Minecraft PC IP: play.cubecraft.net

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  1. driima

    Skyblock Side Quest Ideas

    You're right. Late game challenges should offer way more, and they will. I'm open to feedback, but I don't want to make rewards too overpowered as it would create an unbalance in the game and the economy. You're partially right. Some Side Quests are joke quests. Side Quests aren't necessary to...
  2. driima

    Skyblock Side Quest Ideas

    Side Quests become available after completing the main quests of an island. I want to make them fun, challenging and engaging, and offer helpful rewards upon completion. I have a ton of Side Quests lined up, but I also want to see what ideas everyone can come up with. Side Quests can be a...
  3. driima

    a problem about trees

    This was a bug, you should be able to buy melon seeds now :) EDIT: You asked why they weren't unlocked in the Jungle. My bad, they're still not available in the jungle, only from Birch Forest onwards. All wood types are implemented. As for your suggestion on making more blocks available...
  4. driima

    Owner problems.

    Responded via conversation. Thread closed.
  5. driima

    [Documentation] Skyblock Crops & Generators

    who knows :eek:
  6. driima

    a problem about trees

    Skyblock at its core is a survival game. It's a challenge on how you build your farms and manage resources. Quests are for progression, and you will unlock more features and blocks as you progress. Skyblock is still in beta, and we are implementing changes, fixing bugs and listening to player...
  7. driima

    Trouble with egg quest

    Based on player feedback, the amount of eggs needed to complete the quest has been reduced from 50 to 16. This should not impede any of your progress towards completion of this quest.
  8. driima

    Skyblock is back!

    Tree: get dunk'd
  9. driima

    Skyblock is back!

    We are back with a release on our Java network! We've been hard at work for over 8 months working on a game that we're super proud of and are so excited to show you. Let's get right into to it: Skyblock? Heard of this before? It's been around since the early days of Minecraft and (for the...
  10. driima

    Skyblock is back!

    We are back with a release on our Java network! We've been hard at work for over 8 months working on a game that we're super proud of and are so excited to show you. Let's get right into to it: Skyblock? Heard of this before? It's been around since the early days of Minecraft and (for the...
  11. driima

    I made this one myself :P

    I made this one myself :P
  12. driima

    My SkyBlock Initial Thoughts

    We want players to enjoy the experience, and quests are an important part of that process. Some will definitely be "collect x amount of y item", but others will be entirely different, fun, and challenging. It will be grindy at times, but we're designing it in a way that players will always have...
  13. driima

    https://i.imgur.com/rdAFb8W.png

    https://i.imgur.com/rdAFb8W.png
  14. driima

    yes it is

    yes it is
  15. driima

    It's my honour.

    It's my honour.
  16. driima

    honk!

    honk!
  17. driima

    Snowthing to see here

    Pretty cool.
  18. driima

    Introducing Armoury!

    Hey! Feel free to provide suggestions in the Suggestions Sub-forum. We're always trying to improve user experience and your feedback is highly valued!
  19. driima

    Thank you! :3

    Thank you! :3
  20. driima

    Maybe! I'm sure there'll be an official post on it soon.

    Maybe! I'm sure there'll be an official post on it soon.
  21. driima

    Leaving Cubecraft

    I don't understand what's so patronising about that reply.
  22. driima

    Web Public 'Criticism' Forum

    I'm speaking in general terms to try and help people understand that when they think something takes less than 15 minutes to change or implement, it's not always as simple as that. I know web, but I haven't had the opportunity to look at or develop anything on the web side since I've been here...
  23. driima

    Web Public 'Criticism' Forum

    Some things aren't as simple as adding a few lines of code. Here's a great way to visualise why it takes time to change things or add new things - imagine that you're building a tower. You only have enough money to make it out of wood to begin with and there's only a few floors. The foundations...
  24. driima

    Java Kit selection

    It's a work in progress, and as such we are very open to suggestions; this is a good one and will be considered. You make a valid point about the no-kit challenge ;)
  25. driima

    Thanks for involving me in activities!

    Thanks for involving me in activities!
  26. driima

    Coding Rainbow Forums NameTag woo

    Odd, it seems fine for me! Must be another issue like the one you mentioned about developers having an additional span.
  27. driima

    Web Public 'Criticism' Forum

    I'm going to weigh in my two cents here and I'll try to be as neutral on the issue as I can. Some ideas take a longer time to implement than most people would expect. Take Auto-Kits for example; a simple feature on the surface of things - allow players to choose a default kit that they will...
  28. driima

    Coding Rainbow Forums NameTag woo

    Fixed my reply. You don't need .userText
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