One of the reasons I don't play Cubecraft is that there are too many casual players. I once mained Zeqa and Hive and Cubecraft is simply much more casual friendly. You can't combo someone for too long and reducing works differently. Would love to see a ranked mode.
Then do that. You won't learn by only fighting other mobile players. I don't know if cubecraft already has skill based match making. But they should make it more friendly to mobile players so that they have more time to practice basic techniques before fighting pc players. This is better for...
There's no disadvantage on mobile when it comes to PvP. You have the same reach, attack speed, etc. It's harder to become good at mobile. You'll need to learn hitselecting, jump resetting and bridging. But if you've mastered this stuff you are as good as a pc player.
Due to all of the different problems I've listed above, it would probably just be better to go with an existing anti-cheat. Writing a good movement simulation and updating it can take months. Some anti-cheats have been using these things for multiple years now. They already had tons of user...
The problem with Sentinel, in my opinion, is that bypasses are getting patched way too slowly. There are much better anti-cheats at the moment. It might be true that an anti-cheat can not prevent all forms of cheating, but it should still be able to limit blatant cheating. @Zathelas mentioned a...
When you cheat an the Hive you get banned by a moderator in around 30 minutes. Most cheats silently flag and alert a moderator. Hive's anti cheat is much stricter. They mostly only kick for movement cheats as most modern anti cheats do. This means if you have a lag spike you might get kicked...
On java some private clients have a full movement disabler. The thing is that a public open sourced client has a fly that hasn't been patched an entire year. This is kinda unacceptable in my opinion for a server this big than cubecraft.
I was a bit wrong about the bedrock side. In fact many...
Hey everyone,
In my opinion, cubecrafts anti-cheat on bedrock needs to be fixed. You can literally use Vanilla Fly for 3-5 times a game and you will not get banned. Cheaters can cheat for hours until a moderator bans them. I won't link a video here, but you can see for yourself on YouTube...
I will always play on hive. The knockback on cubecraft is so bad (my opinion)… Cubecraft has some upsides like many updates, but I just enjoy hive more. Also CubeCraft anti cheat is much worse than flareon. Hive’s anti cheat is updated on a daily base and I often see cheaters getting banning...
Sure! I don’t know anything about bedrock’s protocol. I’m a java dev, but that doesn’t change the fact that the anti cheats need to be focused more by the devs. The problem aren’t just the blatant cheaters; closet cheaters are there too.
But the fact that fly and fast speeds do bypass shows...
Hackers are able to fly and use extreme auras with blatant settings. Some java anti cheats have basically eliminated blatant cheating.
So here are some checks the anti cheat should add:s
- Better movement checks that ban vanilla fly
- A latency based 3.2 block reach checks
- A 99.99 % velocity...
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