Update:
The new troops and balance changes have added a whole new dynamic to the game. Before you could kind of plop down archers and defend any attack, but with their slight nerf and the updates to the mobs and other towers, tower knowledge is now more important than ever. The illusioner is probably my favorite mob now since it adds a whole new dynamic to rushes. For those who don't know, it has the ability to randomly dodge attacks, with its chance to dodge increasing with its level. This means using a few high level towers to defend early to mid game is no longer viable, since illusioners may dodge those high damage attacks. Before it was always quality over quantity, but now there's need for quantity as well. The main danger to look out for now is a ravager/illusioner rush followed by blazes. Ravagers can penetrate far into your defense and help the illusioners get even further, and since they require so many sorcerers to properly defend, it leaves you wide open to blazes. Best strategy to counter I have found so far is just to attack first. I'm curious to see all the new strategies which will be developed in the near future. I'll leave some general tips below which I've found to be useful so far.
Tips:
- Mix in some stun artillery with your sorcerers to help counter ravagers' quake immunity
- Set up light defense in the middle of the map which can be upgraded in case of early illusioner rushes
- Have a teammate mix in illusioners with your wither skelly rushes; it's a great way to counter artillery clusters
- Use ravagers to set up for mid-game and late-game blaze rushes
- Illusioners can't dodge zeus attacks, so take advantage of their new effectiveness
This is all fake btw. Not an official CubeCraft update!
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