Let us add a new version of Tower Defence which is....
Survival.
Survival Mode Mechanics :
Instead of having 2 teams of players it would have 1 team filled with players and 1 team that is automatic (Players vs Server).
There would be a round system. If the player team survives 30 rounds they win.
The player team will have a castle which they have to defend.
The player team can only place towers, upgrade them, and purchase items from castle bazaar (Items such as Mob Extra Speed/ Mob Regeneration will not be available).
The server team can only send troops during the start of a round. The server team can use potions like the speed/regen but the chances are rare and depend on the round, after every round the chances increases of potion usage.
Players can obtain EXP if they kill mobs using a weapon or if their tower kills a mob. If someone helped upgrade your tower they also receive EXP income if your tower does damage.
The EXP is used to upgrade or unlock items in the castle bazaar.
Items :
Players can use all the same towers they have unlocked in the lobby and in regular T.D .
A new potion has been added... The mob confusion potion.
This potion will turn enemy mobs into ally mobs which will attack enemy mobs but can die from tower damage or by another mob. They do not despawn and will only disappear after they get killed.
In the castle bazaar you can unlock, buy, or upgrade everything that is in regular T.D but with the addition of the mob confusion potion.
This potion does not always work because some mobs are immune to it.
Rounds :
Rounds start every 10 seconds after the last mob in the previous round was killed.
In the first round you will have 10 seconds to place your towers then a wave of zombies will be sent.
Depending on the round the mobs can vary in health, armor, number, and type.
Round 1 will only have regular zombies
Round 2 will have partially equipped armor on zombies.
Round 3 will have fully equipped armor on zombies.
....etc
Setup :
You may have noticed that there are 4 different paths which are areas the mobs can spawn.
The number of paths may increase or decrease but this shows you must expect mobs to come from all directions.
What are some of your thoughts or opinions?
Share them!
If you feel like you have a better name or possibly an addition I can add feel free to suggest it!
Survival.
Survival Mode Mechanics :
Instead of having 2 teams of players it would have 1 team filled with players and 1 team that is automatic (Players vs Server).
There would be a round system. If the player team survives 30 rounds they win.
The player team will have a castle which they have to defend.
The player team can only place towers, upgrade them, and purchase items from castle bazaar (Items such as Mob Extra Speed/ Mob Regeneration will not be available).
The server team can only send troops during the start of a round. The server team can use potions like the speed/regen but the chances are rare and depend on the round, after every round the chances increases of potion usage.
Players can obtain EXP if they kill mobs using a weapon or if their tower kills a mob. If someone helped upgrade your tower they also receive EXP income if your tower does damage.
The EXP is used to upgrade or unlock items in the castle bazaar.
Items :
Players can use all the same towers they have unlocked in the lobby and in regular T.D .
A new potion has been added... The mob confusion potion.
This potion will turn enemy mobs into ally mobs which will attack enemy mobs but can die from tower damage or by another mob. They do not despawn and will only disappear after they get killed.
In the castle bazaar you can unlock, buy, or upgrade everything that is in regular T.D but with the addition of the mob confusion potion.
This potion does not always work because some mobs are immune to it.
Rounds :
Rounds start every 10 seconds after the last mob in the previous round was killed.
In the first round you will have 10 seconds to place your towers then a wave of zombies will be sent.
Depending on the round the mobs can vary in health, armor, number, and type.
Round 1 will only have regular zombies
Round 2 will have partially equipped armor on zombies.
Round 3 will have fully equipped armor on zombies.
....etc
Setup :
You may have noticed that there are 4 different paths which are areas the mobs can spawn.
The number of paths may increase or decrease but this shows you must expect mobs to come from all directions.
What are some of your thoughts or opinions?
Share them!
If you feel like you have a better name or possibly an addition I can add feel free to suggest it!
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