I agree RedNed did say it was possible to add options for these things per player.21 positive reactions 0 negative this has to get forwarded lol.
I agree RedNed did say it was possible to add options for these things per player.21 positive reactions 0 negative this has to get forwarded lol.
nah, it also changes the textures of the blocks, which means it requires less rendering and more fps.All Astral does to boost FPS, is telling you to turn your settings down. Which can be done without a client.
An 8x8 texture pack is a miniscule difference, in FPS. Astral is just a scam.nah, it also changes the textures of the blocks, which means it requires less rendering and more fps.
Adding options to change render of an entity, where your client has to load a visual texture, a “hit box” to know where the entity is, as well as them all spinning and the additional items spawning in and despawning.nah, it also changes the textures of the blocks, which means it requires less rendering and more fps.
even on 16x16 astral the fps is significantly better.An 8x8 texture pack is a miniscule difference, in FPS. Astral is just a scam.
Astral is a texture pack it doesn't boost FPS at all. The Devs of Astral even said themselves, "We have never made any claims of Astral boosting FPS".even on 16x16 astral the fps is significantly better.
a fps boost mod doesn't change textureseven on 16x16 astral the fps is significantly better.
Astral isn't a mod, it's a texture pack.a fps boost mod doesn't change textures
it boosts fps by optimizing how the game runs
IkAstral isn't a mod, it's a texture pack.
ye ik ik, Im just saying that I get 10-15 more fps using astral because its a texture pack, and the way it changes the blocks, it changes them and that means it requires less rendering therefore more fpsIk
I was pointing that out to them
Intel did add an update to their CPU’s but that doesn’t help the Console players.ye ik ik, Im just saying that I get 10-15 more fps using astral because its a texture pack, and the way it changes the blocks, it changes them and that means it requires less rendering therefore more fps