Its several months later, its prime time on a Saturday afternoon and you can't get over 1k players, whats wrong Mr.ThisWillRetainPlayers? Guess the diehard cube fans are finally starting to get bored of the limited playability of the server. I've said this many times but nooooo you wanted to die on your little hill so here you are dying on it. Maybe ask the community for help before assuming you are right about everything, 800 minds are better then one barely functioning one. It was a bad decision and you guys are paying for it now, with my best estimates the server will be forced to permanently close either before or soon after the update. Have fun with the ghost town boys.
Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.
I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.
Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.
At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.
So what is happening exactly?
Update to 1.19
We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19.
Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.
It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.
Java Changes
One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.
As of September 5th, Java will only consist of the following library of games:
In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.
These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.
Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!
Frequently Asked Questions
Q: What maps are staying?
A:
Solo Lucky Islands:
Pirates
Luck
Village
Underwater
Candy
Nest
Blizzard
Bloom
Trees
Shrine
Explosive
Ping Pong
Team EggWars:
Mushroom
Olympus
Palace
Ruins
Beach
Fairytale
Q: Is there any chance for these modes to be added back again?
A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!
Q: Why can't you just put them in featured games and keep this system?
A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.
Q: Are the removed Java-only games going to be on Bedrock?
A: They could in the future, we currently have no plans for those specific games however we'd like to try everything in our Bedrock 'Beta Games' at some point to see how they perform on that platform.
Q: If you aren't doing updates for 4 months, is Halloween cancelled?
A: Due to the fact that seasonal updates don't require much development resources and that we had most of it completed already. We've decided to release Halloween as normal in October!
We all remember the excitement of enjoying CubeCraft for the first time, the buzz of meeting new friends and having new experiences. I'm very excited to get Java back to this point so we can provide amazing experiences through the Java platform once again like we did all those years ago.
That's everything we have for you today, thank you so much for reading!
Hope the fancy maps will go to bedrock!!! Here is the thing with the update, tub net is all about unique game modes. even though it has a ton of attention from tubbo as he is a popular streamer, they only have about 50 online. I don't think that uniqueness is a good thing. Look a galaxite, it has unique game modes and it is doing terribly. I hope people like the maps, but you need to have a professional game designer there to make sure the games are fun. it's that simple.
Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.
I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.
Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.
At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.
So what is happening exactly?
Update to 1.19
We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19.
Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.
It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.
Java Changes
One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.
As of September 5th, Java will only consist of the following library of games:
In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.
These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.
Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!
Frequently Asked Questions
Q: What maps are staying?
A:
Solo Lucky Islands:
Pirates
Luck
Village
Underwater
Candy
Nest
Blizzard
Bloom
Trees
Shrine
Explosive
Ping Pong
Team EggWars:
Mushroom
Olympus
Palace
Ruins
Beach
Fairytale
Q: Is there any chance for these modes to be added back again?
A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!
Q: Why can't you just put them in featured games and keep this system?
A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.
Q: Are the removed Java-only games going to be on Bedrock?
A: They could in the future, we currently have no plans for those specific games however we'd like to try everything in our Bedrock 'Beta Games' at some point to see how they perform on that platform.
Q: If you aren't doing updates for 4 months, is Halloween cancelled?
A: Due to the fact that seasonal updates don't require much development resources and that we had most of it completed already. We've decided to release Halloween as normal in October!
We all remember the excitement of enjoying CubeCraft for the first time, the buzz of meeting new friends and having new experiences. I'm very excited to get Java back to this point so we can provide amazing experiences through the Java platform once again like we did all those years ago.
That's everything we have for you today, thank you so much for reading!
Following the popularity of Bedrock Edition increasing, I knew this unfortunately may happen. I'd hate to see the Java server go, but I wouldn't be shocked - the same thing happened with the Hive.
Its really sad that like most java servers are dying and escaplly 1.8 servers. Mineplex is dead, THe Hive java is just gone, and now CubeCraft java will also close if it doesn't reach 1,000 players which I doubt it wont be soon that CubeCaft Java closes
Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.
I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.
Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.
At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.
So what is happening exactly?
Update to 1.19
We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19.
Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.
It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.
Java Changes
One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.
As of September 5th, Java will only consist of the following library of games:
In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.
These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.
Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!
Frequently Asked Questions
Q: What maps are staying?
A:
Solo Lucky Islands:
Pirates
Luck
Village
Underwater
Candy
Nest
Blizzard
Bloom
Trees
Shrine
Explosive
Ping Pong
Team EggWars:
Mushroom
Olympus
Palace
Ruins
Beach
Fairytale
Q: Is there any chance for these modes to be added back again?
A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!
Q: Why can't you just put them in featured games and keep this system?
A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.
Q: Are the removed Java-only games going to be on Bedrock?
A: They could in the future, we currently have no plans for those specific games however we'd like to try everything in our Bedrock 'Beta Games' at some point to see how they perform on that platform.
Q: If you aren't doing updates for 4 months, is Halloween cancelled?
A: Due to the fact that seasonal updates don't require much development resources and that we had most of it completed already. We've decided to release Halloween as normal in October!
We all remember the excitement of enjoying CubeCraft for the first time, the buzz of meeting new friends and having new experiences. I'm very excited to get Java back to this point so we can provide amazing experiences through the Java platform once again like we did all those years ago.
That's everything we have for you today, thank you so much for reading!
Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.
I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.
Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.
At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.
So what is happening exactly?
Update to 1.19
We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19.
Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.
It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.
Java Changes
One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.
As of September 5th, Java will only consist of the following library of games:
In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.
These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.
Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!
Frequently Asked Questions
Q: What maps are staying?
A:
Solo Lucky Islands:
Pirates
Luck
Village
Underwater
Candy
Nest
Blizzard
Bloom
Trees
Shrine
Explosive
Ping Pong
Team EggWars:
Mushroom
Olympus
Palace
Ruins
Beach
Fairytale
Q: Is there any chance for these modes to be added back again?
A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!
Q: Why can't you just put them in featured games and keep this system?
A: Featured Games as a concept was intended to have players squeeze together into small timeframes so that the games could start properly and wouldn't need to be removed. We are at a point where even featured games cannot be supported, it's also a difficult system to maintain. We'd like to focus our efforts on the remaining popular games and new exciting content to grow the network.
Q: Are the removed Java-only games going to be on Bedrock?
A: They could in the future, we currently have no plans for those specific games however we'd like to try everything in our Bedrock 'Beta Games' at some point to see how they perform on that platform.
Q: If you aren't doing updates for 4 months, is Halloween cancelled?
A: Due to the fact that seasonal updates don't require much development resources and that we had most of it completed already. We've decided to release Halloween as normal in October!
We all remember the excitement of enjoying CubeCraft for the first time, the buzz of meeting new friends and having new experiences. I'm very excited to get Java back to this point so we can provide amazing experiences through the Java platform once again like we did all those years ago.
That's everything we have for you today, thank you so much for reading!
Nearly 10 years ago CubeCraft was created by @rubik_cube_man , this birth occurred on the original version of Minecraft, Java Edition. We've been a Java server for most of our history, we pioneered all of our current Bedrock games on this version. Today we sit here with a huge platform which has held over 25 games loved by tens of millions of players all over the world.
I was one of these millions of players, joining in 2014 to pass time whilst I was in school, it ended up being more fun than I could've imagined and now I've been here for 8 years and now operate internally with the rest of the team working on making those same experiences for other players.
Working at CubeCraft has been super fun, I love spending months on updates and then watching all of you experience it and talk about it. Those release days are always my favourite even if they are a bit stressful! One of the things I've learned from being on the CubeCraft Team is that sometimes tough decisions need to be made.
Even as a loving dedicated community member I am faced with one reality, our Java platform is struggling. It cannot support itself with 1,000 players, especially with its current structure which was intended for way more.
I don't want to be a big Godzilla and ruin everything for all of you, I came onto the CubeCraft team to make things better no matter what, sometimes this can only be achieved by taking risks.
At this time, Java needs to grow beyond 1,000 players or we will need to close it. This is sad news but rather than come to you today to tell you we are closing Java, we are here instead to unveil some of our big plans to deliver amazing experiences to even more players, to inspire them like I was way back in 2014.
So what is happening exactly?
Update to 1.19
We will be fully updating CubeCraft Java & Bedrock to Minecraft 1.19.
Starting from today, our team will be focussed on bringing a huge 1.19 update to Java & Bedrock, featuring all new content, as such we will not be making any changes to the network for approximately 4 months until this is completed.
It will be all hands on-deck for this exciting new chapter, we cannot wait to welcome you all (and frogs View attachment 214671) into the new CubeCraft era with all the amazing content that comes with it.
Java Changes
One of the issues we've currently addressed from our player reduction is a lack of games starting in many periods of the day. We have decided to remove these games & modes in order to keep the network going until we can relaunch our amazing update in a few months.
As of September 5th, Java will only consist of the following library of games:
In addition to these changes we will also be reducing Lucky Islands, SkyWars & EggWars to 6 maps each.
These changes are in preparation for our 1.19 update on the horizon, which will have much more polished maps featuring many new mechanics from all the versions we've missed. We've made this change early to avoid confusing players on release.
Our new 1.19 maps will have more map-only features for example; a swamp map with mangrove trees & boats at mid. A nether map in the nether dimension with blazes at mid that drop items or striders that take you to generators above lava. The possibilities are endless!
Frequently Asked Questions
Q: What maps are staying?
A:
Solo Lucky Islands:
Pirates
Luck
Village
Underwater
Candy
Nest
Blizzard
Bloom
Trees
Shrine
Explosive
Ping Pong
Team EggWars:
Mushroom
Olympus
Palace
Ruins
Beach
Fairytale
Q: Is there any chance for these modes to be added back again?
A: Absolutely. We are currently in a position where we need to grow our network, additional content can return once we're certain they can start in all times again and that they are still fun!
Q: Why can't you just put them in featured games and keep this system?
When I respond to the Sr. Designer counter-argument and completely destroy it, they remove it for "inappropriate messages" lmao guess you can't say moron here or you get your stuff removed or it was probably because I destroyed his arguments that badly. For example, he said that kids are back in school that's why there were only 700 players online that day, and "it was expected". Well, I pointed out I took that screenshot after the kids would be home from school, and even then I took it on a Saturday at prime time so no kids would be in school. So he's pulling information out of you know what. Remove this forum mods and I know for sure you're censoring and protecting this admins argument even when they don't make sense because I have cussed 0 times in this entire post just for the record.
When I respond to the Sr. Designer counter-argument and completely destroy it, they remove it for "inappropriate messages" lmao guess you can't say moron here or you get your stuff removed or it was probably because I destroyed his arguments that badly. For example, he said that kids are back in school that's why there were only 700 players online that day, and "it was expected". Well, I pointed out I took that screenshot after the kids would be home from school, and even then I took it on a Saturday at prime time so no kids would be in school. So he's pulling information out of you know what. Remove this forum mods and I know for sure you're censoring and protecting this admins argument even when they don't make sense because I have cussed 0 times in this entire post just for the record.
When I respond to the Sr. Designer counter-argument and completely destroy it, they remove it for "inappropriate messages" lmao guess you can't say moron here or you get your stuff removed or it was probably because I destroyed his arguments that badly. For example, he said that kids are back in school that's why there were only 700 players online that day, and "it was expected". Well, I pointed out I took that screenshot after the kids would be home from school, and even then I took it on a Saturday at prime time so no kids would be in school. So he's pulling information out of you know what. Remove this forum mods and I know for sure you're censoring and protecting this admins argument even when they don't make sense because I have cussed 0 times in this entire post just for the record.
'kids are back in school' could also be understood as 'with the ending holidays, people have different things to do than play minecraft' but I guess you'd need some basic discussion skills to comprehend that
bruh, 85% of the server population are kids and they do nothing but play Minecraft, All I need to do is compare bedrock user counts on the same day on the weekend to prove you wrong and the only reason why java is suffering is that let's just be honest people want to play solo egg wars and the other games and more kids play bedrock because it's cross-platform so they play it on their phones or consoles, not every kid has a PC. And since when do kids care about preparing for the holidays, they are not planning out family dinners and outings and wondering what they will get on Christmas shopping, they get home from school and play Minecraft, they wake up on Saturday morning and play Minecraft, they wake up Christmas day and guess what, buy a new rank on a server they begged their parents for, for Christmas and play Minecraft. I'm not sure where you're from where kids go outside and bike and care about family crap anymore cause... here in North America they live and breathe video games. So as I said, a Saturday afternoon should have been buzzing and I bet it was buzzing on bedrock you just kinda left that part out <3
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