and features is difficult, I know, but it’s exactly what makes a game more and more engaging with each update. It’s updates that bring new players who are willing to spend their time and even money on the game. However, if I suggested removing an old “update,” the old-school players would eat me alive, so for now, I’m just offering a compromise. :P
I have to agree, all games need to evolve, but regarding to what happened to the community, it was a step in the wrong direction, thats why its good that they went back. We already saw the majority of old players did not stay and alot of tgem will probably never be back
 

super_haz2

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Nov 2, 2024
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I have to agree, all games need to evolve, but regarding to what happened to the community, it was a step in the wrong direction, thats why its good that they went back. We already saw the majority of old players did not stay and alot of tgem will probably never be back
But you have to also realise i game can't always keep its original player base. They evolve and get new players. As i've already seen this OG update has already made OG players return, but it could also have the opposite effect, making "non-og" players leave, resulting in the same outcome. Either way people will leave the game
 

kfccaleb

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Feb 23, 2022
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I have to agree, all games need to evolve, but regarding to what happened to the community, it was a step in the wrong direction, thats why its good that they went back. We already saw the majority of old players did not stay and alot of tgem will probably never be back
Yes I agree and this step will likely be a big building block to add things in the future. Some things that maybe some enjoyed now and previously we just need to give them support or they will never be able to do these things in the first place
 

coolzombiee

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Jun 20, 2024
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As I said, whether it’s people, things, or even games, they all need to evolve, whether someone likes it or not. Instead of bringing back something old, it would make more sense to add a ton of new content. And believe me, all those “old players” would come back at least to try it, and some of them would find something they like and stay. Even now, I’m more than confident that all those players who returned because of the “outdated” version will soon leave again because people who are genuinely interested in a game don’t quit just because of updates. It’s about burnout from the game itself, not how it was updated. Notice, updated, not reverted to the old ways.


As I said, in my opinion, adding two modes is a solution. It’s the only solution, but I still don’t think it’s ideal. Adding new mechanics and features is difficult, I know, but it’s exactly what makes a game more and more engaging with each update. It’s updates that bring new players who are willing to spend their time and even money on the game. However, if I suggested removing an old “update,” the old-school players would eat me alive, so for now, I’m just offering a compromise. :P
Two modes would split the player base up and games would take way too long queuing and it would have not very much players in each one
 

coolzombiee

Dedicated Member
Jun 20, 2024
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I have to agree, all games need to evolve, but regarding to what happened to the community, it was a step in the wrong direction, thats why its good that they went back. We already saw the majority of old players did not stay and alot of tgem will probably never be back
Yeah now there’s like 12k players in usually rather than 20k+
 

Magnomon

Novice Member
Dec 28, 2022
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But you have to also realise i game can't always keep its original player base. They evolve and get new players. As i've already seen this OG update has already made OG players return, but it could also have the opposite effect, making "non-og" players leave, resulting in the same outcome. Either way people will leave the game
Well im sure the cubecraft Team spent alot time thinking weather this is the right idea or not, and as it turns out it was the right idea.

And as someone who was bessed to witness almost all eggwars communities over several years, I can tell there have been older comminities much bigger and "better" (at the game).

Because of the update the possibility of those players returning, highly increased, which would make the loss of a few new players quitting hurt a bit less
 

CeruleanPrism81

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OG EGGWARS IS BACK! We should be happy! No more elytras and endless running around the map, less campers. If you think about it, it was worth bringing back the OG versions even earlier, for example, after "season 3", wait 4-5 months and put everything back in place. Of course, now some players are unhappy, because a lot of items were removed. This is obvious, but sometimes you really want to go back to those times.

I'm glad that CC brought back that OG EGGWARS. Even though some items are gone, we still have perks, and new maps have been added. Overpowered mode has become what it should have always been. You, new players, are used to the fact that in literally 1-2 seconds you already have diamond armor and elytras. top loot at the beginning of the game is a pure imbalance.

Yes, I admit that it is fun to play, but such gameplay has spawned many "marathon runners" who run all over the map, and with elytras at that. Some of you criticize the replacement of blocks with terracotta - I partially agree here. They really did not have to be changed, but if you wanted to bring back that same OG, then you would have to bring back even the little things.

But then why haven't the old maps been changed? If you are changing the little things that take us back to the past, then why not remove the blocks from the 1.19 update on the EggWars maps? This is strange. Or, for example, why not bring back the old map design? Yes, it is difficult, but acceptable since they have all the old maps.

You, the new generation of EggWars players, especially in Mega mode, constantly run around the map, take advantage of bugs accidentally added by the developers, this is one of the reasons why I am glad that OG was brought back No more marathons! Only pure pvp. I have friends who have been playing since 1.16-1.18, and three things about new players & rules annoying them:

1: Allowing drag-clicking.
2: Players who are too arrogant, abusing cheats, bugs, and region-changing ban bypasses.
3: The growing number of players disguising autoclickers as drag-clicking.
Until "Season 3", I didn't even know about the Scaffold cheat, which is now used by many. I don't want to blame anyone, but new players suffer from this especially. Yes, there have always been cheaters, but now there are noticeably more of them.

Many old EggWars players have left or temporarily stopped playing, allowing drag-clicking was one of the reasons for them. Of course, someone might be happy about this, but to say that old players left because of new items or maps is a bit silly. It's like comparing vanilla Minecraft and Minecraft with mods. Both are fun to play, and sometimes even more interesting with mods because of more content.

I don't deny that someone might have left because of Season 2, when they added netherite armor, imbalanced items, and changed the KB mechanics. Now everything has been returned, and along with it, old players have returned. Newbies have remained, so CC hasn't lost anything.

Btw, you can watch one of my videos about the beta test of the second season:
. There was a lot of interesting stuff there that was later removed.

And yes, the idea of making 200+ modes for new players? LMAO, CC won't do that, it's very difficult. Leaving OG EggWars as it was is a logical decision. And leaving "season 3" as a separate mode from OG is stupid, it's very difficult to leave both, did you even think about what it would look like? how will this all be implemented or how will it work at all?

When you say "many players", is that your huge EGO or do they really exist? (Great joke, btw.) They could at least have a vote.

CC could do what other games do with seasons, like Fortnite. They used to bring back old items and maps or roll back progress to add more content later. They were starting from scratch. I don't see a problem with implementing something like that in the future, but that's just my guess.
 

Maxolliee

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Mar 11, 2023
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First of all, I’d like to point out the clear bias and animosity towards new players, lumping them all together as a single group to use as the main argument against my suggestion of adding two modes. This stance clearly stems from personal dislike. Additionally, there’s a noticeable exaggeration of my proposal, attempting to portray it as something impossible by calling it an “extra hundred game modes.”

No more elytras and endless running around the map, less campers
And yes, the idea of making 200+ modes for new players? LMAO,


I can’t help but notice the emphasis on “elytra and running around the map,” where the player must be referring to me specifically in one of the games where their entire team couldn’t beat me. This, apparently, hurt their self-esteem quite a bit and caused some resentment. Interestingly enough, this same player doesn’t seem to comment under any other posts expressing dissatisfaction with the update.


However, putting aside personal conflicts with anyone and not factoring in MY elytra trick (which, by the way, I already knew would be removed soon because it was obvious), my suggestion remains entirely feasible. Take, for instance, modes like Pillars of Fortune, where there are at least 5–7 variations of gameplay, fundamentally changing the game’s mechanics. That’s exactly the kind of system I envision for EggWars.

You, the new generation of EggWars players, especially in Mega mode, constantly run around the map, take advantage of bugs accidentally added by the developers, this is one of the reasons why I am glad that OG was brought back No more marathons! Only pure pvp. I have friends who have been playing since 1.16-1.18, and three things about new players & rules annoying them:

Another thing to note is the repeated criticism and outright belittling of new players by the #2 player in Mega EggWars—something everyone seems to turn a blind eye to. Let me remind you that this player has likely never played the Mega mode solo (without party i mean) in their life, always relying on a party of 5–10 people. If anyone ever finds a way to beat a team like that without “marathon running,” please let me know! I’d appreciate it.

1: Allowing drag-clicking.
2: Players who are too arrogant, abusing cheats, bugs, and region-changing ban bypasses.
3: The growing number of players disguising autoclickers as drag-clicking.
Until "Season 3", I didn't even know about the Scaffold cheat, which is now used by many. I don't want to blame anyone, but new players suffer from this especially. Yes, there have always been cheaters, but now there are noticeably more of them.
Lastly, I’d like to thank this player for pointing out that the majority of players left precisely because of the approval of drag-clicking, not the updates to the game system itself. When you truly enjoy a game, you don’t leave it unless something truly significant changes—something more global than just the items in the shop or their prices.

When you say "many players", is that your huge EGO or do they really exist?
As for this player, I’d advise them to keep an eye on their own ego first and refrain from bringing such things into posts discussing updates.
 
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llvqs

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Feb 25, 2024
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I understand why you’re frustrated with this update but there are a few things to keep in mind.

1. Not moving in a straight line forward doesn’t mean we’re not “evolving”.
- While this update may not appeal as an “evolution” to you, for many old or longtime players, it’s what made the game enjoyable and popular in the first place. “Evolution” isn’t always about just adding new stuff, it can involve revisiting old ideas and mechanics, refining them and reintroducing them to create a better balance.
2. Ranks are not a promise of permeance.
- As you’re purchasing a rank, you're getting access to features as they exist at that time, not a promise that those features will remain forever. Similarly, if someone bought a rank in the past to vote for the OG OP eggwars, they might have felt distanced by updates that introduced changes they disliked. The admins and developers can't please everyone, and it's not unfair for features to change. Additionally, this update wasn’t so “sudden” it was announced many months back.

You may think that this is a rollback as if we were thrown back into the past, others view it as a crucial necessary change to reintroduce the balance that was once taken away. Not every update needs to add flashy new features. It’s about adapting to feedback from players who believed the game grew way too far from its roots.

Your suggestion is valid, but maintaining that can make it challenging as they need to ensure balance in matchmaking. Splitting the player base would not be very wise. It’s crucial for us, as a community to accept and adapt to the change, just as we “old-gens” accepted and adapted to the previous OP eggwars.
 

CrystalLegend01

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As someone who didn’t mind the EggWars Season 2 Update very much, I find that I like this update better. I try to be optimistic sometimes, but this update brings more than just a neutral feeling.

I did play EggWars before Season 2, so I’m likely slightly biased on that part. However, I feel like nostalgia is only part of why players like this update

I notice that the emeralds and the Perks Shop still exist; I feel like it’s not completely about the game being OG-styled, but also that the balance is improved in my opinion. Sort of like bringing out the most notable features of the game to improve it. To improve anything in this update, we can suggest various small and specific tweaks here in Feedback and Suggestions.

As for a selectable mode, I’m personally not sure.
It could work as long as non-Ranked players can make a selection in it too, since most players don’t have the EggWars Rank.

However, I personally feel like EggWars should be a universal experience and that people should be able to play with various kinds of other players.
To add to this, it might make both modes more concentrated of specific player types. I wouldn’t want to play with mostly rushers if most of them end up in the OG mode.
Two separate modes might affect queuing, too

Just like how this update unites old and new features, I think EggWars should continue to unite old and new players rather than separate them.
But it’s not completely about old and new, it’s also about balance in gameplay, which this update seems to accomplish well in my opinion.
To maintain this balance, small, specific suggestions can be made in this subforum
 
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