Below is my opinion on the anticheat that the Cubecraft network has made and how I can get really annoyed with the people that try to say that the anticheat will be false banning players
I would just like to make a comment to say this. If the Anti Cheat wasn't a autoban anticheat there would be a massive problem. Staff would be receiving 1000's of reports a minute and barely anyone would be banned. So therefore you will end up with these two decisions, AntiCheat or no AntiCheat. My question to you is which one would you prefer and as we have seen, the anticheat is amazing and i barely ever see it false ban and it has great detection systems. Thank you to all of the developers who have worked on the AntiCheat and <3 to all the community.
My final comment that is that if they wanted the Cubecraft developers could add a feature so that the staff can be able to check the logs of a player and then from that be able to determine if they are cheating. This would be useful in the scenario if someone got banned for a lag spike. The staff members would be able to review the logs and determine that what the player has said fits the logs and then most likely he was false banned. The only problem that I can see with this system lies with the staff then having to be able to analyze the logs effectively and efficiently so that they can come to a good conclusion, it can be hard to be able to teach all of the staff members on the Cubecraft network how to analyze these logs correctly and as always there is going to be a possibility of human error.
My final point that I would like to make is to do with the fact of people making comments that the AntiCheat will be false banning a lot of people. There will always be a factor of someone being false banned, this is because as well as you being able to be banned by the anticheat, you can also be falsely banned by a staff member. To go along with this I would like to say that it's less likely for the anticheat to ban someone because it can get a lot more accurate information and then it can also make a better judgement than a human can
I would just like to make a comment to say this. If the Anti Cheat wasn't a autoban anticheat there would be a massive problem. Staff would be receiving 1000's of reports a minute and barely anyone would be banned. So therefore you will end up with these two decisions, AntiCheat or no AntiCheat. My question to you is which one would you prefer and as we have seen, the anticheat is amazing and i barely ever see it false ban and it has great detection systems. Thank you to all of the developers who have worked on the AntiCheat and <3 to all the community.
My final comment that is that if they wanted the Cubecraft developers could add a feature so that the staff can be able to check the logs of a player and then from that be able to determine if they are cheating. This would be useful in the scenario if someone got banned for a lag spike. The staff members would be able to review the logs and determine that what the player has said fits the logs and then most likely he was false banned. The only problem that I can see with this system lies with the staff then having to be able to analyze the logs effectively and efficiently so that they can come to a good conclusion, it can be hard to be able to teach all of the staff members on the Cubecraft network how to analyze these logs correctly and as always there is going to be a possibility of human error.
My final point that I would like to make is to do with the fact of people making comments that the AntiCheat will be false banning a lot of people. There will always be a factor of someone being false banned, this is because as well as you being able to be banned by the anticheat, you can also be falsely banned by a staff member. To go along with this I would like to say that it's less likely for the anticheat to ban someone because it can get a lot more accurate information and then it can also make a better judgement than a human can