Note: I didn't say we need to update to 1.14, just showing off what can we do with 1.14
We have crossbow in 1.14 with unique mechanics so maybe we can play with it a little
(This is a WIP idea, so it will prob need a lot of changes)
This game was inspired by blockwars and archer assault (two of my favorite games :D), and with 1.14 stuff mixed in.
Thank for reading! Feedback is needed :D
We have crossbow in 1.14 with unique mechanics so maybe we can play with it a little
(This is a WIP idea, so it will prob need a lot of changes)
This game was inspired by blockwars and archer assault (two of my favorite games :D), and with 1.14 stuff mixed in.
- Arrows are not affected by gravity, but they will despawn when they hit a block or fly in the air for more than 15 seconds
-You take no knockback from arrow
- The player will have the same armor for every class: Iron boot, Iron legging, Iron chestplate, Super Helmet (Light Grey Glass, +4 armor, +100 armor toughness)
- The main weapon used are the crossbows with different enchants for each class, also each crossbow will have a "heaviness" which will slow down the player while holding them to an extent
- Offhand slot is disabled, it will be reserved for "ammo clips" (explanation below)
- Ammunition for weapons are stored in "ammo clips" (enchanted iron ingots) To take ammunition out for use, put one (only one at a time) in your offhand and it will disappear and give you some ammunition. This will take roughly 1 second (Note,: doing this will also clear the existing ammunition in your inventory, so only open a new clip when you used up the old one)
- All pickaxe will drop blocks now
- Arrows will damage blocks, and will eventually break them with enough arrows, firework explosion also can do some minor destruction.
-You take no knockback from arrow
- The player will have the same armor for every class: Iron boot, Iron legging, Iron chestplate, Super Helmet (Light Grey Glass, +4 armor, +100 armor toughness)
- The main weapon used are the crossbows with different enchants for each class, also each crossbow will have a "heaviness" which will slow down the player while holding them to an extent
- Offhand slot is disabled, it will be reserved for "ammo clips" (explanation below)
- Ammunition for weapons are stored in "ammo clips" (enchanted iron ingots) To take ammunition out for use, put one (only one at a time) in your offhand and it will disappear and give you some ammunition. This will take roughly 1 second (Note,: doing this will also clear the existing ammunition in your inventory, so only open a new clip when you used up the old one)
- All pickaxe will drop blocks now
- Arrows will damage blocks, and will eventually break them with enough arrows, firework explosion also can do some minor destruction.
The first phase is still build phase, you get a handful of blocks and you can build some defense on your side of the map for you to use later on
The second phase will be the fighting phase, there will be three objectives available, either put them in a rotation or make it a voteable option
Conquest: Several control points will be put in the map, to capture a point, a player need to stand on it for a while to capture it, captured control points give you warscore over time (points further away from your spawn will give more warscore) and the team reaching a required score first wins.
CTF: A flag spawns at the enemy spawn, capture it and return them to your own spawn, the team get 3 (or 5) captures wins
(Differently from blockwars, when flag holder is killed, the flag will be dropped on floor, his ally can pick it up , and his enemy can pick it up and it will be returned to their spawn)
Team death match: pretty simple, first team to get a certain amount of kills win.
The second phase will be the fighting phase, there will be three objectives available, either put them in a rotation or make it a voteable option
Conquest: Several control points will be put in the map, to capture a point, a player need to stand on it for a while to capture it, captured control points give you warscore over time (points further away from your spawn will give more warscore) and the team reaching a required score first wins.
CTF: A flag spawns at the enemy spawn, capture it and return them to your own spawn, the team get 3 (or 5) captures wins
(Differently from blockwars, when flag holder is killed, the flag will be dropped on floor, his ally can pick it up , and his enemy can pick it up and it will be returned to their spawn)
Team death match: pretty simple, first team to get a certain amount of kills win.
Solider (Free)
Sharpness V iron sword
Rifle (Quick Charge V)
Stone Pickaxe
8 ammo clips (32 arrows in each clip)
Instant Healing III Potion x3
Breacher (Free)
Sharpness V iron axe
Shotgun (Quick Charge IV, Multishot )
Stone Pickaxe
10 ammo clips (24 arrows in each clip)
Instant Healing III Potion x3
Runner (Free)
Sharpness V iron sword
Light Rifle (Quick Charge V)
Stone Pickaxe
8 ammo clip (16 arrows in each clip)
Instant Healing III Potion x3
Permanent Speed I
Jumper (300 Points)
Sharpness V iron sword
Pistol (Quick Charge IV)
8 ammo clips (24 arrows in each clip)
Instant Healing III Potion x3
Permanent Jump Boost 3
Permanent slow falling
Sniper (500 Points)
Sharpness V iron sword
Sniper Rifle (Quick Charge II, Piercing II) (-40% Movement Speed when holding)
Stone Pickaxe
8 ammo clips (12 Harming I arrows in each clip)
Instant Healing III Potion x3
Medic (200 Points)
Sharpness V iron sword
Pistol (Quick Charge IV)
Stone Pickaxe
8 ammo clips (24 arrows in each clip)
Instant Splash Healing III Potion x5
Destructor (500 Points)
Sharpness V iron sword
Composite Launcher (Quick Charge I, Piercing I) (-60% Movement Speed when holding)
Stone Pickaxe
8 ammo clips (1 Flight 3 duration firework rocket with 16 firework stars, 6 arrows in each clip)
Instant Healing III Potion x3
Infiltrator (800 Points)
Sharpness V iron sword
Pistol (Quick Charge IV)
8 ammo clips (24 arrows in each clip)
Instant Healing III Potion x3
Ability to go completely invisible (also hide armor and arrow) for 10 seconds, cooldown 60 seconds
Miner (250 Points)
Sharpness V iron sword
Pistol (Quick Charge IV)
Iron Pickaxe (Efficiency I, also drops are Tripled)
8 ammo clips (24 arrows in each clip)
Instant Healing III Potion x3
Machine Gun (800 Points)
Sharpness V iron sword
Machine gun (Perma-loaded crossbow, can fire continuously when holding down right click) (-100% Speed when holding)
Unlimited ammo
Instant Healing III Potion x3
Bomber (600 Points)
Sharpness V iron sword
Pistol (Quick Charge IV)
TNT (Cooldown 40 seconds)
8 ammo clips (24 arrows in each clip)
Instant Healing III Potion x3
Guardian (600 Points)
Sharpness V iron sword
Pistol (Quick Charge IV)
Shield
8 ammo clips (16 arrows in each clip)
Instant Healing III Potion x3
Sharpness V iron sword
Rifle (Quick Charge V)
Stone Pickaxe
8 ammo clips (32 arrows in each clip)
Instant Healing III Potion x3
Breacher (Free)
Sharpness V iron axe
Shotgun (Quick Charge IV, Multishot )
Stone Pickaxe
10 ammo clips (24 arrows in each clip)
Instant Healing III Potion x3
Runner (Free)
Sharpness V iron sword
Light Rifle (Quick Charge V)
Stone Pickaxe
8 ammo clip (16 arrows in each clip)
Instant Healing III Potion x3
Permanent Speed I
Jumper (300 Points)
Sharpness V iron sword
Pistol (Quick Charge IV)
8 ammo clips (24 arrows in each clip)
Instant Healing III Potion x3
Permanent Jump Boost 3
Permanent slow falling
Sniper (500 Points)
Sharpness V iron sword
Sniper Rifle (Quick Charge II, Piercing II) (-40% Movement Speed when holding)
Stone Pickaxe
8 ammo clips (12 Harming I arrows in each clip)
Instant Healing III Potion x3
Medic (200 Points)
Sharpness V iron sword
Pistol (Quick Charge IV)
Stone Pickaxe
8 ammo clips (24 arrows in each clip)
Instant Splash Healing III Potion x5
Destructor (500 Points)
Sharpness V iron sword
Composite Launcher (Quick Charge I, Piercing I) (-60% Movement Speed when holding)
Stone Pickaxe
8 ammo clips (1 Flight 3 duration firework rocket with 16 firework stars, 6 arrows in each clip)
Instant Healing III Potion x3
Infiltrator (800 Points)
Sharpness V iron sword
Pistol (Quick Charge IV)
8 ammo clips (24 arrows in each clip)
Instant Healing III Potion x3
Ability to go completely invisible (also hide armor and arrow) for 10 seconds, cooldown 60 seconds
Miner (250 Points)
Sharpness V iron sword
Pistol (Quick Charge IV)
Iron Pickaxe (Efficiency I, also drops are Tripled)
8 ammo clips (24 arrows in each clip)
Instant Healing III Potion x3
Machine Gun (800 Points)
Sharpness V iron sword
Machine gun (Perma-loaded crossbow, can fire continuously when holding down right click) (-100% Speed when holding)
Unlimited ammo
Instant Healing III Potion x3
Bomber (600 Points)
Sharpness V iron sword
Pistol (Quick Charge IV)
TNT (Cooldown 40 seconds)
8 ammo clips (24 arrows in each clip)
Instant Healing III Potion x3
Guardian (600 Points)
Sharpness V iron sword
Pistol (Quick Charge IV)
Shield
8 ammo clips (16 arrows in each clip)
Instant Healing III Potion x3