The general Idea of Vanity Points
The general idea of vanity points is to buy stuff from the vanity, hence the name. However, there are many players, like myself, who either have all the vanity items or cannot purchase vanity items due to lack or level or lack of finding said object in a cubelet.
New Idea
I propose that there be an exchange for vanity points implemented. These exchanges could be; vanity points for normal points to buy kits or abilities, vanity points for cubelets, or vanity points or player level experience.
Exchange Rates
What I was thinking for the rates for exchanging vanity points to normal points could be 1000 vanity points equals 10 normal points, for cubelets 2500 vanity points for 1 cubelet, and for experience, it could be 100 vanity points equals 1 experience point.
Conclusion
While I like the idea of vanity points they end up becoming nothing more than baggage as there is nothing left to spend them on, and while you could add a way to spend the points on kits or abilities, I believe that it would be to the players' happiness/benefit to implement an exchange system.
The general idea of vanity points is to buy stuff from the vanity, hence the name. However, there are many players, like myself, who either have all the vanity items or cannot purchase vanity items due to lack or level or lack of finding said object in a cubelet.
New Idea
I propose that there be an exchange for vanity points implemented. These exchanges could be; vanity points for normal points to buy kits or abilities, vanity points for cubelets, or vanity points or player level experience.
Exchange Rates
What I was thinking for the rates for exchanging vanity points to normal points could be 1000 vanity points equals 10 normal points, for cubelets 2500 vanity points for 1 cubelet, and for experience, it could be 100 vanity points equals 1 experience point.
Conclusion
While I like the idea of vanity points they end up becoming nothing more than baggage as there is nothing left to spend them on, and while you could add a way to spend the points on kits or abilities, I believe that it would be to the players' happiness/benefit to implement an exchange system.