Hello everyone!
Today I will talk about cubelets. You open one and you get a reward back, like a nice hat, clothes, win effects, miniatures, etc... A lot of them are duplicate by some people and they want to trade, that means they traid a item for an item. But they want to do it with a player which I understand because they have it. Well, stacking up new items to traid with sounds messy in my head. I think it's better to spend loot points on it to have to item. So you do something for it. Because if someone has a item you can get it's always about getting it free.
Example 1:
So, you talk with a player and they have a item for you that you really want. He gives you the item and you'll give him loot points in return for it. It maybe depends on which item and rarity it is. So he will give you a "rare" win effect and that costs 20.000 loot points. You'll trade in a special menu so it's still fair. So it's not free and you did something to get it for.
Example 2:
A shop, in a special menu you see all the items you need to complete your cubelet stuff. For example, in the menu I see a win effect that I really want. You click on trade, you see the price and you have it. For example again 20.000 loot points. Which means you did it for something you want.
Let me know what you think of this idea, I'm really curious!
Kind regards, YoshiGameplayX/HetIsJop!
Today I will talk about cubelets. You open one and you get a reward back, like a nice hat, clothes, win effects, miniatures, etc... A lot of them are duplicate by some people and they want to trade, that means they traid a item for an item. But they want to do it with a player which I understand because they have it. Well, stacking up new items to traid with sounds messy in my head. I think it's better to spend loot points on it to have to item. So you do something for it. Because if someone has a item you can get it's always about getting it free.
Example 1:
So, you talk with a player and they have a item for you that you really want. He gives you the item and you'll give him loot points in return for it. It maybe depends on which item and rarity it is. So he will give you a "rare" win effect and that costs 20.000 loot points. You'll trade in a special menu so it's still fair. So it's not free and you did something to get it for.
Example 2:
A shop, in a special menu you see all the items you need to complete your cubelet stuff. For example, in the menu I see a win effect that I really want. You click on trade, you see the price and you have it. For example again 20.000 loot points. Which means you did it for something you want.
Let me know what you think of this idea, I'm really curious!
Kind regards, YoshiGameplayX/HetIsJop!