Cool pic, ymbmg. I recognize that image - it's combinational logic with logic gates and demuxes, isn't it? Now, on topic:I dont find this use full im sorry but i believe that turrets are much better
I've spent something close to five and a half hours on the part prior to this. As far as this part goes, I spent a few weeks in-game just getting all of the numbers for prices, and a few of those in-game pictures. It took eleven hours of just typing, rearranging pictures, and thinking about how I wanted to convey my information. Although, I did stop to eat and whatnot in that time... and I did take some time to find good music to play while organizing everything. This is the third part in a series of posts that i want to do. I plan to have around eight in total. It takes me awhile to come up with what all I want in a part of the guide. I think I'm typing about team-building (as in, making or joining a team) next. Some of my readers say that they team with random players often, and that other teammates are uncooperative. I'm certain that this is the case, I rarely run into other teams that stick together, and are organized. I'm not sure if my readers are looking for a team, or if they like going solo. Either way, I plan to make a part devoted to getting a team together, because the game changes a lot when you're with other good players.holy son man, I have never in the history of cc, seen a post that long, gg and thanks a lot for all the new info :D
Same here. The catch is, how do you deal with incompetent teammates? Even after giving advice and asking to not place mages/ice/poison next to each other, people still do it. Only once our team threatens to kick (and actually do kick if they fail to comply) and/or threaten to report for team griefing do they start listening or leave.I've spent something close to five and a half hours on the part prior to this. As far as this part goes, I spent a few weeks in-game just getting all of the numbers for prices, and a few of those in-game pictures. It took eleven hours of just typing, rearranging pictures, and thinking about how I wanted to convey my information. Although, I did stop to eat and whatnot in that time... and I did take some time to find good music to play while organizing everything. This is the third part in a series of posts that i want to do. I plan to have around eight in total. It takes me awhile to come up with what all I want in a part of the guide. I think I'm typing about team-building (as in, making or joining a team) next. Some of my readers say that they team with random players often, and that other teammates are uncooperative. I'm certain that this is the case, I rarely run into other teams that stick together, and are organized. I'm not sure if my readers are looking for a team, or if they like going solo. Either way, I plan to make a part devoted to getting a team together, because the game changes a lot when you're with other good players.
He announced that he'll make 5 more parts. Probably by then he'll put them all to a "master thread" with links to each part.Somebody should really pin a message with all of your guides they are so awesome :D
I simply don't play with "incompetent teammates" anymore. I only play with my team, and if they're not around, I don't play. The frustration of having bad teammates would've been enough to get me to quit long ago. I wait hours a day sometimes just to play around five matches... but when I get to play, it's worth it.Same here. The catch is, how do you deal with incompetent teammates? Even after giving advice and asking to not place mages/ice/poison next to each other, people still do it. Only once our team threatens to kick (and actually do kick if they fail to comply) and/or threaten to report for team griefing do they start listening or leave.
Yeah, it is. I figured since I was mentioning math and logic, that GIF would be relevant. That circuit in that picture was constructed by me. I learned about Boolean Algebra when I was in high school. If I would have included set theory in my guide, which I had originally intended to, then it would be even more relevant. Boolean Algebra and Set Theory are nearly one in the same. Their operators share just about every single property, so much so... that I'd venture to say that if you're good with set theory or Boolean algebra, surely you're good with the other.Cool pic, ymbmg. I recognize that image - it's combinational logic with logic gates and demuxes, isn't it? Now, on topic:
Turrets fire arrows every 0.5 seconds (level 3 = 3 arrows). This equates to 6 arrows per second. A single archer level 4 fires 4 arrows per second for roughly 10% of the turret's cost. Comparing the two at the same cost, archers deal at least 6 times more DPS than turrets. (40 archer arrows vs 6 turret arrows per second).
Edit: The fire effect from turret arrows is applied to any mob it hits. Fire arrows aren't worth it - pair a mage tower with a bunch of archers and you get the same effect but better.
I was expecting an answer like this eventually. Let me present a problem of each, and then go into a bit of detail for what I meant about their relationship.We got a bunch of math and circuit logic too as part of the game, haha. I actually learned boolean algebra and set theory in two separate engineering classes though. They're two different things - subset, powerset, disjoint, etc conpared to boolean identities and such.
Yep, I remember that from my discrete math class and I use a lot of booleans in programming. I haven't gotten far enough to see any discrete math applied to software in any engineering classes so far (save for boolean algebra, but that's for logic circuits).I was expecting an answer like this eventually. Let me present a problem of each, and then go into a bit of detail for what I meant about their relationship.
We'll look at a problem in boolean algebra and one in set theory, and afterwards I'll elaborate on their similarities. I can't get the forums to superscript my ∁, so I'll say here that A∁, is the absolute complement of set A. I'll use ∪ for set union, and ∩ for set intersections.
A ∪ (B ∩ A∁)
We'll start with a distributive law first, A ∪ (B ∩ C) = (A ∪ B) ∩ (A ∪ C) or in our case: A ∪ (B ∩ A∁) = (A ∪ B) ∩ (A ∪ A∁)
(A ∪ B) ∩ (A ∪ A∁)
Now we'll use an identity for the union of set A and its complement (A ∪ A∁) = U; U is the universal set
(A ∪ B) ∩ U
Any set held in intersection with the universal set, is identically itself. (A ∪ B) ∩ U = A ∪ B
A ∪ B
So here we started with A ∪ B ∩ A∁ and we simplified it to A ∪ B. Now we'll look at an example in boolean algebra. I'll use ∨ for logical inclusive disjunction, or the OR operator, ∧ for logical conjunction, or the AND operator, and ¬ for logical negation, or the NOT operator.
A ∨ (B ∧ ¬ A)
We'll start again with a distributive law in boolean algebra, namely A ∨ (B ∧ C) = (A ∨ B) ∧ (A ∨ C) or in our case: A ∨ (B ∧ ¬ A) = (A ∨ B) ∧ (A ∨ ¬ A)
(A ∨ B) ∧ (A ∨ ¬ A)
Here we'll use an identity for anything held in logical inclusive disjunction with its complement. A ∨ ¬ A = 1
(A ∨ B) ∧ 1
Finally, anything held in logical conjunction with 1 is identically itself. (A ∨ B) ∧ 1 = A ∨ B
A ∨ B
The union operator in set theory has the same properties as the or operator in boolean algebra.
The intersection operator in set theory has the same properties as the and operator in boolean algebra.
Taking the absolute complement of a set can be thought of as the not operator in boolean algebra.
The universal set has the same properties as 1, or true in boolean algebra.
As I said before, there's a relationship between boolean algebra and the algebra of set theory. I first learned this when I tried looking up logical inclusive disjunction on Wolfram Alpha, and it kept redirecting me to the set theory union operator. I was confused at first, but after a lot of insight and looking over their properties, I came to realize that there was a relationship. I hope I've clarified what I meant before. You may check my work as well, or even take it to someone else to be checked.