Minecraft PC IP: play.cubecraft.net

toropov

Well-Known Member
Dec 5, 2015
24
145
108
Canada
tdbalance.png


Hello CubeCrafters!

We've heard your feedback, and are happy to bring you a small but balancing Tower Defence update. We understood that since the "Colossal Update" the game became unbalanced in some cases. After reviewing all the feedback from the community and our staff games, we've created this update to hopefully balance the issues you had and make the game even better.

So without further ado..​
Quick changelog
  • Coins rewards have been greatly reduced for higher level troops.​
  • Troop unlock/upgrade prices have been slightly increased.​
  • Slimes get 15% speed increase every split.​
  • Giants start running when at 10% health.​
  • Armageddon starts later in normal gamemode (25 minutes instead of 20).​
  • Survival gamemode is now more challenging.​
  • Hardcore gamemode has been rebalanced.​
  • Some towers have been balanced as well (especially Turret and Archer).​
  • Numerous bug fixes.​

Full changelog
Generic changes
  • Armageddon starts later (20 -> 25 min)
  • Survival waves are harder (100 -> 80 waves)
  • Hardcore mode:
    • 50 -> 25% troop health increase
    • Guards remove in 0 -> 10 minutes
    • 5 -> 10 sec summoner cooldown
    • 12 -> 5 troop send limit first 5 minutes of the game (12 after 5 min)
    • Progress bar above towers
  • All AoE potions last 10 seconds
  • Heal AoE heals less (40% less)
  • Zombies and giants don’t have full armour on (helmet only)
  • Slimes get 15% speed increase every split
  • Giants start running when at 10% health
Tower changes
  • Archer price increase (15-83%)
  • Turret price increase (25-85%)
  • Guard less damage (30%)
Troop changes
  • Zombie
    • Health decrease
    • Summon price increase
    • Unlock price increase (significant: > 380%)
    • Coins reward decrease
  • Spider
    • Summon price increase
    • Unlock price increase
    • Coins reward decrease
  • Skeleton
    • Health increase
    • Summon price increase
    • Unlock price increase
    • Coins reward decrease (moderate: > 60%)
  • Pig Zombie
    • Health decrease (moderate: > 40%)
    • Summon price increase
    • Unlock price increase
    • Coins reward decrease
  • Creeper
    • Summon price increase
    • Unlock price increase
    • Coins reward decrease
  • Blaze
    • Summon price decrease
    • Coins reward decrease
  • Slime
    • 15% speed increase every split
    • Health decrease (moderate: > 33%)
    • Summon price increase (moderate: > 50%)
    • Unlock price increase (moderate: > 25%)
    • Coins reward decrease
  • Silverfish
    • Summon price increase
    • Unlock price increase
    • Coins reward decrease (moderate: > 50%)
  • Witch
    • Coins reward decrease
  • Giant
    • Start running when at 10% health
    • Health increase
    • Summon price increase (moderate: > 27%)
    • Unlock price increase (moderate: > 50%)
    • Coins reward decrease (moderate: > 70%)
  • Wither
    • Health increase (moderate: > 60%)
Bug fixes
  • Gold/sec -> coins/sec in Bazaar.
  • Possibly fix random client crashes.
  • Ablaze achievement fix.
  • Random barrier blocks fix.
  • Necromancer tower target fix.
  • Necromancer tower schematic fix (tower placing exploit).
  • Fix inventories not closing on game end.
  • Fix players being able to interact with armour stands.
 

lars.l

Novice Member
Nov 27, 2016
353
210
58
21
View attachment 137485

Hello CubeCrafters!

We've heard your feedback, and are happy to bring you a small but balancing Tower Defence update. We understood that since the "Colossal Update" the game became unbalanced in some cases. After reviewing all the feedback from the community and our staff games, we've created this update to hopefully balance the issues you had and make the game even better.

So without further ado..​
Quick changelog
  • Coins rewards have been greatly reduced for higher level troops.​
  • Troop unlock/upgrade prices have been slightly increased.​
  • Slimes get 15% speed increase every split.​
  • Giants start running when at 10% health.​
  • Armageddon starts later in normal gamemode (25 minutes instead of 20).​
  • Survival gamemode is now more challenging.​
  • Hardcore gamemode has been rebalanced.​
  • Some towers have been balanced as well (especially Turret and Archer).​
  • Numerous bug fixes.​

Full changelog
Generic changes
  • Armageddon starts later (20 -> 25 min)
  • Survival waves are harder (100 -> 80 waves)
  • Hardcore mode:
    • 50 -> 25% troop health increase
    • Guards remove in 0 -> 10 minutes
    • 5 -> 10 sec summoner cooldown
    • 12 -> 5 troop send limit first 5 minutes of the game (12 after 5 min)
    • Progress bar above towers
  • All AoE potions last 10 seconds
  • Heal AoE heals less (40% less)
  • Zombies and giants don’t have full armour on (helmet only)
  • Slimes get 15% speed increase every split
  • Giants start running when at 10% health
Tower changes
  • Archer price increase (15-83%)
  • Turret price increase (25-85%)
  • Guard less damage (30%)
Troop changes
  • Zombie
    • Health decrease
    • Summon price increase
    • Unlock price increase (significant: > 380%)
    • Coins reward decrease
  • Spider
    • Summon price increase
    • Unlock price increase
    • Coins reward decrease
  • Skeleton
    • Health increase
    • Summon price increase
    • Unlock price increase
    • Coins reward decrease (moderate: > 60%)
  • Pig Zombie
    • Health decrease (moderate: > 40%)
    • Summon price increase
    • Unlock price increase
    • Coins reward decrease
  • Creeper
    • Summon price increase
    • Unlock price increase
    • Coins reward decrease
  • Blaze
    • Summon price decrease
    • Coins reward decrease
  • Slime
    • 15% speed increase every split
    • Health decrease (moderate: > 33%)
    • Summon price increase (moderate: > 50%)
    • Unlock price increase (moderate: > 25%)
    • Coins reward decrease
  • Silverfish
    • Summon price increase
    • Unlock price increase
    • Coins reward decrease (moderate: > 50%)
  • Witch
    • Coins reward decrease
  • Giant
    • Start running when at 10% health
    • Health increase
    • Summon price increase (moderate: > 27%)
    • Unlock price increase (moderate: > 50%)
    • Coins reward decrease (moderate: > 70%)
  • Wither
    • Health increase (moderate: > 60%)
Bug fixes
  • Gold/sec -> coins/sec in Bazaar.
  • Possibly fix random client crashes.
  • Ablaze achievement fix.
  • Random barrier blocks fix.
  • Necromancer tower target fix.
  • Necromancer tower schematic fix (tower placing exploit).
  • Fix inventories not closing on game end.
  • Fix players being able to interact with armour stands.
Nice update
 

ItsDavey_

Forum Expert
Nov 23, 2014
2,038
2,898
338
22
the Netherlands
Yay! Time to play Some more TD!! Thanks :3


EDIT: I played it and liked it alot!! I like this balance update! Thanks!
 
Last edited:

TheHunterBas

Well-Known Member
Apr 16, 2015
96
35
98
The Netherlands
www.youtube.com
To my opinion, 20 minutes before Armageddon in normal gamemode is long enough.
By adding more time, the chance for a tie will increase. People have more time to max their towers and troops, which means both teams are very good when Armageddon starts. They will probably keep the mobs away from their castle long enough before the end timer runs down.
 

FelixElGatito

Member
Aug 18, 2017
8
1
8
30
I just tryed and... THANKS ^^ It's great, i don't have anything to say, all changes are well though. Congrats ^^ :D
 
Sep 10, 2016
139
397
143
22
Coool place in the 'south'
After playing the update multiple times I can see many different features and changes that have occurred to balance out tower defence. Many of which I can see why were made others I am not that much a fan of. personally, my favourite has to be the mob price changing and currency changes. I feel that this will present tower defence as a more strategic game overall to newer players as well as the nostalgic Tower Defence community.

I feel that feedback currently on this update is very positive from people and I can see why. However, some players who really favour this game mode may believe otherwise until this update has pushed itself within full swing which can be in a couple of weeks. I feel it just needs to settle before people are deciding if they really like this game mode or not.

I can see that many of these balance changes have also given a large impact on the currency. I am now finding myself to have a lot more gold and experience per game than I used to which I am very happy about so I may need to play a few more games with the update to consider if I believe this was a positive outlook for the game.

:eek:
 
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