It looks so good i stil have to get used to it but it’s looks great !Hey CubeCrafters!
Today, we've released one of our largest updates to Bedrock! - Most of our menus have been updated to be custom, with detailed renders, revamped icons, and a huge amount of customisation for the future, including in EggWars! Read more to find out what we've changed!
What menus have been updated?
We've spent lots of time and research looking into what our existing menus look like and how they could be changed. Development for this project started, and quickly got a lot of prototypes working - and have implemented custom menus to the following menus!
Let's see how they look!
- Game Navigator
- Quick Play to all games
- Loot menus
- Lobby selector
- Map selection
- Content packs
- Gift menu
- EggWars shop - Beta mode
- Game Navigator
Our game navigator has been updated to show off a lot more of our games!
- Quick Play
Joining our games has never looked so good!
Which is your favourite render? Mine has to be the Lucky Blocks or the FFA render!
- Main Loot Menu
Our loot menus are much more intuitive on where to go, and what to click!
- Game & Lobby Loot
Alongside updated icons for all our loot types, we've updated our game and lobby loot menus to be split into a categorized menu! All of this is optimised for console and mobile users!
The header will also allow you to randomise and remove your loot type.
- Other Misc. Menus
Using all of the menus above, we've updated a lot of our menus to use these layouts too! Here are a few:
- Map Selection
View, favourite and refresh your map selection board all in one location! Images will automatically update if you've favourited a map, with a little icon in the top left!
- Lobby Selector
You can very easily switch between lobbies using the new header button at the top, instead of scrolling to the bottom!
- Beta Mode - New EggWars Shop
Using the same menu as we have in the Game & Lobby Loot menu, we thought this can be easily applied to our EggWars Gamemode!
These menus dynamically update with items you can and cannot purchase!
We're looking into potentially implementing this into our main gamemode. We may have multiple iterations, which will have some changes done to them. We'll let you know when these are done!
In the Beta gamemode, you will be prompted to leave feedback, which you can do every 24 hours. We'll be heavily monitoring this as the game is released, and will see how viable it would be in our main EggWars gamemode.
You will be able to vote & leave feedback on this thread here!
We're extremely excited to see how this could be implemented in our main network, we have some wacky ideas which we cannot wait to show you!
We're also aware of issues surrounding players lagging when opening menus. We will be working on optimisations and other ways to alleviate this.
Credits
Development - Menus: @SuperSuccubus
Development - Backend: @Austin
Development - Beta: @Berty
Development - Tooling & Testing: @Redned
Quality Assurance & Feedback: @Darkninja27, @Typicaaal, @Deann, @BiggestNoob7, @RobinDn, @Pineapple, @mitgobla, @Chango, @CKelting262
Icons & Design: @Younisco, @AnimalTamer1, @Camezonda, @SuperSuccubus
Project Lead: @Younisco
Thanks for reading everyone! Have fun, and stay safe!
I do believe that the new UI looks fantastic! I do have a few complains though.Hey CubeCrafters!
Today, we've released one of our largest updates to Bedrock! - Most of our menus have been updated to be custom, with detailed renders, revamped icons, and a huge amount of customisation for the future, including in EggWars! Read more to find out what we've changed!
What menus have been updated?
We've spent lots of time and research looking into what our existing menus look like and how they could be changed. Development for this project started, and quickly got a lot of prototypes working - and have implemented custom menus to the following menus!
Let's see how they look!
- Game Navigator
- Quick Play to all games
- Loot menus
- Lobby selector
- Map selection
- Content packs
- Gift menu
- EggWars shop - Beta mode
- Game Navigator
Our game navigator has been updated to show off a lot more of our games!
- Quick Play
Joining our games has never looked so good!
Which is your favourite render? Mine has to be the Lucky Blocks or the FFA render!
- Main Loot Menu
Our loot menus are much more intuitive on where to go, and what to click!
- Game & Lobby Loot
Alongside updated icons for all our loot types, we've updated our game and lobby loot menus to be split into a categorized menu! All of this is optimised for console and mobile users!
The header will also allow you to randomise and remove your loot type.
- Other Misc. Menus
Using all of the menus above, we've updated a lot of our menus to use these layouts too! Here are a few:
- Map Selection
View, favourite and refresh your map selection board all in one location! Images will automatically update if you've favourited a map, with a little icon in the top left!
- Lobby Selector
You can very easily switch between lobbies using the new header button at the top, instead of scrolling to the bottom!
- Beta Mode - New EggWars Shop
Using the same menu as we have in the Game & Lobby Loot menu, we thought this can be easily applied to our EggWars Gamemode!
These menus dynamically update with items you can and cannot purchase!
We're looking into potentially implementing this into our main gamemode. We may have multiple iterations, which will have some changes done to them. We'll let you know when these are done!
In the Beta gamemode, you will be prompted to leave feedback, which you can do every 24 hours. We'll be heavily monitoring this as the game is released, and will see how viable it would be in our main EggWars gamemode.
You will be able to vote & leave feedback on this thread here!
We're extremely excited to see how this could be implemented in our main network, we have some wacky ideas which we cannot wait to show you!
We're also aware of issues surrounding players lagging when opening menus. We will be working on optimisations and other ways to alleviate this.
Credits
Development - Menus: @SuperSuccubus
Development - Backend: @Austin
Development - Beta: @Berty
Development - Tooling & Testing: @Redned
Quality Assurance & Feedback: @Darkninja27, @Typicaaal, @Deann, @BiggestNoob7, @RobinDn, @Pineapple, @mitgobla, @Chango, @CKelting262
Icons & Design: @Younisco, @AnimalTamer1, @Camezonda, @SuperSuccubus
Project Lead: @Younisco
Thanks for reading everyone! Have fun, and stay safe!
Yeah, I really love the UI too but it's quite laggy for me and takes a while to open menusI do believe that the new UI looks fantastic! I do have a few complains though.
1. The new UI is very laggy when it comes to speed.
2. The EggWars UI looks amazing but it's not good for actual in game, this is because on Nintendo Switches, you CANNOT see the icons due to MineCraft Bedrock Edition having a weird bug against the Nintendo Switch. This makes it extremely hard to navigate and buy what you want.
To fix these problems. the developers could make a bar in the settings section inside the Social Menu, letting you to switch to the old UI, and the new UI. Kind of like the hearts indicator, in bar, in number. You get the point
Kind Regards
Hey CubeCrafters!
Today, we've released one of our largest updates to Bedrock! - Most of our menus have been updated to be custom, with detailed renders, revamped icons, and a huge amount of customisation for the future, including in EggWars! Read more to find out what we've changed!
What menus have been updated?
We've spent lots of time and research looking into what our existing menus look like and how they could be changed. Development for this project started, and quickly got a lot of prototypes working - and have implemented custom menus to the following menus!
Let's see how they look!
- Game Navigator
- Quick Play to all games
- Loot menus
- Lobby selector
- Map selection
- Content packs
- Gift menu
- EggWars shop - Beta mode
- Game Navigator
Our game navigator has been updated to show off a lot more of our games!
- Quick Play
Joining our games has never looked so good!
Which is your favourite render? Mine has to be the Lucky Blocks or the FFA render!
- Main Loot Menu
Our loot menus are much more intuitive on where to go, and what to click!
- Game & Lobby Loot
Alongside updated icons for all our loot types, we've updated our game and lobby loot menus to be split into a categorized menu! All of this is optimised for console and mobile users!
The header will also allow you to randomise and remove your loot type.
- Other Misc. Menus
Using all of the menus above, we've updated a lot of our menus to use these layouts too! Here are a few:
- Map Selection
View, favourite and refresh your map selection board all in one location! Images will automatically update if you've favourited a map, with a little icon in the top left!
- Lobby Selector
You can very easily switch between lobbies using the new header button at the top, instead of scrolling to the bottom!
- Beta Mode - New EggWars Shop
Using the same menu as we have in the Game & Lobby Loot menu, we thought this can be easily applied to our EggWars Gamemode!
These menus dynamically update with items you can and cannot purchase!
We're looking into potentially implementing this into our main gamemode. We may have multiple iterations, which will have some changes done to them. We'll let you know when these are done!
In the Beta gamemode, you will be prompted to leave feedback, which you can do every 24 hours. We'll be heavily monitoring this as the game is released, and will see how viable it would be in our main EggWars gamemode.
You will be able to vote & leave feedback on this thread here!
We're extremely excited to see how this could be implemented in
Lag and big menu, i dont likeHey CubeCrafters!
Today, we've released one of our largest updates to Bedrock! - Most of our menus have been updated to be custom, with detailed renders, revamped icons, and a huge amount of customisation for the future, including in EggWars! Read more to find out what we've changed!
What menus have been updated?
We've spent lots of time and research looking into what our existing menus look like and how they could be changed. Development for this project started, and quickly got a lot of prototypes working - and have implemented custom menus to the following menus!
Let's see how they look!
- Game Navigator
- Quick Play to all games
- Loot menus
- Lobby selector
- Map selection
- Content packs
- Gift menu
- EggWars shop - Beta mode
- Game Navigator
Our game navigator has been updated to show off a lot more of our games!
- Quick Play
Joining our games has never looked so good!
Which is your favourite render? Mine has to be the Lucky Blocks or the FFA render!
- Main Loot Menu
Our loot menus are much more intuitive on where to go, and what to click!
- Game & Lobby Loot
Alongside updated icons for all our loot types, we've updated our game and lobby loot menus to be split into a categorized menu! All of this is optimised for console and mobile users!
The header will also allow you to randomise and remove your loot type.
- Other Misc. Menus
Using all of the menus above, we've updated a lot of our menus to use these layouts too! Here are a few:
- Map Selection
View, favourite and refresh your map selection board all in one location! Images will automatically update if you've favourited a map, with a little icon in the top left!
- Lobby Selector
You can very easily switch between lobbies using the new header button at the top, instead of scrolling to the bottom!
- Beta Mode - New EggWars Shop
Using the same menu as we have in the Game & Lobby Loot menu, we thought this can be easily applied to our EggWars Gamemode!
These menus dynamically update with items you can and cannot purchase!
We're looking into potentially implementing this into our main gamemode. We may have multiple iterations, which will have some changes done to them. We'll let you know when these are done!
In the Beta gamemode, you will be prompted to leave feedback, which you can do every 24 hours. We'll be heavily monitoring this as the game is released, and will see how viable it would be in our main EggWars gamemode.
You will be able to vote & leave feedback on this thread here!
We're extremely excited to see how this could be implemented in our main network, we have some wacky ideas which we cannot wait to show you!
We're also aware of issues surrounding players lagging when opening menus. We will be working on optimisations and other ways to alleviate this.
Credits
Development - Menus: @SuperSuccubus
Development - Backend: @Austin
Development - Beta: @Berty
Development - Tooling & Testing: @Redned
Quality Assurance & Feedback: @Darkninja27, @Typicaaal, @Deann, @BiggestNoob7, @RobinDn, @Pineapple, @mitgobla, @Chango, @CKelting262
Icons & Design: @Younisco, @AnimalTamer1, @Camezonda, @SuperSuccubus
Project Lead: @Younisco
Thanks for reading everyone! Have fun, and stay safe!