Some troops and towers are totaly worthless and need to be buffed (or removed).
Useless troops:
-Creeper, fails miserably the utility of tank, skeletons are way better
-Silverfish/endermite, too expensive for early game, too weak for mid/late game
-Pigmen, Is just an expensive zombie with a bit higher stats, slimes, skeletons and flying troops also become inmune to fire
-Gigant, only usefull when every single tower is a maxed one and you need the strongest thing, but this thing is slow, expensive (very expensive) and summoning zombies is a joke, zombies are oneshoted at the point when you can send a gigant
Useless owers:
-Leacher, the game acts like if this tower were amazing but, its not, its definetly not, the damage is not that bad, but the beam it summons deal almost o damage and take a long time to charge and you can have only one
-Poison: the damage of this tower just dont exist, you will never feel this is efective, in both paths it sucks, the damage is too low i almost thing is glitched and do nothing
FIX IDEAS!
-Creeper, make creepers attack castle only once but for masive damage (like an actual creeper), if a creeper is killed in the way will stun the tower that killed him for 10-15 seconds (increase with creeper lvl)
-Silverfish/endermite, make this troop very cheap, almost like zombies, so this is a weak, cheap early game flying troop because the brazes are in Mid game
-Pigmen, i actualy cant think about nothing for this troop, jut feel unnecesary adding a pigmen when you can add other interesting mobs with interesting skills like endermen, guardians...
Just remove it in the next update and add a better troop in his place, there are no point or interesting feature for this troop actualy existing
-Gigant, icrease speed before is about to die, make the gigant summon special zombies more powerfull instead of useless normal zombies, like the wither summons special wither skelletons, also make the price 5k instead of 6k
OR... increase the price to15k, add a Cap of just one gigant each time, a cooldown of 2 minutes between Gigants, AND... Make gigants able to break towers like the wither or the lightnings
-Leacher, after the 1st leacher is build you will intead build a mini leach 3x3 if you try to build the leacher again, this have lower damage but will still charging the main tower for the skill, also increase the skill damage considerably, is useless, you can have up to 5 Mini leachers
-Poison: Just increase the damage of this tower and will work better
Also some stat balance to this troops and towers
Useless troops:
-Creeper, fails miserably the utility of tank, skeletons are way better
-Silverfish/endermite, too expensive for early game, too weak for mid/late game
-Pigmen, Is just an expensive zombie with a bit higher stats, slimes, skeletons and flying troops also become inmune to fire
-Gigant, only usefull when every single tower is a maxed one and you need the strongest thing, but this thing is slow, expensive (very expensive) and summoning zombies is a joke, zombies are oneshoted at the point when you can send a gigant
Useless owers:
-Leacher, the game acts like if this tower were amazing but, its not, its definetly not, the damage is not that bad, but the beam it summons deal almost o damage and take a long time to charge and you can have only one
-Poison: the damage of this tower just dont exist, you will never feel this is efective, in both paths it sucks, the damage is too low i almost thing is glitched and do nothing
FIX IDEAS!
-Creeper, make creepers attack castle only once but for masive damage (like an actual creeper), if a creeper is killed in the way will stun the tower that killed him for 10-15 seconds (increase with creeper lvl)
-Silverfish/endermite, make this troop very cheap, almost like zombies, so this is a weak, cheap early game flying troop because the brazes are in Mid game
-Pigmen, i actualy cant think about nothing for this troop, jut feel unnecesary adding a pigmen when you can add other interesting mobs with interesting skills like endermen, guardians...
Just remove it in the next update and add a better troop in his place, there are no point or interesting feature for this troop actualy existing
-Gigant, icrease speed before is about to die, make the gigant summon special zombies more powerfull instead of useless normal zombies, like the wither summons special wither skelletons, also make the price 5k instead of 6k
OR... increase the price to15k, add a Cap of just one gigant each time, a cooldown of 2 minutes between Gigants, AND... Make gigants able to break towers like the wither or the lightnings
-Leacher, after the 1st leacher is build you will intead build a mini leach 3x3 if you try to build the leacher again, this have lower damage but will still charging the main tower for the skill, also increase the skill damage considerably, is useless, you can have up to 5 Mini leachers
-Poison: Just increase the damage of this tower and will work better
Also some stat balance to this troops and towers