Hoshi
Speedy Wing Rush Gonzales
Hi there!
I've been wanting to make a suggestion thread on the following topics for a while now, and decided to do it now as it seemed like a good time. I found some threads for inspiration on some topics as well, so I'll also mention those here.
Lately, I've been playing lots of games with big parties of friends, which I'm quite fond of. Though it disappointed me that you can only play Tower Defence properly with a party of six (a full team) or twelve (a full game). Otherwise, a lot of randoms would be in your team, placing towers wrong, leaving often and not following the chat nor the strategy, or you can't even play the game, because the party is too big. These are all frustrating things which I encounter daily.
Bigger teams
Currently, the only team size there is I've seen various suggestions about 1v1s, 2v2s, etc. (Example thread). But I've never really seen suggestions for bigger maps. For instance, SkyWars and EggWars has maps for different sizes of teams, so why not Tower Defence? Which is why I'd like to propose the following idea: Adding big (or small) maps for larger (or smaller) teams; Up to 12 players in a team. Now, various problems may come with this. One of these problems would be that the current maps are way too small. To solve this issue, bigger maps could be built. I'd love to see some bigger maps to play in with bigger parties. This, again, could have lots of downsides. I'll name the biggest one (which I can already see coming in the comments here) and a solution to it: 'The castle will be harder to reach because the path is so long'. That's why you would have a bigger team depending on the map. Meaning bigger and stronger waves: more mobs will be tanking each other. However, there is a really good solution for this problem overall. First of all, mobs like giants need to be stronger. They deal a lot of damage, yes, but they die really quick and they are extremely slow. I suggest giving them more health or more damage resistance or a higher walking speed. A second (and good) solution would be making all mobs stronger/faster depending on the size of the map. Another cool thing I'd love to see is more mobs in the game.
Tower placement
People who place towers wrong can be really gamebreaking. They usually do not listen to users in the chat telling them to remove towers or at least place them right. Yes, you can report them, but most of the time it's already too late, because staff are unable to be at the case immediately or punish the player soon enough unless they are in the game themselves. I wouldn't like to see a manual vote-kick system, because it has a lot of downsides and can easily be abused. However, having some kind of system that would warn the player for placing (multiple) towers wrong and then kicking them for a reason would just be better. For instance, the player that placed a tower in a wrong place would get a system message saying the following: 'Oops! It seems like you placed one of your towers wrong. Remember to place 3x3 towers on 3x3 platforms, and 5x5 towers on 5x5 platforms!'. And if they would do that again twice or three more times, they would get kicked for 'Team trolling' or something similar, granting the possibility for other teammates to remove their towers. I feel like all the suggestions about a warn-kick system are drowning under all the suggestions about a vote-kick option and isn't getting enough attention. Another idea could be that every tower placed wrong in a game, could be sold by anyone, but the money would go back to the player who placed the tower(s) to prevent misuse of the feature.
Instant upgrades / Disabled upgrade delay
I saw this thread looking for similar threads like mine, and I just had to include this. It's pretty self-explanatory, so I won't say much about this besides the fact that not being able to do this annoys me (and various others I know). You're able to upgrade mobs instantly if you have enough EXP for them, so why not towers? The delay on this and on the shift-click upgrade feature frustrates me every time. Especially when I'm in a hurry. For example I need to place towers almost instantly to prevent mobs from getting through. @Fisktratt also said this in a comment under Sweet's thread:
Toggleable enemy health
During the time I was looking for similar threads like mine, I also found this one: https://www.cubecraft.net/threads/204075/
I immediate thought: 'Yes! This is something small but rather important'. It, again, is a minor thing that'd make the game work better.
I'd love to see a feature in the settings GUI where you could toggle the enemy's castle health. So I'm proposing yet another idea: Being able to toggle through different modes of the enemy's health. You'd be able to switch through the following modes:
Also, the mentioned threads do not belong to me, all credit to the thread owners.
I've been wanting to make a suggestion thread on the following topics for a while now, and decided to do it now as it seemed like a good time. I found some threads for inspiration on some topics as well, so I'll also mention those here.
Lately, I've been playing lots of games with big parties of friends, which I'm quite fond of. Though it disappointed me that you can only play Tower Defence properly with a party of six (a full team) or twelve (a full game). Otherwise, a lot of randoms would be in your team, placing towers wrong, leaving often and not following the chat nor the strategy, or you can't even play the game, because the party is too big. These are all frustrating things which I encounter daily.
Bigger teams
Currently, the only team size there is I've seen various suggestions about 1v1s, 2v2s, etc. (Example thread). But I've never really seen suggestions for bigger maps. For instance, SkyWars and EggWars has maps for different sizes of teams, so why not Tower Defence? Which is why I'd like to propose the following idea: Adding big (or small) maps for larger (or smaller) teams; Up to 12 players in a team. Now, various problems may come with this. One of these problems would be that the current maps are way too small. To solve this issue, bigger maps could be built. I'd love to see some bigger maps to play in with bigger parties. This, again, could have lots of downsides. I'll name the biggest one (which I can already see coming in the comments here) and a solution to it: 'The castle will be harder to reach because the path is so long'. That's why you would have a bigger team depending on the map. Meaning bigger and stronger waves: more mobs will be tanking each other. However, there is a really good solution for this problem overall. First of all, mobs like giants need to be stronger. They deal a lot of damage, yes, but they die really quick and they are extremely slow. I suggest giving them more health or more damage resistance or a higher walking speed. A second (and good) solution would be making all mobs stronger/faster depending on the size of the map. Another cool thing I'd love to see is more mobs in the game.
Tower placement
People who place towers wrong can be really gamebreaking. They usually do not listen to users in the chat telling them to remove towers or at least place them right. Yes, you can report them, but most of the time it's already too late, because staff are unable to be at the case immediately or punish the player soon enough unless they are in the game themselves. I wouldn't like to see a manual vote-kick system, because it has a lot of downsides and can easily be abused. However, having some kind of system that would warn the player for placing (multiple) towers wrong and then kicking them for a reason would just be better. For instance, the player that placed a tower in a wrong place would get a system message saying the following: 'Oops! It seems like you placed one of your towers wrong. Remember to place 3x3 towers on 3x3 platforms, and 5x5 towers on 5x5 platforms!'. And if they would do that again twice or three more times, they would get kicked for 'Team trolling' or something similar, granting the possibility for other teammates to remove their towers. I feel like all the suggestions about a warn-kick system are drowning under all the suggestions about a vote-kick option and isn't getting enough attention. Another idea could be that every tower placed wrong in a game, could be sold by anyone, but the money would go back to the player who placed the tower(s) to prevent misuse of the feature.
Instant upgrades / Disabled upgrade delay
Thread & idea credits to @Sweetenerera (https://www.cubecraft.net/threads/224479/).When you try to upgrade your mobs their skill, you can, if you have enough exp, upgrade them as far as your exp lets you.
View attachment 158290
If you try and upgrade your tower however, you need to click each upgrade separately.
View attachment 158289
So, my suggestion is simple: If you want to upgrade your tower, you can upgrade them instantly, just like mobs.
I saw this thread looking for similar threads like mine, and I just had to include this. It's pretty self-explanatory, so I won't say much about this besides the fact that not being able to do this annoys me (and various others I know). You're able to upgrade mobs instantly if you have enough EXP for them, so why not towers? The delay on this and on the shift-click upgrade feature frustrates me every time. Especially when I'm in a hurry. For example I need to place towers almost instantly to prevent mobs from getting through. @Fisktratt also said this in a comment under Sweet's thread:
This is just a minor thing that would make the game better and more fun.They should also reduce the delay when upgrading a tower by shift-clicking on it.
Toggleable enemy health
During the time I was looking for similar threads like mine, I also found this one: https://www.cubecraft.net/threads/204075/
I immediate thought: 'Yes! This is something small but rather important'. It, again, is a minor thing that'd make the game work better.
I'd love to see a feature in the settings GUI where you could toggle the enemy's castle health. So I'm proposing yet another idea: Being able to toggle through different modes of the enemy's health. You'd be able to switch through the following modes:
- Off: The enemy's health isn't shown anywhere on the screen.
- Percentage: Show the enemy's health in a percentage on the scoreboard (Under your coins & EXP).
- Bars: Show the enemy's health in bars (Bars like those you'd normally see when visiting the enemy's castle) on the scoreboard.
- Boss bar: Show the enemy's health under your own team's castle health bar.
Also, the mentioned threads do not belong to me, all credit to the thread owners.