Hi CUBECRAFTERS :D
I LUV UHC GAMES and I have been playing it ever since its return to the server after the long maintenance that took months. I love how they made it better but still, it needs some improvements.
I have been facing two issues in the game that sometimes let me change my mind about playing it.
#In this thread, I will share what I have thought of as a solution, and you can suggest other solutions or support mine!
2. Second: Normal Mode games made it possible to hide forever!
In Normal Mode games, since there is no Deathmatch, players can hide underground in a place near x=0, z=0 (staying in the center and avoiding the current borders) and stay there as long as they want!. Some of them actually stay there and wait for the other players to leave or die from mobs while searching for them. :confused1::confused1::confused1:
I hope these get solved pretty fast and let us enjoy the game we like. In addition, this can also attract more players to the game in the long run.
I LUV UHC GAMES and I have been playing it ever since its return to the server after the long maintenance that took months. I love how they made it better but still, it needs some improvements.
I have been facing two issues in the game that sometimes let me change my mind about playing it.
#In this thread, I will share what I have thought of as a solution, and you can suggest other solutions or support mine!
- First: The games take so long to start!
- That is why we need to reduce the number of players needed for each game to start. For example, we can have 12-Player maps for Team and 6-Player maps for Solo (don't remove the existing maps though).
- In addition to that, we need to reduce the number of maps shown for players to choose from at the same time. For example, we can have 3 maps at each time instead of 5.
In Normal Mode games, since there is no Deathmatch, players can hide underground in a place near x=0, z=0 (staying in the center and avoiding the current borders) and stay there as long as they want!. Some of them actually stay there and wait for the other players to leave or die from mobs while searching for them. :confused1::confused1::confused1:
- To solve this we can have "Y-border" in addition to the existing borders (A border that makes players get out to the surface). This border shall start after some considered time and rise up from Y=0 to somewhere near the surface.