with that you can basicly say that everyone is sweat. I had/have no problem avoiding what I consider sweat, not even my phone player friends they actually managed to be leaderboard (so you could too my friend).
Not quite, I gave a clear definition of what a sweat is to me: someone seeking to end the game as fast as possible while also winning it. Technically speaking that term isn't even related to skill, but since most of those players are skilled and the ones that aren't seem to be so slow at achieving this that you wouldn't even notice them, then I guess it could be defined as "someone GOOD seeking to end the game as fast as possible while also winning it".
If your requirement to be a sweat is a place on the leaderboard, then thats kinda the point I was making with you having a different definition of a sweat compared to a normal person. To a normal person, someone trying way too hard to win fast but being bad at it would probably still be considered a sweat, unlike you who only views leaderboard players as worthy of that label.
when people report or make feedback it's most of the time when you have something that you dont like, people rarely give feedback when they enjoy something. for exemple me on eggwars s1 update, I had no idea that some people may dislike the update, I enjoyed it and didn't make any feedback saying I enjoyed it.
"Trust me bro" (that's what your kinda saying too)
Not quite. First of all, feedback isn't the only thing that tells the mods and devs people don't like the game, player numbers are extremely important too. And those, for quite some time, clearly indicated a fall in interest for eggwars.
Second of all, I ain't going off of a "trust me bro", I am going off of what the mods and devs themselves have said about the update on discord and to cubecraft content creators.
Third of all, I am pretty sure mods and devs are smart enough to differentiate between a bunch of mad children saying things like "eggwars bad, pls fix" and actual worthy feedback. I am also certain they are capable of reconignizing when they should listen to the feedback, and when they can safely ignore it.
They ignored the complaints of the grinders, speedrunners and sweats on the forums for example, and it worked out perfectly fine for them.
are you trying to learn me how to play?
Apparently you need it, so yes.
where is the book that say you need to play eggwars like this and only like this?
There isn't one, but with a bit of common sense you can figure it out based on the games design and by thinking "how would a casual player approach this".
but every game is build to only rewards winners, same for a strategy people dont gonna build strategy that reward their opponent. (if we dont consider learning and exeperience acquired from win and loss as reward)
are you trying to do a strategy to loose? to give chance to your oponent? or to win?
Is it? The only reward you get from winning a game of any chosen minigame on cubecraft is literally just a bunch of XP points, that don't do anything other than allowing you to brag about your level to anyone you force to look at it.
There is zero reward for winning games, the games on cube aren't built to reward winners.
Of course you should make a strategy to win, but a good strategy is one where you are prepared for every scenario in case things go wrong. Unfortunately just hoping to be able to easily combo your opponents, even if it may work most of the time because of sheer luck, isn't sustainable, safe or good strategy.
yes preparation is necessary but tell me why? (because I will die so easy if I go not prepared that's a ME problem, a problem that I accept to face in order to win)
and as you said that's what YOU consider, can you consider for other and advice them yes, can you force them to play only your way? (thx for the advices btw)
the time I loose to get my item and the time I loose to rush to your base, you should have atleast 1 item to counter/defend me and 4v1 me and be aware that their a reason why block kit and close island are a things.
Its necessary because it is what the game is supposed to be about. You prepare for a fight, have a fight, and hopefully win.
Yes, you should probably have items as a back up plan.
The reason for the block kit is so you don't have to waste extra resources to build an egg defense, the kit literally only gives you 10-15 blocks, which on most maps is hardly enough to actually get anywhere useful.
I never tought someone could like this, but its cool then I'm also ok with making overpowered things that are really easy to buy, I'm just not ok with nerfing iron and the most basic item pick switching from 1 iron coblestone pick efficiency 2 to 7 iron for a wood pick efficiency 1. (and we had to complain a lot to have atleast efficiency 1 in OP)
edit: block price is the most anoying change and not only for me but fast farmer take more time rushing to mid too
But I tought you cared about new player having a chance to fight back and having time to react. (switching best sword from 64 diamond to 21 diamond is crazy but ok for me)
you can boost farmer its ok (for me because I agree sweat rusher could make some sacrifies, they adapt) just dont nerf rusher when its already hard to rush.
And again I tell you try to rush
I don't really like it that much, I am just saying that the gamemode and the way it works justifies its name.
Yes, I do care about new players, but I never said I consider tridents and their existence a good thing. All I said is that its fitting to a gamemode called overpowered.
Its not hard to rush at all, all you need is a stack of blocks, a pickaxe, and if you do actual preparation then you'll also have armor and a sword. You can just build really tall if you don't want to risk being hit off if that's what makes it hard.
kinda true but, grind community is small so they shoudln't be that many (moreover its kinda hard to become one).
So new player can learn in other game too, or they judge game on 1 try.
In order to train some player intentionnaly try to join full sweat team and try to fight back
I kind of don't care what some players do to become sweats, or how hard it is to become one. The point is that the average player isn't interested in that, nor will they try any kind of doing anything "special" to achieve it.
maybe other/better farmer, people that could speedbridge?
player are in constant evolution, some player become so good that ressource other than iron are not nessecary anymore.
Maybe your against evolution and freedom of playstyle and everyone should just stick to farm simulator gameplay.
what is the counter of farmer? (yes it's fast rusher or you try to farm more your choice or something I'm to stupid to think about)
if people were decent enought they could kill a naked guy with 5 wood sword hit on old update so it was already perfectly balanced and what could you do against 2, 4 or more people all hiting you toward void? (except extreme sweat "drag clicking" 999 blocks)
The problem aren't even better players themselves. Its players who are good and try their absolute hardest to play their absolute best at all times, usually visible in players who try to win as fast as they can. If good players simply took longer to do things and weren't trying to try and win as fast as possible, there would be not much of a problem with them.
At the time the sweats weren't sweats, there were almost no players trying to win games quickly, or at least none that were doing it fast enough to the point of ruining the game.
Players actually shouldn't evolve that much, it raises the skill gap for any potential new players and makes the game unfriendly to them. I am not against freedom of playstyle, I am against a game turning from one where you can, without much effort, stay alive for several minutes, to one where a game can be ended in less than one minute. The entry point for new players to become average shouldn't be that high in the first place, nor should it grow in any significant capacity if you intend on having any new players long term.
I remember a time when in hypixel bedwars (java) for example, speedbridging was something only the highly skilled could do, now its something absolutely necessary to do if you intend on surviving, and it makes it completely impossible for any new players to enter the game without putting in the hours to learn java speedbridging first.
And then you have an actual competitive game like counter strike, in which new players in 2013 had to learn the exact same things, mechanics, etc. as new players in 2023 have to.
what about summer vacation??
or other factor?
you cant just associate random number to a random factor whitout study. What is the pourcentage of rank player, player that like the update, player that come just to try it and leave but hate it, people that would just come even whitout update because vacation and more?
I dont doubt about mod with their stat but if you got one link to these stat or proof or something that mod said it would be more convincing, since I only saw people assuming weird stat on discord.
You can usually base what a normal amount of players should be based on factors like that. But I am not talking about player numbers alone, I am talking much more growth and percentages. Since the update, cubecraft is the only server that consistently and reliably makes it above 10k players, something that before the update the hive also used to be easily able to do. The amount of players in eggwars, percentage wise, in relation to other gamemodes also grew since the update. Before the update, eggwars usually had like 8-15% of the whole servers players on it at all times, regardless if 5k were online or 25k.
Since the update, eggwars has around 40-45% of all the servers players and combined, at any given time, it almost matches the amount of players that skywars and lucky blocks have COMBINED. Before the update eggwars was the servers 3rd most popular gamemode, since the update it hasn't stopped being the most popular for even a single second.
I sadly do not have access to any of that data, I can only give you things that I observed by looking at the numbers at different points in time myself. Cubecraft also can't give away such data to any random people, that would put the business at a bit of a risk and would make cubecraft mods and devs kind of bad employees if they gave away company and server related data to anyone who asks.
I can link you a youtube video where a developers discord messages basically said that they needed to update because new players weren't staying and old players were growing bored of eggwars.
(The explanation only starts at around 2:40, so you might want to skip ahead to find what you want).
Unfortunately tracking data ourselves and taking the mods and devs word for it is the best we've got, especially as this is just a minecraft server, no mentally sane person is gonna waste their energy running full-on studies here.
think what you want from me, I dont force people to play in only one way.
I may be stupid but ,do targeting a comunity for winning and being good is smart?
Lets see: that community is responsible for thousands of potential new players over the span of several years quitting the game because of their playstyle, so yes, its smart if you intend on keeping the game alive.
I'm not saying that math are wrong but where are these stat, I just saw people assuming things first going in my way like cube player have go down when its false (even if some people did really quit) and then cube player gone up, all while never seeing the math?
and just raw number cant explain everything, they are risk of cofounding factor. I dont see the stats at the date of the update, on the wesbite you linked.
Again: gotta track the data ourselves and take the mods and devs word for it, that's the best we've got.
No what I meant, I tought you would see the relation between saying community is small but a threat to eggwars, since your so smart and dont watch Andrew Tate.
If my stupid brain understand, grind comunnity is too small for the update to matter but not big enought to be a trouble, that make sense your right after all, we should just ban them their annoying and not a lot.
Are you implying you watch andrew tate? You haven't exactly denied and make me sound like a moron for not doing it?
No, we can't ban players for just playing the game a certain way if said way isn't specifically done with the purpose of being unfair. As unfair as grinding wins quickly may be to newer players, the primary goal of doing it is just getting better stats. There is no "malicious intent" present.
Oh I didn't know that the chance of encoutering possibly a sweat was big actually, ThAnKs FoR LEtTiNG Me KnOw ,lets take mega if we forget the chance of a sweat being in our team we have not 1 on 30 but 30 on 40 possibility of having atleast a sweat , basic math that dont include the probability of a player to be a sweat (egg sweat community/egg players).
you dont play a game because the possible chance of meeting a good player is high?
play skyblock then.
same for fortnite or everything with a chance to encounter someone good, do something else then.
Quitting the game because players were encountering sweats too much is exactly what was happening, and cubecraft didn't like it because it was bad for business and player numbers, so they made it so that sweats aren't that much of a problem.
Your "if its too hard, just quit" is exactly the kind of approach cubecraft doesn't want to and possibly can't afford to take if they decided to make an update that, according to some players on the forums, actually caused a lot of the grinders and sweats to quit and play something else (kinda ironic with you proposing the "got a problem? just quit. I could actually say the same to you as you are the one with a problem with the update)
how is 1 sweat alone a problem?
he may be rushing but that's just he's type of play and since he's alone even if he's fast his strat is less effective its the better situation to learn to counter sweat or to get him in 4v1, 2v1, 10v1 when he rush. it also give more time to play for everyone, and if he win even alone what's wrong he's just good and would win no matter what update is done.
Lets see: the average player usually solo queues those gamemodes, meaning that teams lack a certain level of coordination. Team based modes also are a prime target for worse players, meaning that if you play with randoms you are more likely to have a bad team.
One sweat alone can be a problem because of how sweats play. They try their absolute best to win quickly all the time. For a team that is heavily disorganised, with each player having a different level of smarts and skill, one sweat who managed to get through and remove the egg can be very problematic, even if he doesn't actually end up killing anyone for most of the game.
Even with in a longer game, some players don't want to spend a game that largely is supposed to consist of making preparations and getting resources before fighting having to fight someone who is trying way too badly for that quick win. Eggwars isn't supposed to be a game where you fight endlessly and die endlessly until you finally win, its supposed to be a game where, if you are good, you will only fight each player one or two times before he is eliminated completely.
but the problem he's encoutering them too much, let's say its true, sweat are overtaking the game. why dont you learn to counter them? (some did farmer sweat, defence sweat, obsidian speedrunners)
they are too much good people able to win that learn to play differently?
the problem is not that they win, it's that they win fast? (maybe your right a win is not a win because its fast)
If it wasn't true, the mods and devs wouldn't make an update supposed to reduce that problem.
Having to learn to specifically counter a select group of players is exactly how it shouldn't work. Each player should be able to approach the game with their own strategy and skills and still be able to survive for a little bit. Instead, what you are proposing is "play specifically with the goal of countering sweats", which is exactly why sweats are a problem. You wouldn't have to readjust if they weren't.
And if we forget "moral" aspect of targeting a comunity for wining fast. Aint a community known for playing a lot and playing for long periods of time better than more player that gonna quit the game forever faster.
Have you ever seen a game without a competitive side, not even talking about multiplayer (a minimum popular).
(same with money aspect but let's forget that)
Imagine cubecraft without "sweat" is it a succeful server??
There are many games with only a limited or non-existent competitive side, both inside minecraft, and in online gaming in general. Pretty sure there isn't competitive among us, competitive fall guys would also be kind of hard to pull off, and I don't think minecraft survival or minecraft creative can be done competitively without turning it into something else (like build battles, or a minecraft speedrun).
No, a community known for playing a lot and staying around isn't actually that good if they keep getting other players to quit. Not even just because it removes the chance of potential new players and buyers for ranks for example, but also because you aren't exactly being profitable if you grind the game for thousands of hours and only ocassionally make a purchase. What is better is trying to attract a ton of new players, who if they stay might become interested in purchases, and then move on to newer players.
I can imagine cubecraft without a sweat, It used to be that way back in the day. Same with fortnite, hypixel bedwars, and a ton of other games. A time when players weren't taking the game too seriously, weren't too good at it, and were just trying to have some fun.
I can totally imagine it, and if I could make it that way, I would do almost anything to achieve it.
yes playing on week-end or friday after school their are more sweats but also more new/average players.
I dont really see what you mean? I play with Na player too, the first Leadeboard (an xbox player) and we had no real problem with sweats, in our regular play, (we avoid them for not necessary long game, and it happen like maybe 10 times in a day, since we play a lot, It's not a precise number since leaving dont bother me and I dont even notice when we do it).
Except maybe some other sweat that targeted us intentionnaly on all our game, just because we are leaderboard.
I dont know why I'm wasting time talking to you since I saw all of these "I dont care, your just a problem, you are braindead "
The fact you can just play with the first leaderboard player on xbox kind of shows the point I was making with you being part of the sweat problem, as well as the reason why you don't notice that many sweats. Its because you are so sweaty the only way to be a sweat to you is by being one of the world best players, and because in each game where there'd normally be an other sweat, there is you.
Yes, I did call you braindead, because you genuinely believed your 11k wins are worth more than data tracking and the things the mods and devs said. And I called you a problem, because again: you are a sweat, thus the problem that cubecraft tried to deal with with the update.
Sound like a I dont care if the update is bad.
No, its more of a "I don't care what they think if player numbers show that the update is generally well received and thus probably good". But you can interpret is as you wish to.
are you trying to reasoning or just force your way of playing to other?
oh yes sorry I'm stupid.
"sweat" opinion dont matter we so stupid
I tried reasoning, but you are failing to see reason or facts and reject them, instead claiming for your 11 k wins to be worth anything.
A fact is: eggwars is more popular than ever since the update
A fact is: because of the popularity, the update appears to be well received
A fact is: cubecraft simply does not care about grinders and sweats, they are a small group that achieves nothing other than causing tons of players and potential new buyers for cosmetics and ranks to quit.
A fact is: the average new player prefers a longer and easier game rather than a short and difficult one.
A fact is: the update was necessary to prevent eggwars from losing any more players and keep the minigame alive.
A fact is: since the update, cubecraft is consistently more popular than the hive in player numbers, something that before the update only happened if cubecraft got lucky.
A fact is: after the update, cubecraft is the only server that has actually managed to experience a significant growth in players.
A fact is: since the update, almost half the servers players at any given time, with any given player number, are playing eggwars.
I am not saying anything new here, just summarising what I've said in all the previous messages but without all the extra "blah blah blah". All of the evidence facts, reasons, numbers and mods and devs point to the update actually being a good, necessary change that has had a positive impact on the server, even if it came at the "cost" of making the game difficult for sweats and causing a lot of them to apparently quit the game.
I am also not trying to force anyone to play in a specific way, what I am doing is justifying and defending cubecrafts decision to make certain playstyles less effective in order to ensure the servers and minigames survival and growth.
I am not saying you should try to fight players, or to never use a bow, what I am saying is: your playstyle causes players to quit, cubecraft didn't like (neither do I), so they did something about it, I might have suggested changes to your playstyle, but only because that's the only way you can prevent another update like this form happening. They don't have to make changes against speedrunners, grinders and sweats if they don't ruin the game for everyone else.