You want to know what paths are good and bad? Why don't I just show you!
ARCHER PATHS AND COMPARISONS
Path 2 archers are overall the best path for starter towers, and you use this path against strong mobs, however, the path 1 is always used at the start of the game to get rid of pigman or silverfish. If you use both, you can be supported by this tower.
WHICH PATH IN 5 X 5 TOWERS ARE BEST?
Necromancer - Shulker Path
Turret - Path 1 (I can't call path 1 anything)
Best Tower Paths
Archer - Path 1 at start, path 2 at end.
Zeus - Both Paths Are Heavily OP
Sorcerer - Path 1 at start, path 2 at end.
Artillery - Both Paths are good for certain troops.
Poison - The only poison tower at the start should be path 1.
Necromancer - Path 1
Turret - Path 1
Unknown Path Decisions Explained
Which necromancer path is best?
Path 2 is good when spammed ONLY, and path 1 is good by itself most often, the problem about path 1 is that when all the bullets head to one troop and that troops die, there is no bounce effect meaning all bullets that targeted the single troop just falls into space. Path 2 on the other hand doesn't only have a bounce effect, but it also can attack any troop that's sent, and extremely effective against blazes or wither skeletons (1 or 2 of them only though).
So what path do I choose for zeus?
Well both paths are extremely effective, as I have experimented. If you build up damage with path 1, or spam baby zeus to send billions of lazerbeams, they both do really well spammed.
Okay, we need to talk:
There are massive debates on which sorcerer paths are, even though most people ignore this, I want to ask you guys what path you guys think is the best on sorcerer?
And do you think updates should be made with them?
ARCHER PATHS AND COMPARISONS
Path 2 archers are overall the best path for starter towers, and you use this path against strong mobs, however, the path 1 is always used at the start of the game to get rid of pigman or silverfish. If you use both, you can be supported by this tower.
WHICH PATH IN 5 X 5 TOWERS ARE BEST?
Necromancer - Shulker Path
Turret - Path 1 (I can't call path 1 anything)
Best Tower Paths
Archer - Path 1 at start, path 2 at end.
Zeus - Both Paths Are Heavily OP
Sorcerer - Path 1 at start, path 2 at end.
Artillery - Both Paths are good for certain troops.
Poison - The only poison tower at the start should be path 1.
Necromancer - Path 1
Turret - Path 1
Unknown Path Decisions Explained
Which necromancer path is best?
Path 2 is good when spammed ONLY, and path 1 is good by itself most often, the problem about path 1 is that when all the bullets head to one troop and that troops die, there is no bounce effect meaning all bullets that targeted the single troop just falls into space. Path 2 on the other hand doesn't only have a bounce effect, but it also can attack any troop that's sent, and extremely effective against blazes or wither skeletons (1 or 2 of them only though).
So what path do I choose for zeus?
Well both paths are extremely effective, as I have experimented. If you build up damage with path 1, or spam baby zeus to send billions of lazerbeams, they both do really well spammed.
Okay, we need to talk:
There are massive debates on which sorcerer paths are, even though most people ignore this, I want to ask you guys what path you guys think is the best on sorcerer?
And do you think updates should be made with them?
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