Wow! Congratulations on finishing UHC. It's by far my most favourite game to play in mc.
Seeing you guys streaming it a couple of months ago got me quite hyped up for it, so me and some friends decided to setup weekly uhc on a private server.
And then you guys release uhc, which made me initially think that our weekly uhcs would come to an end as we would all play on cube all the time.
Wrong.
I actually am so confused as to why this took so long to be released. My only conclusion that I can come to is that the maps took so long to build.
The rest of it can only be described as pathetic.
To start with, the maps.
I love the maps, they look really good on the eye, you can tell the builders have done a great job with them. But it's not right for uhc. The trees. They're massive, and stupid. When you play a uhc, the first thing you do is chop down a lot of trees so that the leaves can start to decay. You leave it for a while and come back to hopefully finding some apples. Impossible to do with the custom trees that are made, you'll spend forever trying to chop down one tree.
Second fault, Terrain.
Some people may like it, some people won't. But there's so much detail to everywhere. Flowers, random leaves, half slabs. Again, it looks great, but it's stupid for uhc.
Third, Sugarcane.
Where is it? One of the main things of uhc, is getting as op as possible. Now how can you do that, when there's little to none sugarcane anywhere? Again, that's because of the custom maps, looks great, but no thought has been put into the game play.
Fourth, The border
An enclosing border is great. There's a few issues with the border. The first one is that it's constantly closing up. Great for quicker games, crap if you want to play a proper uhc. It's more like a semi speed uhc. Second is that there's no indication of how close the border is to you. You could be mining away, and suddenly the border is right beside you.
Fifth, Lily pads
I know you guys are aware of it, but I just thought I would mention the stupidity of the bug. I'm casually hopping across the water on some lily pads, and as I jump to the land at the other end, BANG, I'm dead. Four hearts I had remaining, and I died. By hitting the ground to hard. It's a bug, I get it, these things happen. But when you release a game, and you already know there are bugs that are going to cause issues for players then why not communicate these issues to them? It's really not difficult to make people aware that lily pads are a threat to your life....
Sixth, Kills
Pretty simple. You are fighting someone, you kill them but you're left with 3 hearts. Fair enough, you're still in the game, they're out of it. But it also discourages players from entering combat. Why would you engage with another player, to potentially lose some of your life when you can just camp out the game, wait until the last person is alive and proceed to battle them with full health.
Seventh, Ore generation
I don't even know what kind of ore gen you guys have done, I've done very little mining, so this is just based on other people telling me what they've found so far.
Iron- So much of it, people saying they can get full iron from mining one ore.
Gold- Where is it? Yet to find any, Integral part of uhc is regen, how can people do that without finding any gold.
Diamonds- Tbc... :P
Eighth, Teammate
How do I find my teammate? Why do I have to type in chat asking for their co ords, waiting for their response. Uhc is all about time, wasting time for something so simple is stupid.
Conclusion
Just make it pure vanilla. You have two game modes for uhc at the moment. Speed and normal. Normal isn't normal, it's semi speed. There's no way you could play a proper uhc given the problems that exist in this. The border constantly closing ensure that players need to be constantly on the move, there's not enough time to mine and get gear other than iron. There's not enough time to go to the nether.
It's not uhc, it's just survival games with mobs and without chests.
I'm not the only one that has these thoughts on your take on uhc. I'm sure some people will enjoy it. But if you want the game to fail then keep it the way it is. If you want the game to have any chance of succeeding then listen.
Seeing you guys streaming it a couple of months ago got me quite hyped up for it, so me and some friends decided to setup weekly uhc on a private server.
And then you guys release uhc, which made me initially think that our weekly uhcs would come to an end as we would all play on cube all the time.
Wrong.
I actually am so confused as to why this took so long to be released. My only conclusion that I can come to is that the maps took so long to build.
The rest of it can only be described as pathetic.
To start with, the maps.
I love the maps, they look really good on the eye, you can tell the builders have done a great job with them. But it's not right for uhc. The trees. They're massive, and stupid. When you play a uhc, the first thing you do is chop down a lot of trees so that the leaves can start to decay. You leave it for a while and come back to hopefully finding some apples. Impossible to do with the custom trees that are made, you'll spend forever trying to chop down one tree.
Second fault, Terrain.
Some people may like it, some people won't. But there's so much detail to everywhere. Flowers, random leaves, half slabs. Again, it looks great, but it's stupid for uhc.
Third, Sugarcane.
Where is it? One of the main things of uhc, is getting as op as possible. Now how can you do that, when there's little to none sugarcane anywhere? Again, that's because of the custom maps, looks great, but no thought has been put into the game play.
Fourth, The border
An enclosing border is great. There's a few issues with the border. The first one is that it's constantly closing up. Great for quicker games, crap if you want to play a proper uhc. It's more like a semi speed uhc. Second is that there's no indication of how close the border is to you. You could be mining away, and suddenly the border is right beside you.
Fifth, Lily pads
I know you guys are aware of it, but I just thought I would mention the stupidity of the bug. I'm casually hopping across the water on some lily pads, and as I jump to the land at the other end, BANG, I'm dead. Four hearts I had remaining, and I died. By hitting the ground to hard. It's a bug, I get it, these things happen. But when you release a game, and you already know there are bugs that are going to cause issues for players then why not communicate these issues to them? It's really not difficult to make people aware that lily pads are a threat to your life....
Sixth, Kills
Pretty simple. You are fighting someone, you kill them but you're left with 3 hearts. Fair enough, you're still in the game, they're out of it. But it also discourages players from entering combat. Why would you engage with another player, to potentially lose some of your life when you can just camp out the game, wait until the last person is alive and proceed to battle them with full health.
Seventh, Ore generation
I don't even know what kind of ore gen you guys have done, I've done very little mining, so this is just based on other people telling me what they've found so far.
Iron- So much of it, people saying they can get full iron from mining one ore.
Gold- Where is it? Yet to find any, Integral part of uhc is regen, how can people do that without finding any gold.
Diamonds- Tbc... :P
Eighth, Teammate
How do I find my teammate? Why do I have to type in chat asking for their co ords, waiting for their response. Uhc is all about time, wasting time for something so simple is stupid.
Conclusion
Just make it pure vanilla. You have two game modes for uhc at the moment. Speed and normal. Normal isn't normal, it's semi speed. There's no way you could play a proper uhc given the problems that exist in this. The border constantly closing ensure that players need to be constantly on the move, there's not enough time to mine and get gear other than iron. There's not enough time to go to the nether.
It's not uhc, it's just survival games with mobs and without chests.
- Have normal vanilla generated map
- Normal ore generation
- Border that doesn't start closing in from the word go, Have it start from maybe 30 minutes minimum
- Details on the leader board for where the border is, where your teammate is and where the center is ( a picture is attached in the spoiler showing how much better and easier this makes the game
- PvP doesn't begin until at least 15 minutes
I'm not the only one that has these thoughts on your take on uhc. I'm sure some people will enjoy it. But if you want the game to fail then keep it the way it is. If you want the game to have any chance of succeeding then listen.