As some of you know, last week we were delighted with the return of the long awaited "LTM Gamemode": Team Lucky Islands, and it seems like our playerbase has welcomed it back with open arms. The return of this gamemode comes after countless suggestion threads, tickets, and community corner posts requesting for TLI to return to Java. Now that it has, it has been a week and a half, and it has consistently been getting more players than Solo Lucky Islands every day, at any time of the day.
I was holding off on making this thread until we had proof that the gamemode wasn't just benefitting from the hype of its return, and of course, being placed front and center in the Main Lobby. But it seems like the numbers speak for themselves and TLI is a significantly popular gamemode in its own merit. However, I do not consider it is popular enough for it to make its return as a permanent gamemode on CubeCraft, at least not as long as Solo LI is also there. It is expected to have a slight reduction in players as more people return to school and work by the end of summer, and as its return becomes old news.
CubeCraft should benefit from the large communities that love both their Solo and Team modalities and find ways to offer both kinds of players an opportunity to enjoy their favorite games, without oversaturating the playerbase with too many gamemode options.
Context
Back in Oct 2nd 2018, CubeCraft Java saw one of its biggest changes yet: The Big Change. This update removed a big majority of CubeCraft Java's gamemodes, in response to a significant reduction in players at the time, this change was intended to allow the remaining games to get more players and start faster if the general playerbase wasn't split in so many gamemodes, and allow the development team to focus on maintaing and updating fewer games. The Big Change introduced a mystery NPC, that was later revealed to be a Featured Game NPC, which featured Minerware first. The featured game NPC was intended to feature one of CubeCraft's deleted games every 2 weeks, this modality was massively popular, popular enough to get Minerware added back as a permanent game, and all the other gamemodes received consistent attention.
"This is where you'll be able to find our seasonal games (with one coming soon ;)) and out of season they'll be a different game every 2 weeks." Caption and Image taken from: https://www.cubecraft.net/threads/the-big-change.212513/
As time passed both the community and staff realized that a certain gamemode was significantly more popular than the others: BlockWars. And on Feburary 23rd, 2021, it received its own Featured Game NPC. Which featured a rotation between BlockWars CTF, BlockWars Core, and BlockWars Bridges. Three games beloved by the community. This system worked particularly well and was maintained until September 1st, 2022, when more gamemodes had to be cut from the network for similar reasons as what happened in 2018.
As you can see, the featured game NPCs have a countdown of the time that is left for the next modality to be featured, BlockWars used to rotate for 2 days, and I personally think that is the best amount of time, it's not too long so that those who like the other modes don't go long without playing, but it's still long enough to enjoy a good chunk of playtime every once in a while.
Proposals
I propose to turn both the SkyWars NPC and the Lucky Islands NPCs into two Featured Game NPCs respectively, and have them rotate their solo and team modalities every once in a while. As I mentioned above, I think 2 days is an ideal rotation period, and its been proven to work in the past, but I have placed a poll at the top of this post to see if people think otherwise. The pros of implementing this rotation system are:
- Caters to both Team & Solo communities for both SW and LI.
- Does not risk having either gamemode take longer to start matches because they wouldn't overshadow each other, instead they share the spotlight.
- Keeps players interested to log into CubeCraft to see if the mode has changed.
- Allows CubeCraft to use its vast map library that has been crafted for so many years for both the Team and Solo modalities.
- Answers the pleads of both SW and LI communities alike to return the Team modalities in a permanent manner.
- Team modalities are friendlier for parties and making friends.
- Moderation staff should see a reduction in Teaming infractions on both SW and LI, which from my experience, seem much higher now that there are no Team modalities.
That's all! Thank you for reading, let me know what you think!