I just gave this course a go. It was certainly a toughy, especially for an easy course time. However I was able to set a 9.302 after about 15 minutes. Keep working at it! Edit: Wanted to just point out OP meant TNT level 4, not 5
My new idea is this: Let's say you need to enchant a sword with sharpness IV. But instead of there being a Sharpness IV book in your inventory there are 2 Sharpness III books that you need to combine to make sharpness IV first. Thank you!
It is finding that balance of the player base. You have some players who are taking calculus courses then the player who just started learning multiplication. I think a couple slightly harder equations could be added, but not as a majority.
I do agree about the Turret tower. It is quite worthless. Costing tremendously more than archers, yet dealing nowhere near the amount of damage it should be dealing. Also, when you say there should be a "Levitation potion" I'm not sure we're thinking the same. Do you mean to use it on your own...
Personally speaking, I think it would be great to add the Emerald generator to maybe another 1-2 maps. However, I agree that it should not be on all of them. Each map is designed to be played slightly different than the rest and for good reason.
These problems are quite hard to fix. TNT is meant to hurt and destroy the ground, both of which could be deadly. Yes, you could remove the damage but there's still a chance of being dropped through the floor depending on where you're standing. For the trapped chest... well that's the thing...
I agree. Due to the fact that the Archer and Alchemist kit are so unreliable is that their longevity is just so short as once out of resources they do become quite worthless. For Archer, their inventory would be increased back to 20 arrows after a kill. And for the Alchemist kit, the player...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.