So as I've figured some things out after the update I'm realizing how poor the testing was with how unbalanced some strategies are.
Part 1: Rushing
Everybody knows about the hardcore / quick start silverfish abuse. Find some of the endless threads about it here:
https://www.cubecraft.net/threads/how-to-counter-the-dreaded-silverfish-rush.196226/
https://www.cubecraft.net/threads/mods-deleted-a-thread-about-a-huge-issue.196007
But I found something else that's pretty unbeatable with a good team that works in any game. Me, @Rigel_The_Star , and @ChasingRainbows were playing some tower defense the other night and we came up with the idea to just spam a bunch of pigmen at the start of the game. An guess what! We played probably about 15 games and we eliminated the castle with pigmen in all but one or two games.
Now, keep in mind we only sent 24 pigmen in an initial wave and then another 12 in a follow-up wave. Imagine a team of 5 players who each send 10 pigmen - you now have 50 pigmen charging at your castle - and there's nothing you can do about it! Before the update, pigmen were never that big of a threat as artillery could easily eliminate them. But with a full artillery costing 1,100 and the 10 pigmen only costing 1,000 + 220, you can't place like anything.
And don't even say "Place turrets" because they can not eliminate 50 pigmen. Simple as that.
And don't forget - pigmen are not the only mob they can send. Imagine you build a defense against the pigmen but they instead send silverfish - you now have absolutely nothing that can even attack them.
Before Update: "Balanced defense" meant defending against Blazes, Magma Cubes, and Giants using a balance of towers 20+ minutes in
Now: "Balanced Defense" refers to building defense against Pigmen and Silverfish under 3 minutes in.
Part 2: Useless Mobs
Blazes and giants were the game enders before the update. Now, neither one of them can do crap. I've only had 2 games where I used blazes due to a team that had a heavy level 2 necromancer defense.
And giant can't do a thing. Let's see how to fix them:
New Blazes:
Level 1:
Health: 410 ---> 600
Damage: 1
Speed: 1.6 (Normal)
XP: 210
Send: 800 ---> 625
Level 2:
Health: 574 ---> 775
Damage: 1
Speed: 2.2 (Fast)
XP: 222
Send: 880 ---> 700
Level 3:
Health: 804 ---> 997
Damage: 1
Speed: 2.8 (Very fast)
XP: 230
Send: 960 ---> 775
Level 4:
Turns into Ghast
Invisible to all Towers except Zeus and Leach (they'll fly very high above the track so that arrows "can't hit them")
Health: 1125 ---> 450
Damage: 1
Speed: 1.6
XP: 242
Send: 1065 ---> 850
Level 5:
Invisible to all Towers except Zeus and Leach
Health: 1575 ---> 591
Damage: 2
Speed: 1.6
Speed: 278
Send: 1171 ---> 950
New Giants:
Level 1:
Health: 2200 ---> 3000
Damage: 10
Speed: Slow (1.2)
XP: 850
Send: 5000
Level 2:
Chain armor
Health: 3080 ---> 4000
Speed: Normal (1.6)
Damage: 20
XP: 895
Send: 5500
Level 3:
Diamond armor
Health: 4312 ---> 5150
Speed: Fast (2.0)
Damage: 30
XP: 955
Send: 6250
Level 4:
Turns into Ender Dragon
Corrupts towers (makes them heal enemies if not taken down quickly)
Health: 6037 ---> 6650
Speed: Slow (1.2)
Damage: 50
XP: 1035
Send: 7850
Level 5:
Health: 8452
Speed: Slow (1.2)
Damage: Insta-Kill
XP: 1222
Send: 10000
Part 3: Badly Unbalanced Towers
Back to the original rushing part of the rant for a second. Although turrets are obviously the best tower, 50 pigmen can not be stopped without AoE towers. And what did Cube do? Spiked up the prices for no good reason. So you now have no way to stop the pigmen and trying to put up your best pigmen defense and finishing them off with a sword will screw you over if they send silverfish.
Also, let's fix turrets. Damage and fire rate will be badly decreased in exchange for path 1 becoming an AoE. Path 2 will be buffed but with similar mechanics.
Artillery will get a price decrease.
And I'm definitely forgetting things so yeah.
Part 4: The Cave Spider Glitch
This is the proof the update was poorly tested. I mean, how do attacks from 2 towers on a popular attack mob sneak by the staff? And with some towers cave spiders are the only way to reach the castle.
Tags: @ronnielei @HurmitCurtis @Manchot999 @Rigel_The_Star @ChasingRainbows @meowwie @ymbmg @Buuuddy @iLoveYouu
Part 1: Rushing
Everybody knows about the hardcore / quick start silverfish abuse. Find some of the endless threads about it here:
https://www.cubecraft.net/threads/how-to-counter-the-dreaded-silverfish-rush.196226/
https://www.cubecraft.net/threads/mods-deleted-a-thread-about-a-huge-issue.196007
But I found something else that's pretty unbeatable with a good team that works in any game. Me, @Rigel_The_Star , and @ChasingRainbows were playing some tower defense the other night and we came up with the idea to just spam a bunch of pigmen at the start of the game. An guess what! We played probably about 15 games and we eliminated the castle with pigmen in all but one or two games.
Now, keep in mind we only sent 24 pigmen in an initial wave and then another 12 in a follow-up wave. Imagine a team of 5 players who each send 10 pigmen - you now have 50 pigmen charging at your castle - and there's nothing you can do about it! Before the update, pigmen were never that big of a threat as artillery could easily eliminate them. But with a full artillery costing 1,100 and the 10 pigmen only costing 1,000 + 220, you can't place like anything.
And don't even say "Place turrets" because they can not eliminate 50 pigmen. Simple as that.
And don't forget - pigmen are not the only mob they can send. Imagine you build a defense against the pigmen but they instead send silverfish - you now have absolutely nothing that can even attack them.
Before Update: "Balanced defense" meant defending against Blazes, Magma Cubes, and Giants using a balance of towers 20+ minutes in
Now: "Balanced Defense" refers to building defense against Pigmen and Silverfish under 3 minutes in.
Part 2: Useless Mobs
Blazes and giants were the game enders before the update. Now, neither one of them can do crap. I've only had 2 games where I used blazes due to a team that had a heavy level 2 necromancer defense.
And giant can't do a thing. Let's see how to fix them:
New Blazes:
Level 1:
Health: 410 ---> 600
Damage: 1
Speed: 1.6 (Normal)
XP: 210
Send: 800 ---> 625
Level 2:
Health: 574 ---> 775
Damage: 1
Speed: 2.2 (Fast)
XP: 222
Send: 880 ---> 700
Level 3:
Health: 804 ---> 997
Damage: 1
Speed: 2.8 (Very fast)
XP: 230
Send: 960 ---> 775
Level 4:
Turns into Ghast
Invisible to all Towers except Zeus and Leach (they'll fly very high above the track so that arrows "can't hit them")
Health: 1125 ---> 450
Damage: 1
Speed: 1.6
XP: 242
Send: 1065 ---> 850
Level 5:
Invisible to all Towers except Zeus and Leach
Health: 1575 ---> 591
Damage: 2
Speed: 1.6
Speed: 278
Send: 1171 ---> 950
New Giants:
Level 1:
Health: 2200 ---> 3000
Damage: 10
Speed: Slow (1.2)
XP: 850
Send: 5000
Level 2:
Chain armor
Health: 3080 ---> 4000
Speed: Normal (1.6)
Damage: 20
XP: 895
Send: 5500
Level 3:
Diamond armor
Health: 4312 ---> 5150
Speed: Fast (2.0)
Damage: 30
XP: 955
Send: 6250
Level 4:
Turns into Ender Dragon
Corrupts towers (makes them heal enemies if not taken down quickly)
Health: 6037 ---> 6650
Speed: Slow (1.2)
Damage: 50
XP: 1035
Send: 7850
Level 5:
Health: 8452
Speed: Slow (1.2)
Damage: Insta-Kill
XP: 1222
Send: 10000
Part 3: Badly Unbalanced Towers
Back to the original rushing part of the rant for a second. Although turrets are obviously the best tower, 50 pigmen can not be stopped without AoE towers. And what did Cube do? Spiked up the prices for no good reason. So you now have no way to stop the pigmen and trying to put up your best pigmen defense and finishing them off with a sword will screw you over if they send silverfish.
Also, let's fix turrets. Damage and fire rate will be badly decreased in exchange for path 1 becoming an AoE. Path 2 will be buffed but with similar mechanics.
Artillery will get a price decrease.
And I'm definitely forgetting things so yeah.
Part 4: The Cave Spider Glitch
This is the proof the update was poorly tested. I mean, how do attacks from 2 towers on a popular attack mob sneak by the staff? And with some towers cave spiders are the only way to reach the castle.
Tags: @ronnielei @HurmitCurtis @Manchot999 @Rigel_The_Star @ChasingRainbows @meowwie @ymbmg @Buuuddy @iLoveYouu