I know that for the most part this, server is 1.1.2 thus the sentinel for 1.1.2 is much more advanced along side differences in pvp mechanics make 1.1.2 hackers more recognizable. none the less there is still a good portion of 1.8 players on cubecraft and I think I speak for a good portion of people, I like to cycle through the 2 pvp mechanics to keep myself entertained. I have begun to notice that, as of currently sentinel is not effective on 1.8 versions of the cubecraft games. I've caught quite a few fellows using multiple hacks that were less then subtle such as reach, kill aura, force field, and the largest annoyance of the bunch reach with aimbot which ( at least for myself) makes most fellows untouchable. So I'm proposing that some reconfiguration in sentinels 1.8 configurations may be in order. perhaps just tighten the restrictions a bit more to say such as 16cps constant ( which is possible but astronomically unlikely) is probably a hacker and to be forced to leave to the lobby,etc