1. You can choose to spawn with a sword or an axe.
My idea is before you choose a kit and spawn in the map. you can right click the sword or the axe in your hot bar to choose your weapon to spawn with.
| /\
| | right click
\/ |
For example if you choose warrior in OP mode, you will get a sword with sharpness 2. If you right click the sword, the sword will be replaced by an axe, and you will get an axe with sharpness 2 instead.
This way axe lovers don't need to spend their points. There will be more axe users in the game, which is more funny:).
2. Two new kits.
Mega:
Normal mode:
Wooden sword has fire aspect 1.
OP mode:
Diamond helmet has protection 1.
Iron sword has fire aspect 1.
Flint and steel have unbreaking 1.
When you put fire on the ground, it will burn out in 10 seconds or below. Player can also put the fire out.
This kit has fire resistance.
They master in fire! Don't take too long to fight with them, or you will burn out!
Enchanter:
Normal mode:
Iron boots have protection 1 and frost walker 1.
Stick has knockback 3.
Blaze rod has fire aspect 2.
Lingering potions are instant damage 1 and poison 2.
OP mode:
leather armors have protection 1.
Diamond boots have protection 3 and frost walker 1.
Stick has knockback 3.
Blaze rod has fire aspect 2.
Lingering potions are instant damage 1 and poison 2.
This kit has regeneration.
They are enchanters! so they know how to walk on water.
Their armors are better than wizards, but they don't have speed boost, so they are very weak. However, they can be very annoying.
3. Add tipped arrows to the shop
The shop should sell:
Slowness 1 arrow for 10 points in normal and 6 points in OP.
Weakness 1 arrow for 10 points in normal and 6 points in OP.
Thank you for reading my suggestions, vote to tell me if they are good or not.
Post below to show me what you think.:)
My idea is before you choose a kit and spawn in the map. you can right click the sword or the axe in your hot bar to choose your weapon to spawn with.
| /\
| | right click
\/ |
For example if you choose warrior in OP mode, you will get a sword with sharpness 2. If you right click the sword, the sword will be replaced by an axe, and you will get an axe with sharpness 2 instead.
This way axe lovers don't need to spend their points. There will be more axe users in the game, which is more funny:).
2. Two new kits.
Mega:
Normal mode:
Wooden sword has fire aspect 1.
OP mode:
Diamond helmet has protection 1.
Iron sword has fire aspect 1.
Flint and steel have unbreaking 1.
When you put fire on the ground, it will burn out in 10 seconds or below. Player can also put the fire out.
This kit has fire resistance.
They master in fire! Don't take too long to fight with them, or you will burn out!
Enchanter:
Normal mode:
Iron boots have protection 1 and frost walker 1.
Stick has knockback 3.
Blaze rod has fire aspect 2.
Lingering potions are instant damage 1 and poison 2.
OP mode:
leather armors have protection 1.
Diamond boots have protection 3 and frost walker 1.
Stick has knockback 3.
Blaze rod has fire aspect 2.
Lingering potions are instant damage 1 and poison 2.
This kit has regeneration.
They are enchanters! so they know how to walk on water.
Their armors are better than wizards, but they don't have speed boost, so they are very weak. However, they can be very annoying.
3. Add tipped arrows to the shop
The shop should sell:
Slowness 1 arrow for 10 points in normal and 6 points in OP.
Weakness 1 arrow for 10 points in normal and 6 points in OP.
Thank you for reading my suggestions, vote to tell me if they are good or not.
Post below to show me what you think.:)
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