The Pacifier is my idea for a tower that, every once in a (long) while, it makes mobs turn against the other mobs. It has 4 levels, is 5x5, targets ground only. Non-pacified mobs deal the same amount of damage to pacified mobs.
LEVEL I
900 Coins
"Makes mobs turn against each other."
Pacifier mob health regen: Gains 50% of max health. Cannot exceed max. (when it pacifies the mob, it gains 50% of it's normal health back but it can't go over the maximum health for the mob and it's level. (let's say it pacifies a zombie which has 30 health and the max health for a zombie is 50. It will get 50 health because 55 > 50.))
Pacifier mob damage: 15 (Damage on contact with non-pacified mob. Like a sorcerer minion)
13 block range
15s reload
Mobs affected: 1
LEVEL II
1350 coins
Nothing
Health regen: 62% (+12%)
Damage: 21 (+7)
15 block range (+2)
14s reload (-1)
Mobs affected: 1 (+0)
LEVEL III
1800 coins
"Pacified mobs gain back 75% health, and can exceed max",
"Pacified mobs deal 28 damage",
"Pacifies 2 mobs"
Health regen: 75% (Can go over maximum health) (+15%)
Mob damage: 28 (+7)
15 block range (+0)
15.25s reload (+1.25)
Mobs affected: 2 (+1)
LEVEL IV
Brought for 530 points
2500 coins
"Sets mobs hit by pacified ones on fire",
"Pacified mobs deal 40 damage",
"Pacified mobs gain back 90% health"
Health regen: 90% (+15%) (Can go over maximum health)
Mob damage: 40 and sets on fire (+12)
20 block range (+5)
17.5s reload (+2.25)
Mobs affected: 2 (+0)
LEVEL I
900 Coins
"Makes mobs turn against each other."
Pacifier mob health regen: Gains 50% of max health. Cannot exceed max. (when it pacifies the mob, it gains 50% of it's normal health back but it can't go over the maximum health for the mob and it's level. (let's say it pacifies a zombie which has 30 health and the max health for a zombie is 50. It will get 50 health because 55 > 50.))
Pacifier mob damage: 15 (Damage on contact with non-pacified mob. Like a sorcerer minion)
13 block range
15s reload
Mobs affected: 1
LEVEL II
1350 coins
Nothing
Health regen: 62% (+12%)
Damage: 21 (+7)
15 block range (+2)
14s reload (-1)
Mobs affected: 1 (+0)
LEVEL III
1800 coins
"Pacified mobs gain back 75% health, and can exceed max",
"Pacified mobs deal 28 damage",
"Pacifies 2 mobs"
Health regen: 75% (Can go over maximum health) (+15%)
Mob damage: 28 (+7)
15 block range (+0)
15.25s reload (+1.25)
Mobs affected: 2 (+1)
LEVEL IV
Brought for 530 points
2500 coins
"Sets mobs hit by pacified ones on fire",
"Pacified mobs deal 40 damage",
"Pacified mobs gain back 90% health"
Health regen: 90% (+15%) (Can go over maximum health)
Mob damage: 40 and sets on fire (+12)
20 block range (+5)
17.5s reload (+2.25)
Mobs affected: 2 (+0)