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Hai all!
We bring you an exciting yet massive change that is coming to the Translation Team! After the change in leadership, there was a lot of review and discussion over how the Translation Team works and how we could improve it. This has led to many plans about how we can change the system to facilitate the team's end goal, which is translating the network!


📈 Recruitment Process

Minor tweaks have occurred to allow for a more streamlined and efficient process. This means that there is now new information to read and continued transparency with the community as well.
To summarize some of the changes; the recruitment for developers has been moved to an internal process, applying to be a translator will not mean an instant move up to proofreader (or any other part of the team), requirements and what we look for in an applicant have been tweaked - updated in a thread here, along with the way we recruit being public there too.


👨‍💻 Closing Developer Applications

This means that any developers we may need will be from our translators on the team instead. While this was not an easy decision to make, it was one we found to be a necessity. The main reason is due to the fact that the goal of the translations team is about translating for the server. As such we will not always have projects for the developers and want to ensure they are able to help out in other ways too! This will also allow us to put all of our focus on finding amazing people that have a heart for translating.


🌎 Translator Applications

In the past, there was a rare possibility that someone applying to be a translator could instantly be put in a proofreader position if their skills showed to be of that quality. While this is an amazing thing, with the restructuring of the team, it was not something that we desired to continue. As such, we will now only be accepting applicants as translators. This will also allow them to learn about the team, our mission, and what we do before being given extra responsibility.

This also means that our requirements, and what we look for in an applicant, have been tweaked slightly. Any changes made will be seen in the application information thread mentioned above.

As a final note, we wanted to allow for transparency with you all on how it is we handle the recruitment process. We feel this is an important factor, as it allows you all to understand the steps and also what it entails from our perspective. This process was tweaked as well, which will be the way they are handled moving forward and explained in the application information thread mentioned above.


✨ Translation Team Ranks

The ranks as a whole have been completely changed. As for the staff rank, it will be changed to SrTranslator. However, those who had Translator rank before, but are not a SrTranslator now, will be grandfathered in with the Translator rank until they leave the Translation Team.
As for the internal ranks, there used to be Heads, Team Leads, Proofreaders, Recruitment, Events, Development, Translators, and Report Translators. There is now a more simplified structure, which is as follows:

SrTranslators -
Will be the ones that work alongside the Proofreaders and the Admin Team to ensure the team's purpose is filled/motivation consistent. They will be assisting with events and assurance that the team is accomplishing goals. They will be handling responsibilities like recruitment, translation bug tracking, and monitoring their language teams.
These will have the in-game, forums, and discord rank SrTranslator!

Proofreaders -
Will be the ones that help to ensure their teams are accomplishing strings of great quality, including the resolution of bugs found with the translations. The proofreaders will also work alongside the SrTranslators to help with motivation, recruitment, and monitoring the welfare of their respective language teams.


Translators -
Will be the ones providing quality translations of our network's information. This will vary depending on the tasks at hand and the future, but as of currently this relates to our Java & Bedrock network, as well as our Helpdesk Articles.
There will be those that solely help with translating for the Moderation team, but that will be while that language team grows. Once they reach 5 members, they will be translating that language onto the server as well!


🗒️ Extra Backend Information

Projects
  • Everything the team translates ranges from in-game strings to helpdesk articles. Our end goal is to allow people to be able to access our server in the language that they are native in.
    • This used to be done through Google Groups, but has now been moved to a more efficient and equipped site!
    • All of this is now accomplished through utilizing applications like Discord and Weblate, which allow us to get the strings translated and published at the best quality possible.

Admins
  • Now, alongside @AnimalTamer1, @Cynamooo and @Calichin will be assisting in overseeing the team!
    • Cynamooo will be assisting with the recruitment side of the team, monitoring the progress, and supporting the SrTranslators.
    • Meanwhile, Calichin will be assisting in overseeing the welfare and motivation of the team!

What we can give you
  • Experiences and Knowledge
    • Feeling a sense of duty and belonging, collaborating with many into determining the success of a massive project!
    • Having your work seen by the community and assisting in improving the gaming experience of one of the largest Minecraft networks in the world!
    • An environment that allows you to learn and grow by providing personal feedback, a great variety of tools, training, and role opportunities.
    • To thank you for your volunteering, we are also willing to write a job reference and an employer can reach out to the CubeCraft Administration for confirmation of contributions.
    • Enjoy the fun and unique games, events, and competitions that we do as a team!
    • Meet, socialize and build invaluable friendships with kind and helpful individuals from around the world!

✉️ Interested? Apply Now!

We are excited to continue to see the translation team grow and allow our network to be understood by people all over the world! We hope you all are too!

If you are interested in applying, you can find more information on that here and go to apply here.
Hey CubeCrafters! 👋

We've been a bit quiet about Magic & Mayhem and whether it was going to stay permanent or not. As we've had an extremely successful release of the magic-filled RPG, full of feedback that we could use for the future going forward with other RPGs, we feel like it would be best for us to refocus back onto providing our community with the highest quality minigames.

As a result, we are unable to completely maintain Magic & Mayhem with content updates, so we're making this week the final week of Magic & Mayhem!

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When will Magic & Mayhem close?

Magic & Mayhem games will stop opening on 1st October at 12:45pm BST, and will be unable to join at 1:00pm BST.

Will I keep my obtained loot?

Yes! You, the players, have helped us in our journey to defeat The Corruption, so it's best to keep that loot as a token for your courage and bravery! 💙

Will Magic & Mayhem receive any content updates?

We understand that there are multiple amazing suggestions regarding Magic & Mayhem around the forums that we would have loved to take a look into post-release. However, with a dwindling player count (in general, as well as in the RPG), we felt like it'd be a good point to take a step back and assess all of our feedback before moving forward with our future plans, as well as begin to refocus on our games. We cannot wait to share with you what we're planning in terms of RPGs, but for now, look forward to some major updates to our larger games! 🎉

Soon, we will be having a Behind the Cube regarding the development process of Magic & Mayhem, - from an idea, to planning, to the story, to the complex development systems that you may not pay too much attention to, there is a massive amount of technology that we cannot wait to show to you! I'm sure some of our Java players are curious about "How did CubeCraft get Bedrock models with animations on Java?!?!" 👀

If you have any questions, we'll be happy to answer. Thanks everyone for reading - have you beaten the Conjurer yet? Let's see how high we could get this number together - we'll post some statistics soon! 🔮💜
🌵 Plants! 🪴
This is a free & educational world that you will find on the Minecraft Marketplace, the world is all about plants!

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Plants on the Minecraft Marketplace.

Education

We created a free and informative piece of content. Why? We believe it's important to offer an alternative way of learning, to give people more opportunities of staying engaged with a subject they are passionate about! Plants are vital to our existence and we want the Minecraft audience to experience this in our interactive map.

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Fun plant facts scattered around the map

We created a world where the player didn't feel like they're learning but they really are. A gardener guide takes you through the map and teaches you about the different aspects of the plants - the plant cells, the anatomy of a plant, and photosynthesis. You can then go and take a quiz where you have to pass 5 questions in order to move on. The next stage of the experience is roaming free around the garden where the player can take additional quests and learn even more!

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The big fat plant quiz

Art & Design

A lot of work went into the creation process. We starting to collaborate and work on a plan. Most plans change and this was project was no exception! Our goals were to create an interactive experience with various plants for the player to grow and learn about. We planned out what we wanted the user to learn and how they would learn that piece of information. By using creative builds, models, and animations to keep the user excited!

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A tree in progress


@Yamin lead the artististic process by creating the models and worked with the team to help texture the different plant variations. You will find the models spread around the map - and they all look amazing! We have all kinds of plants, fruit trees, bushes, cacti to pretty flowers that help attract pollinators.
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The finished plants

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One of the gardener's animations using smooth keyframing from Blockbench

The technical process

Behaviours and Redstone are key to any map! I had an awesome time working on the technical process of this map. As I have an allotment myself, I was able to take my learnings from creating my own garden to bringing this into the virtual world of Minecraft, which was super rewarding! The features I created were the growing mechanics and allowing the user to interact with them, adding the sounds and various animations so that they work in the game.

@SpookedCow was the genius behind the Redstone and wrote the various commands that allowed the user to hear the gardeners beautiful voice at the right time. This took a tremendous amount of patience and I don't think spooked quite liked her voice by the end of the project after hearing it so many times! Spooked created the pathfinding of the gardener who would navigate through the different areas and challenges.

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The first animation mechanics for the plants.
This is the first rendition of the growing mechanics of a plant. As you can see from the latest version it has changed a lot, the newest one has smoother growing animation and is more consistent. Each plant has its own growing animation which stops as soon the plant needs water. It will grow again when given water like a real plant and will grow to its full potential. They all have their own death animation - big sad.

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Animation of a venus flytrap.

Voice Acting

@jelliobean wrote the script for the gardener. We knew we wanted the gardener to talk in the game. At first, we got some of our designers to have a go at the voice acting but it just wasn't right. We finally decided to get a professional voice actor to read the script, which sounds amazing and really fits in with the character! Here's a demo of 2 variations of her voice and tone.



The Release

It was fantastic to release our free educational content as part of the back to school promo with Minecraft. If you'd like to read the Minecraft blog post, click here!

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Find Plants on the marketplace HERE
You can check out our other highlights here:
🐉 Flappy Dragon
🏹 SkyWars
🐖
Pet Mobs
Hey Java and Bedrock CubeCrafters!

Today, we're excited to be bringing you a HUGE BlockWars Update, for both networks, and for both Bridges & Capture the Flag! Take a look! 👀

💎 NEW MODE - Overpowered!

For both gamemodes on BlockWars, we've released a NEW Overpowered mode! Full of gamemode specific powerups, buffed armour and a whole lot of chaos - take a look!

- Explosive Trap 🤯


Watch where you step, you may walk into an explosive trap! This will let off a huge explosion, dealing damage and breaking blocks to everyone around it! Run away when you hear the ticks!


- Automatic Bow ⏩


Shoot a bunch of arrows at an extremely high speed! You wouldn't want to stand in between a man and his auto bow...


- Flame Bow 🔥


Those arrows look lit!


- Leap Feather 🪶


Fall off the map? Fly away in style with these leap feathers!


- Knockback ☁️


Grants you knockback two on your weapon for 10 hits! Use them wisely!


- Temporary Obsidian 🛠️


Changes your blocks from terracotta to obsidian temporarily. Spam click those blocks!


- Invisibility 🪴


Go completely invisible for a short period of time - beware though, if you get hit, you will become visible!


- Exploding Chickens 🐔


Ah, those are some cute chickens...and they deleted every single block in the game. Nice.


- Freezerator ❄️



A powerful stick, that traps your opponents in an ice cage!

There is also a Totem of Undying that you can obtain for when you get into a sticky situation!

All of your items have received a buff as well! Get ready to fight in protection four armour, sharpness two swords & high-efficiency tools in this mode!

Powerups also spawn a lot faster, giving you the opportunity to mess around with the new powerups in this mode!

On Bedrock, we've made a bunch of custom models for each of the powerups! Take a look! 😍

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Thanks to @bethharrison2134 for getting these done!

All of this can be unlocked by simply opening the voting menu, and voting for Overpowered!

🗺️ New Maps!


We're super excited to be releasing two new maps for BlockWars - one for CTF and one for Bridges! We're interested to get some feedback about our CTF map. 👀

- Bridges - Treasure 🪙

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Beware of the pirates...arrrrr!


- CTF - Beach 🏖️

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Ideal to chill out in!


This is the first map in CubeCraft that uses custom jump pads! We want to experiment with different non-vanilla mechanics like these in the future, for games outside of BlockWars!



Let us know if you like these, and you may see them more in the future! 👀

✨ Quality of Life Features

Finally, we've added a whole bunch of awesome quality of life features to help with the normal BlockWars games!
  • On Bedrock Capture the Flag, we've added Flag Mounting! This means that when you capture the flag, the opponent's flag will be put on your head! This will make it more obvious who has the flag, who to chase down and get the flag back!



  • On Java Bridges, we've added Kit Modification! When you right-click on the redstone dust in your inventory, it'll bring up your inventory layout. You can change this inventory to whatever you want - whenever you die, your inventory will default to this!
    • We're looking to implement this into Bedrock too - we just need to ensure the menu is as intuitive as possible for all our players to enjoy!
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  • All BlockWars icons have been given a revamp - with new icons that are now in line with our Store Revamp!​
  • During this update, we've also done a whole bunch of bug fixes!​

That's all for this update! Thanks everyone for reading, hope you enjoy & stay safe! 💙

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After uttering those 3 words, the dude left and gave me a free win xD
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