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Povious

Well-Known Member
Jul 3, 2016
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You can still jitterclick in 1.9. It is just that 1.9 PvP'ing delay is better since you wait a few seconds and deliver a more heavy blow which in my opinion is 10 times more effective than jitterclicking.

Cheers.
~OrbitFlash
 

Ping Ether

Forum Veteran
Jun 2, 2016
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You see, 1.9 isn't to give noobs a chance.
It's the complete opposite.

54557319.jpg
 

WoezelEnPip

Well-Known Member
Jan 22, 2016
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No, if you learn know how to pvp in 1.9 it doesn't sucks and you can beat the 'nubs' and you get more kills.
 

awesomebutter234

Well-Known Member
Jun 12, 2016
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Hi Cube!

I wanna say 1 thing about 1.9...
I hate 1.9 because I always have the same problem....

Minecraft thought that they fixed 'jitterclicking' by giveing you a delay for 0.8 seconds....
So the noobs will have a bigger change.
That's completely not true!

For people whit a bad aim(Like noobs) it is really hard to beat a good player because when you got missed your hit you can't hit him fast agian..

Let me explain....

When a noobie got strafed by a good player and the noob miss 3/4 hits he has a big problem( In other words: he could expect the death!

When you have a delay for 0.8 second and you miss 3/4 hits(what is possible) you have to wait 2.4 or 3.2 seconds before hitting him agian.
When you are looking at your screen you think: hmm 3.2 seconds is nothing but in PVP this could makes the different between the death or your life.



Maybe could Cube make something for this??
That when you got hitted someone you have to wait 0.8 seconds.
and when you didn't hit someone you could hit him until you have hitted him, and after that you have to wait 0.8 seconds

Kick :D

P.S. Please for give me for my bad explanation but that's because my english isn't really good...
With spam clicking you basically have a broader range of where you can hit in the time that it would take for one charge if a sword.(due to multiple hits against single) Now if you are a complete and utter pro the noobs won't be able to lay any hands on you as long as they don't spam but that probably would not bother anybody(since you are saying noobs have bad aim)Also a strategy I use in 1.9 that sometimes gets me a semi combo is using full and half charges with a sword(wont use a axe unless forced to), sadly you can't really get that insane of combos.
 

TheBossFighter_

Well-Known Member
May 31, 2016
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Cubecraft we will never return back to 1.8 or delete the cooldown attack (not sure) and in my opinion its good way to stop killaura:p
 

Lezappen

Forum Expert
Jan 30, 2016
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*Ahem*

Back on topic...

The reason of the suggestion :
For people whit a bad aim(Like noobs) it is really hard to beat a good player because when you got missed your hit you can't hit him fast agian..

Maybe could Cube make something for this??
Your suggestion :
That when you got hitted someone you have to wait 0.8 seconds.
and when you didn't hit someone you could hit him until you have hitted him, and after that you have to wait 0.8 seconds
There was a lot of text about how you hated 1.9 so I isolated the suggestion...

So you are saying if you miss your hit the cool down should be ignored?
This is just minimizing the gap between skilled players who can strafe and hit on target and the ones facing you spam clicking.
This also hinders pvp since it would be impossible to strafe and combo players since all they have to do is pan around until they hit you with a full blown hit after spamming and missing you.

In my opinion this isn't an improvement but a hinderence to pvp.
-1
 
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