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add this update

  • yes

    Votes: 2 50.0%
  • no

    Votes: 2 50.0%

  • Total voters
    4

lars.l

Novice Member
Nov 27, 2016
353
210
58
21
tower defnce update

This is @lars.l this time a new suggestion about towers defense

Tower Defense needs an update with new towers and potions
We start with the weapon / potions upadte first
I would like to do it instead of just doing a heavy axes in the shop then you start swording with a woden axes and wodes (which you can select in a menu
I would also like them if they are a potion
Potion or poison that demolish all the way against certain mobs and a fry potion for 5 seconds (so the mobs are completely silent)

Towers
Necromancer tower with an update the golem has lives
Bebarentower let 3 monsters defend
Fireball towers cost 3k but can devour fireballs every 3 minutes where troops are
supertower Can be placed once (level 1 max level) and the biggest junk in folder then goes away every 5 minutes this and this tower can cost 4000 coints

Mobs
Shulker mob a shulker costs 1k
But has a feather as a slime
And the shulker's radius is making more and more pain at the towers and the devastating monsters
Scales have a bow and speed costs 400 per piece
More have as many lives as a zobie pigman
(The mobs attack the iron golem and beat except giant and the blazes and witch)

New is armageddemon double coins
Witcher with 2x so many lives
Horde: the bigint with zobies level 1 (12x)
Spin after a minute (12X)
After slime / mamacube 2 minutes
And so on until the 14 minutes in the giant horde 12 giants level 1
And then after 6 minutes giants horde level 3
After that the horde stops

Imagine someone from your team doing / leave then you lost a team mate.
My idea was if, for example, he gets 25 per second that the fraud comes with someone per second
Eg you get 50 per second someone do / leave in your team you will get a team size of 75 gold per second

Thanks for reading let's know what you think of it
 
Last edited:
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MimicPanda

Dedicated Member
Mar 23, 2016
483
709
168
Under the sea
www.cubecraft.net
They should have added the Tiki tower(the winner of last tower design contest) and had another tower design contest.The axe seems like an ok idea,you could either choose from a sword or axe in your game settings.The poison potion has the same effect that the poison tower has,which is the ability to poison forever.The fireball tower seems like a decent idea,its like mage but with more constant fireballs I like this idea.As for the idea of Shulker as a mob,I dont really like it since the necromancer used the shulker as one of the upgrades.I dont really understand the armageddon double coins part could you explain a bit more.Finally the idea of having a upgraded gold mine every time a player leaves seems op to me,I dont really like that idea.
 
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lars.l

Novice Member
Nov 27, 2016
353
210
58
21
They should have added the Tiki tower(the winner of last tower design contest) and had another tower design contest.The axe seems like an ok idea,you could either choose from a sword or axe in your game settings.The poison potion has the same effect that the poison tower has,which is the ability to poison forever.The fireball tower seems like a decent idea,its like mage but with more constant fireballs I like this idea.As for the idea of Shulker as a mob,I dont really like it since the necromancer used the shulker as one of the upgrades.I dont really understand the armageddon double coins part could you explain a bit more.Finally the idea of having a upgraded gold mine every time a player leaves seems op to me,I dont really like that idea.
The idea went as follows You can hear horny at tower defense and my idea was to send more powerful troops. For now, if your horny vote is very easy and the witch has just dubble heal with bubble coints Hopefully you understand something better now
 

MimicPanda

Dedicated Member
Mar 23, 2016
483
709
168
Under the sea
www.cubecraft.net
The idea went as follows You can hear horny at tower defense and my idea was to send more powerful troops. For now, if your horny vote is very easy and the witch has just dubble heal with bubble coints Hopefully you understand something better now
So basically you get double coins and double health for each mob?
 

lars.l

Novice Member
Nov 27, 2016
353
210
58
21
So basically you get double coins and double health for each mob?
Sorry is a little hard to explain. You have the voting opportunity for horde and the idea of me was to make the mobs ever better around so much time. And the wittcher you can vote who has double heal at Armageddon(This is only for double points)
 
Last edited:
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Aug 12, 2017
107
32
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Saudi Arabia
This is @lars.l this time a new suggestion about towers defense

Tower Defense needs an update with new towers and potions
We start with the weapon / potions upadte first
I would like to do it instead of just doing a heavy axes in the shop then you start swording with a woden axes and wodes (which you can select in a menu
I would also like them if they are a potion
Potion or poison that demolish all the way against certain mobs and a fry potion for 5 seconds (so the mobs are completely silent)

Towers
Necromancer tower with an update the golem has lives
Bebarentower let 3 monsters defend
Fireball towers cost 3k but can devour fireballs every 3 minutes where troops are
supertower Can be placed once (level 1 max level) and the biggest junk in folder then goes away every 5 minutes this and this tower can cost 4000 coints

Mobs
Shulker mob a shulker costs 1k
But has a feather as a slime
And the shulker's radius is making more and more pain at the towers and the devastating monsters
Scales have a bow and speed costs 400 per piece
More have as many lives as a zobie pigman
(The mobs attack the iron golem and beat except giant and the blazes and witch)

New is armageddemon double coins
Witcher with 2x so many lives
Horde: the bigint with zobies level 1 (12x)
Spin after a minute (12X)
After slime / mamacube 2 minutes
And so on until the 14 minutes in the giant horde 12 giants level 1
And then after 6 minutes giants horde level 3
After that the horde stops

Imagine someone from your team doing / leave then you lost a team mate.
My idea was if, for example, he gets 25 per second that the fraud comes with someone per second
Eg you get 50 per second someone do / leave in your team you will get a team size of 75 gold per second

Thanks for reading let's know what you think of it
I agree with you :D
 
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