Minecraft PC IP: play.cubecraft.net
Feb 11, 2025
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Good Afternoon Snidgdho,

I will attempt to do my best to explain the current issue. Multiple cheat clients have introduced features to help bypass speed checks. I have used a couple of these (On my private servers, that I own, and never on cubecraft), and they are shockingly effective. Some ways that cheat clients bypass this is by freezing the player when a speed check occurs, and resuming milliseconds later, once the speed check is complete. Constant speed checks have a significant effect on server performance, thus it is not practical for Cubecraft to upgrade their current system.Another current issue is killaura, reach, and anti-knockback. These are extraordinarily difficult to detect. The server is unable to check what software is active on the cheaters devices, and killaura and anti-knockback are designed to confuse the anti-cheat. Reach is a bit different, the Minecraft client is reporting a hit on an enemy, despite the fact that the reported player position is too far away for the enemy to hit them. All of these cheats are incredibly difficult to detect, thus manual moderation is required. If you would like to help with this issue, please utilize /report to report cheaters. From what I understand, Cubecraft is currently expanding their moderation team.

I hope this helps!
 
Aug 15, 2023
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Good Afternoon Snidgdho,

I will attempt to do my best to explain the current issue. Multiple cheat clients have introduced features to help bypass speed checks. I have used a couple of these (On my private servers, that I own, and never on cubecraft), and they are shockingly effective. Some ways that cheat clients bypass this is by freezing the player when a speed check occurs, and resuming milliseconds later, once the speed check is complete. Constant speed checks have a significant effect on server performance, thus it is not practical for Cubecraft to upgrade their current system.Another current issue is killaura, reach, and anti-knockback. These are extraordinarily difficult to detect. The server is unable to check what software is active on the cheaters devices, and killaura and anti-knockback are designed to confuse the anti-cheat. Reach is a bit different, the Minecraft client is reporting a hit on an enemy, despite the fact that the reported player position is too far away for the enemy to hit them. All of these cheats are incredibly difficult to detect, thus manual moderation is required. If you would like to help with this issue, please utilize /report to report cheaters. From what I understand, Cubecraft is currently expanding their moderation team.

I hope this helps!
Hi there,

Cheating on cubecraft is still extremely easy. You can bypass any ban in less than 5 minutes.
Bypasses from free public clients take months to get patched. There are still many bypassing fly cheats.
You can cheat around 2 hours right now before you get banned by a moderator.
Cheats are harder to detect than on java, but I myself tried making a bedrock anti cheat and you can do something 10x better than sentinel. My anti cheat detects basically every movement cheat and does not false for packet loss, etc.

TheTigerPython
 
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Alicia28

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Sep 28, 2024
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Hackers Increasing in CubeCraft..?

Strengthening anti-cheat systems is crucial to maintain a fair gaming environment. Implementing features like speed checks to auto-kick players exceeding normal movement speeds can deter cheating.

Thank You
In fact, the anti-cheat is very bad, although most of my reports I did in /sr and they worked for me there are some that didn't.
Cubecraft should focus on the anticheat making it more efficient and faster, we know that it will take a long time since the cubecraft team has a lot of work but they would not lose anything by seeing this type of opinions and talking about this topic, I hope we manage to see an update of the anticheat one day, for now if we see a hacker do not hesitate to report it in bedrock player reports
 
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