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Should the hard limit on amount of captures be reverted?


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    57

AFreakingCookie (Hank)

Dedicated Member
Apr 3, 2016
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The new update on BlockWars update set a hard limit on the amount of captures a team can get in a game in CTF mode to 3, at that point the game ends, and the team with 3 captures wins, here is a few arguments for the positive and negatives on the limit on captures.

What this effectively does, is make it extremely hard to make late game comebacks, so once a team has gotten a bit ahead to start there is less you can do to make your way back e.g. 2-0 with 5 minutes left to the game.

You can win games much faster and if you are dominating you no longer have to wait for drawn out games to end when you are clearly winning by a long shot.

It removes one of the most fun aspects to the game which is "let's see how many captures we can get this game, maybe we can beat our record!"

Since games are often much shorter, it means more time is spent waiting for the games to start rather than actually playing. Spending about 2 minutes waiting for the game to start for what's sometimes only a 4 or 5 minute game rather than a 9 minute, meaning time spent actually playing is decreased, while time spent waiting is much more.

Core already had a limited game of 25 core damage and capturing was always the one that was free from limits, I'd like to keep it that way

If you have anymore arguments for the two sides, put them down in the comments, and vote on the poll :p
Yes! Although there would still be a time limit. +1
 
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