The recent and unexpected update both pleased and then greatly upset me. It was pleasing because it fixed numerous bugs (though some still remain in the game) and added new maps. However, I was upset by everything else, like the Trials map, which is terribly hard on the eyes and extremely confusing at first. But while you can choose not to play on that map and simply pick another one (one of the reasons I bought the Eggwars rank), the update to the entire shop system and items offers no such choice.
The game has effectively been rolled back several versions, as if throwing us back to 2015-2017. This did not resonate with me at all, despite being a longtime Minecraft player, although not necessarily on the CubeCraft server. Now, nearly 2025, when the game is evolving rapidly and dozens of exciting new mechanics are being introduced and widely used in other server modes, we’ve been given outdated “nothingness” disguised as an update. There’s barely any item variety, and players, even those with a paid Eggwars rank, are left with no choice but to put up with it or leave the game.
For instance, when I purchased the Eggwars rank, I expected to consistently play in Overpowered mode, as I really dislike Normal and Ultra Hardcore modes. Had I known that in the future this option would be taken away without warning and replaced with a diluted Normal mode masquerading as Overpowered, I would have seen no reason to buy the rank in the first place.
After reading some reviews, I noticed that many longtime players are genuinely happy with this update. However, there are also plenty of players who were satisfied with how the mode worked prior to the update (aside from bugs). With this so-called “update,” which I’d rather call a “downgrade,” the game no longer brings the same enjoyment. Nothing genuinely new was added to justify calling this an “update.” It was all about removals and reverting to something long outdated (and don’t get me started on the unpleasant clay block textures replacing the almost perfectly smooth cement tones).
I’m one of those players. Now, this mode that I loved no longer brings me joy. Prices in any mode have become strange and unbalanced. The pattern and flow of the game can hardly be altered significantly anymore, unlike before this “downgrade,” and the shop now offers little beyond picks, swords, and blocks (so to speak).
I believe that new, non-“OG” players shouldn’t have features they’re accustomed to taken away purely to appease old-school players, no matter how much the latter might want it. This is a downgrade and regression at its finest. Everything and everyone must move forward and evolve — people, games, and game modes alike.
My suggestion is predictable and simple: add a separate selection option for modes. This way, those who own ranks and bought them for the previous version of the game can feel acknowledged, not forgotten, even despite the wishes of old-school players. I don’t know how easy it is to implement such a system, but considering how suddenly this update was rolled out without even restarting the server, I hope it’s more than possible. At the very least, such a measure would be highly appreciated and satisfying for me and many other players.
It’s not our fault that we don’t like old things. :(
The game has effectively been rolled back several versions, as if throwing us back to 2015-2017. This did not resonate with me at all, despite being a longtime Minecraft player, although not necessarily on the CubeCraft server. Now, nearly 2025, when the game is evolving rapidly and dozens of exciting new mechanics are being introduced and widely used in other server modes, we’ve been given outdated “nothingness” disguised as an update. There’s barely any item variety, and players, even those with a paid Eggwars rank, are left with no choice but to put up with it or leave the game.
For instance, when I purchased the Eggwars rank, I expected to consistently play in Overpowered mode, as I really dislike Normal and Ultra Hardcore modes. Had I known that in the future this option would be taken away without warning and replaced with a diluted Normal mode masquerading as Overpowered, I would have seen no reason to buy the rank in the first place.
After reading some reviews, I noticed that many longtime players are genuinely happy with this update. However, there are also plenty of players who were satisfied with how the mode worked prior to the update (aside from bugs). With this so-called “update,” which I’d rather call a “downgrade,” the game no longer brings the same enjoyment. Nothing genuinely new was added to justify calling this an “update.” It was all about removals and reverting to something long outdated (and don’t get me started on the unpleasant clay block textures replacing the almost perfectly smooth cement tones).
I’m one of those players. Now, this mode that I loved no longer brings me joy. Prices in any mode have become strange and unbalanced. The pattern and flow of the game can hardly be altered significantly anymore, unlike before this “downgrade,” and the shop now offers little beyond picks, swords, and blocks (so to speak).
I believe that new, non-“OG” players shouldn’t have features they’re accustomed to taken away purely to appease old-school players, no matter how much the latter might want it. This is a downgrade and regression at its finest. Everything and everyone must move forward and evolve — people, games, and game modes alike.
My suggestion is predictable and simple: add a separate selection option for modes. This way, those who own ranks and bought them for the previous version of the game can feel acknowledged, not forgotten, even despite the wishes of old-school players. I don’t know how easy it is to implement such a system, but considering how suddenly this update was rolled out without even restarting the server, I hope it’s more than possible. At the very least, such a measure would be highly appreciated and satisfying for me and many other players.
It’s not our fault that we don’t like old things. :(