Minecraft PC IP: play.cubecraft.net

Dreamer

Forum Expert
Dec 3, 2016
570
1,794
349
The Vortex Jump
Creature hunt locations (Java + Bedrock)

:cube_arrow:


My thoughts


What immediately comes to mind are the similarities with the Spring RPG from 2021. Both revolved around an interactive lobby with quests to complete, although this year is a lot more barebones, it might be a glimpse into the future.
Seeing the previous seasonal events we are all used to, this is refreshing and unique, with some of the locations being actually hard to find this is going to be a welcome challenge for all you bored people who want more content. CubeCraft seems to be switching between easy and harder difficulties, trying to find the perfect amount.

- The reward is cool, we do not often see limited time hat cosmetics (Often gadgets or win effects)
- I love seeing the short attention span players malding over the massive maze!
- I was expecting having to go back to the NPC's after finding all 5 in each area for a small reward, but they are pretty useless now.
- The lobby building is very creative, just like summer, the changes to the map are bigger and unique, massive W for @Unstrafeless :heart:
- Switching Team Lucky Islands LTM for Ender was smooth, somehow people were expecting Team Skywars but for me it was obviously the halloween game, I'm curious how this game cycle is going to continue, if at all.

Overall, this is once again a good update! The bedrock community is filled with drama atm, but java is doing rather well, with climbing playercounts and great updates back to back to back! Glory days of CubeCraft come closer every time... Do you guys agree?
 
Last edited:

Mr Jii Gamer

Dedicated Member
Jun 10, 2022
1,359
1,514
194
Algérie
youtube.com
Pronouns
He/Him
Creature hunt locations

:cube_arrow:


My thoughts


What immediately comes to mind are the similarities with the Spring RPG from 2021. Both revolved around an interactive lobby with quests to complete, although this year is a lot more barebones, it might be a glimpse into the future.
Seeing the previous seasonal events we are all used to, this is refreshing and unique, with some of the locations being actually hard to find this is going to be a welcome challenge for all you bored people who want more content. CubeCraft seems to be switching between easy and harder difficulties, trying to find the perfect amount.

- The reward is cool, we do not often see limited time hat cosmetics (Often gadgets or win effects)
- I love seeing the short attention span players malding over the massive maze!
- I was expecting having to go back to the NPC's after finding all 5 in each area for a small reward, but they are pretty useless now.
- The lobby building is very creative, just like summer, the changes to the map are bigger and unique, massive W for @Unstrafeless :heart:
- Switching Team Lucky Islands LTM for Ender was smooth, somehow people were expecting Team Skywars but for me it was obviously the halloween game, I'm curious how this game cycle is going to continue, if at all.

Overall, this is once again a good update! The bedrock community is filled with drama atm, but java is doing rather well, with climbing playercounts and great updates back to back to back! Glory days of CubeCraft come closer every time... Do you guys agree?
Thank you for the video

Keep the great work
 
  • Heart
Reactions: Dreamer
Jan 21, 2024
1,146
3,332
274
't Laagste Land
Pronouns
He/Him
Creature hunt locations

:cube_arrow:


My thoughts


What immediately comes to mind are the similarities with the Spring RPG from 2021. Both revolved around an interactive lobby with quests to complete, although this year is a lot more barebones, it might be a glimpse into the future.
Seeing the previous seasonal events we are all used to, this is refreshing and unique, with some of the locations being actually hard to find this is going to be a welcome challenge for all you bored people who want more content. CubeCraft seems to be switching between easy and harder difficulties, trying to find the perfect amount.

- The reward is cool, we do not often see limited time hat cosmetics (Often gadgets or win effects)
- I love seeing the short attention span players malding over the massive maze!
- I was expecting having to go back to the NPC's after finding all 5 in each area for a small reward, but they are pretty useless now.
- The lobby building is very creative, just like summer, the changes to the map are bigger and unique, massive W for @Unstrafeless :heart:
- Switching Team Lucky Islands LTM for Ender was smooth, somehow people were expecting Team Skywars but for me it was obviously the halloween game, I'm curious how this game cycle is going to continue, if at all.

Overall, this is once again a good update! The bedrock community is filled with drama atm, but java is doing rather well, with climbing playercounts and great updates back to back to back! Glory days of CubeCraft come closer every time... Do you guys agree?
Add: THIS VIDEO WORKS FOR BEDROCK TOO!!!
 
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