Hey!
As you all know, the lobby was updated from a while. One of the changes was removing the launch pad; however, and after some time, I saw that the advantages of the launch pad outweigh its disadvantages. Therefore, I see we should consider adding the pad back.
You can reach the games' NPC faster and easier. Especially when all games (except duels) don't return you back in front of the NPC. Most of the time, this is annoying, and that's for - generally - everyone. Even people with fly find it faster.
And for the newly added side pads, we all know they're for decoration/fun. Removing or adding them doesn't matter in my opinion. Of course, the old pads had a large launching force, so obviously that should be modified because the distance of the spawn and the NPCs decreased (if I'm not wrong).
Some of the disagrees might argue that the compass is a valid solution. Others might say it is laggy; however, the pad is more fun and interactive, especially if you want to go to other places other than the NPCs. It is faster in the long run (think about that for a bit) and, generally, it isn't that laggy. Compasses are a solution for lag. Also, the pad should obviously be calibrated.
This pretty much is it. If you agree to the general idea or all of it, then react with
and if you weren't sure (
) or disagree (
), then I'm all ears :D
Cya!
As you all know, the lobby was updated from a while. One of the changes was removing the launch pad; however, and after some time, I saw that the advantages of the launch pad outweigh its disadvantages. Therefore, I see we should consider adding the pad back.
You can reach the games' NPC faster and easier. Especially when all games (except duels) don't return you back in front of the NPC. Most of the time, this is annoying, and that's for - generally - everyone. Even people with fly find it faster.
And for the newly added side pads, we all know they're for decoration/fun. Removing or adding them doesn't matter in my opinion. Of course, the old pads had a large launching force, so obviously that should be modified because the distance of the spawn and the NPCs decreased (if I'm not wrong).
Some of the disagrees might argue that the compass is a valid solution. Others might say it is laggy; however, the pad is more fun and interactive, especially if you want to go to other places other than the NPCs. It is faster in the long run (think about that for a bit) and, generally, it isn't that laggy. Compasses are a solution for lag. Also, the pad should obviously be calibrated.
This pretty much is it. If you agree to the general idea or all of it, then react with



Cya!
Last edited: