S: archer tower (path 1 and 2)
Zeus tower (Baby zeus)
Ice tower
A: Quake tower
Turret tower
Necromancer (shulker)
Mage tower
A-: Castle guard
B: Sorcerer tower (Path 2 or friendly troop path)
Leach tower
C: Necromancer (iron golem)
Artillery tower (Path 2 or landmine path)
D: Necromancer (ice golem)
E: Sorcerer tower (Path 1 or kamikaze path)
Artillery tower (Path 1 or Stun path)
F: Zeus tower (Path 1 or Zeus bounce path)
Poison tower (Path 1 and 2)
If there are mistakes. Comment and tell me the mistake.
EDIT:
Q: Why is turret and necroshulker on the A tier?
A: Because they are big (5x5). they may be better than archer tower but at "A tier" because of their size. If they are as op as the old turret, then they would be at A.
Q: What makes a tower to get into S tier
A: S towers target both terrestrial and aerial monsters
S towers have few weaknesses
S towers are effective
S towers are 3x3 at size (but does not matter if the tower is Too effective but 5x5)
Zeus tower (Baby zeus)
Ice tower
A: Quake tower
Turret tower
Necromancer (shulker)
Mage tower
A-: Castle guard
B: Sorcerer tower (Path 2 or friendly troop path)
Leach tower
C: Necromancer (iron golem)
Artillery tower (Path 2 or landmine path)
D: Necromancer (ice golem)
E: Sorcerer tower (Path 1 or kamikaze path)
Artillery tower (Path 1 or Stun path)
F: Zeus tower (Path 1 or Zeus bounce path)
Poison tower (Path 1 and 2)
If there are mistakes. Comment and tell me the mistake.
EDIT:
Q: Why is turret and necroshulker on the A tier?
A: Because they are big (5x5). they may be better than archer tower but at "A tier" because of their size. If they are as op as the old turret, then they would be at A.
Q: What makes a tower to get into S tier
A: S towers target both terrestrial and aerial monsters
S towers have few weaknesses
S towers are effective
S towers are 3x3 at size (but does not matter if the tower is Too effective but 5x5)
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