The Idea
Even though the map submission has been closed why not make an event (1-2 months before the special occasion) in which players would make specially themed maps (depending on the occasion like Christmas, Halloween, Easter, etc.) and the best maps would be added to CubeCraft (for a...
Did some math, Turkish channel averaged 100 messages a day in the past 30 days where as Swedish only averaged 35 messages a day. Though a 100 messages a day does seem quite low for a server with so many members
I don't think its because of money that they can't host another region server but more about paper work that they have to do to host one, as well as transferring all the data.
I haven't really seen that many Australian players, in my opinion if they are planning on adding a server it should be Asia.
From my understanding it's a feature only available for staff members at the moment, there was an FFA squid game event a few days ago where Hazard used the command and gave us the code to join.
The only way I see that working is if CubeCraft implemented damage dealt to a player percentage, and then give instant health to the player who dealt the most damage after the player is killed, tho yet again this would come with some flaws.
Current problems with the regen
Current regen is fine when you fighting someone but when you are not it takes you 1 minute and 15 seconds total (+-75 seconds) to heal from half a heart to full (10) hearts. Making you wait quite a bit till your next fight as well as making it harder for you to...
FFA isn't the game mode that CubeCraft is known for, there's no winning in FFA only killing but it feels like the XP reward for killing people (which is currently 1) is just way too low for FFA, I have around 52 thousand kills in FFA (around 16 days of playtime) and my level is just 41.
52k...
Yoo congratss, It's a pain for me to level up when I main FFA :despair: (16 days total game time, 52k kills and still level 40 + half of those levels came from other game modes :despair:)
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