Hello CubeCrafters!
We've heard your feedback, and are happy to bring you a small but balancing Tower Defence update. We understood that since the "Colossal Update" the game became unbalanced in some cases. After reviewing all the feedback from the community and our staff games, we've created this update to hopefully balance the issues you had and make the game even better.
So without further ado..
Quick changelog
- Coins rewards have been greatly reduced for higher level troops.
- Troop unlock/upgrade prices have been slightly increased.
- Slimes get 15% speed increase every split.
- Giants start running when at 10% health.
- Armageddon starts later in normal gamemode (25 minutes instead of 20).
- Survival gamemode is now more challenging.
- Hardcore gamemode has been rebalanced.
- Some towers have been balanced as well (especially Turret and Archer).
- Numerous bug fixes.
Full changelog
Generic changes
Generic changes
- Armageddon starts later (20 -> 25 min)
- Survival waves are harder (100 -> 80 waves)
- Hardcore mode:
- 50 -> 25% troop health increase
- Guards remove in 0 -> 10 minutes
- 5 -> 10 sec summoner cooldown
- 12 -> 5 troop send limit first 5 minutes of the game (12 after 5 min)
- Progress bar above towers
- All AoE potions last 10 seconds
- Heal AoE heals less (40% less)
- Zombies and giants don’t have full armour on (helmet only)
- Slimes get 15% speed increase every split
- Giants start running when at 10% health
- Archer price increase (15-83%)
- Turret price increase (25-85%)
- Guard less damage (30%)
- Zombie
- Health decrease
- Summon price increase
- Unlock price increase (significant: > 380%)
- Coins reward decrease
- Spider
- Summon price increase
- Unlock price increase
- Coins reward decrease
- Skeleton
- Health increase
- Summon price increase
- Unlock price increase
- Coins reward decrease (moderate: > 60%)
- Pig Zombie
- Health decrease (moderate: > 40%)
- Summon price increase
- Unlock price increase
- Coins reward decrease
- Creeper
- Summon price increase
- Unlock price increase
- Coins reward decrease
- Blaze
- Summon price decrease
- Coins reward decrease
- Slime
- 15% speed increase every split
- Health decrease (moderate: > 33%)
- Summon price increase (moderate: > 50%)
- Unlock price increase (moderate: > 25%)
- Coins reward decrease
- Silverfish
- Summon price increase
- Unlock price increase
- Coins reward decrease (moderate: > 50%)
- Witch
- Coins reward decrease
- Giant
- Start running when at 10% health
- Health increase
- Summon price increase (moderate: > 27%)
- Unlock price increase (moderate: > 50%)
- Coins reward decrease (moderate: > 70%)
- Start running when at 10% health
- Wither
- Health increase (moderate: > 60%)
- Gold/sec -> coins/sec in Bazaar.
- Possibly fix random client crashes.
- Ablaze achievement fix.
- Random barrier blocks fix.
- Necromancer tower target fix.
- Necromancer tower schematic fix (tower placing exploit).
- Fix inventories not closing on game end.
- Fix players being able to interact with armour stands.