Hey Bedrock CubeCrafters!
Today, we're super excited to introduce to you our first edition of the Knockback test! We've been working pretty hard to get this rolling - we've mentioned in our community talk about Bedrock that we're wanting to involve you guys with these tests before implementing to our entire network. Once we have enough feedback, we'll be pushing these changes to our network, but we need a lot of feedback from everyone to make sure this knockback is as good as it can be!
Here's a few videos, before and after, of a fight happening on Bedrock.
We've noticed that knockback is very stagnant - you take knockback inconsistently, double and triple hits happen randomly when you try and crit, and you're overall not able to predict where people will be after you hit. This made PvP'ing not enjoyable at all.
Consistent knockback? Combos? On CubeCraft?! WHAT IS THIS BLASPHEMY?
This experimental knockback is only available in the Beta Games lobby, and you're only able to play Solo SkyWars. Statistics do not count, and there is no leaderboard. The only maps open now are Wiring, Ping Pong and Circuit. The purpose of this game is only for testing knockback, and not grinding.
Once you've played a few games, please vote on the poll on this thread! We'll use this to help us determine whether or not the knockback has improved! If you still find issues, please respond to this thread! We'll update this thread if we go through any changes in the changelog section!
Thanks everyone! Hope you enjoy, and we look forward to reading your feedback! Have fun!
Today, we're super excited to introduce to you our first edition of the Knockback test! We've been working pretty hard to get this rolling - we've mentioned in our community talk about Bedrock that we're wanting to involve you guys with these tests before implementing to our entire network. Once we have enough feedback, we'll be pushing these changes to our network, but we need a lot of feedback from everyone to make sure this knockback is as good as it can be!
Knockback Test Version 1:
23/12/2020
23/12/2020
- First iteration.
- Made knockback more consistent - large deviation from the current knockback.
- Increased horizontal and vertical velocity from the current 1.9 knockback configuration.
Here's a few videos, before and after, of a fight happening on Bedrock.
Before!
We've noticed that knockback is very stagnant - you take knockback inconsistently, double and triple hits happen randomly when you try and crit, and you're overall not able to predict where people will be after you hit. This made PvP'ing not enjoyable at all.
After!
Consistent knockback? Combos? On CubeCraft?! WHAT IS THIS BLASPHEMY?
Once you've played a few games, please vote on the poll on this thread! We'll use this to help us determine whether or not the knockback has improved! If you still find issues, please respond to this thread! We'll update this thread if we go through any changes in the changelog section!
Thanks everyone! Hope you enjoy, and we look forward to reading your feedback! Have fun!