Minecraft PC IP: play.cubecraft.net

agree


  • Total voters
    11

Qin Shihuangdi

Forum Expert
Nov 11, 2015
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The Orange House
1. Bingo Hard Difficulty

This mode is pretty extreme, so it will be line only. Difficulty will override card type since it's an emerald rank voting option.

Full list of Items:
Dark Green = Somewhat Easy
Yellow = Medium
Orange = Hard
Pink = Very Hard
Red = Extremely Hard
Black = lol

List of possible items:

- Yellow CD
- Green CD

- Bone Block
- Diamond Block
- Redstone Lamp
- Redstone comparator
- Daylight sensor
- Sticky Piston
- Magenta Concrete Powder
- Yellow Concrete Powder
- Green concrete
- Brown Concrete
- Blue glazed terracotta
- Red Glazed terracotta
- Cyan terracotta
- Light gray terracotta
- Lime wool
- Pink wool

- Sandstone stairs
- Smooth red sandstone
- Red sandstone stairs

- Name tag
- Cooked Salmon
- Mycelium
- Podzol
- Grass (block)
- Redstone ore
- Lapis Lazuli ore
- Enchanted Golden Apple

- Dark Prismarine
- Cake
- Sea Lantern
- Wet Sponge
- Dry Sponge
- Mossy Cobblestone
- Diamond Hoe (lol)

- Cracked Stone Brick
- All 6 leaves

- Totem of Undying
- TNT
- Cobweb
- Tripwire hook
- Power 1 Enchanted Book
- Bookshelf
- Sharpness 1 Enchanted Book
- Protection 1 Enchanted Book
- Woodland Mansion Explorer Map
- Emerald Block
- Golden carrot
- Glistening Melon

- Pumpkin Pie
- Minecart with Hopper
- Rabbit stew
- Stained glass
- Ice
- Packed ice
- Snow

- Polished Andesite
- Black Mojang Banner
- 4 other banners
Nether:
- Quartz Block
- Quartz Ore
- Pillar Quartz
- Red Nether Brick
- Wither skeleton skull
- Ghast tear
- Magma block
- Magma cream
- Eye of Ender

- Jump boost potion
- Glowstone block
- Poison potion
- Splash weakness potion
- Strength potion extended

End:
- End stone
- End crystal
- Chorus fruit
- Purpur
- End rod
- Dragon head
- Elytra
- Orange Shulker box
- Dark Gray shulker box
- Dragon's Breath

- Tipped Arrow of Invisibility (there ya go @CommunistCactus )


- Vanilla words. Biome size 2.
- Due to the small biomes, woodland mansions and ocean monuments won't spawn. To add them in, every mushroom in roofed forest biomes will have a 1/30 chance to spawn a house that has an evoker and 2 randomly generated rooms from the normal mansion. Each ocean has a 1/15 chance of spawning something similar, with an elder guardian and the treasure room spawning at minimum.
- An end portal will spawn at a fixed location (0, 125, 0)
- Silk touch books (they're needed a lot) will spawn in 25% of blacksmith chests, 50% of dungeon chests, 67% of mineshaft chests, and 80% of woodland house and ocean houses.
- Notch Apples will be upped to 15% of chests for applicable ones.
- "Slime chunks" will generate with extra lapis and redstone.
- Villager trades will be more lenient
- Insta-smelt is enabled
- Insta-brew is enabled



Suggestion 2: 1.12 / 1.13 Survival

This isn't going to be so much of a suggestion as much as it is how to get it done. If you want it to be successful, do it as close to this as possible

- COMPLETELY VANILLA WORLDS

- Limit plugins to anti-grief, anti-cheat, maybe a trade/auction plugin
- Split the servers up. Server 1 could be staff + active forum members only, and then maybe another 4 for the general servers.
- Reset every 50-60 days. Otherwise you get people with 70 elytras (this actually happened on the current survival server I'm on - one guy has 72, another has 47, I have 34, and a bunch of others have >10)
- Other ideas
 

Priley

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Jul 6, 2015
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reprotland
I like the idea of adding hard mode, but I would get extremely annoyed to play this mode an hour straight, failing and getting 0 EXP.
 
D

Deleted member 169486

Guest
- Limit plugins to anti-grief, anti-cheat, maybe a trade/auction plugin
- Split the servers up. Server 1 could be staff + active forum members only, and then maybe another 4 for the general servers.
- Reset every 50-60 days. Otherwise you get people with 70 elytras (this actually happened on the current survival server I'm on - one guy has 72, another has 47, I have 34, and a bunch of others have >10)
- Other ideas
Anything not PvP is great for me.
 

Shallidor

Dedicated Member
Feb 2, 2018
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I'm not sure if I understood it right, but are you saying that these suggested items should be on your bingo card in vanilla worlds?

I'm pretty sure that there will be tons of games literally impossible to end:
- End stuff, who says there is a stronghold within the world borders?
- Same about ocean monuments and woodland mansions
- Same for mycelium, podzol, notch apples, cartographer villagers for the map, etc.

EDIT: Nvm, I missed your spoiler :p
 

Qin Shihuangdi

Forum Expert
Nov 11, 2015
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The Orange House
I'm not sure if I understood it right, but are you saying that these suggested items should be on your bingo card in vanilla worlds?

I'm pretty sure that there will be tons of games literally impossible to end:
- End stuff, who says there is a stronghold within the world borders?
- Same about ocean monuments and woodland mansions
- Same for mycelium, podzol, notch apples, cartographer villagers for the map, etc.
It's a completely separate world, the stronghold is at a fixed location, and as long as 2 or 3 roofed forest biomes spawn you'll be fine. They also only have 1 item, you can bypass it
 

Shallidor

Dedicated Member
Feb 2, 2018
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It's a completely separate world, the stronghold is at a fixed location, and as long as 2 or 3 roofed forest biomes spawn you'll be fine. They also only have 1 item, you can bypass it

Sorry my bad :D I missed the spoiler
But still I'm against this, because these games will be so different than the normal games, this would cause lots of leavers when a certain mode is selected. I would love to see this as a special gamemode when the game comes out of beta. :)
 

Powerofbeds

Well-Known Member
Oct 17, 2016
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Good idea, but things would have to be easier to get. I mean, don't add stuff like bedrock, command block, barrier, or end portal. xD

Villager trades would have to have some of the things on the bingo card. I think that each difficulty should have the following:
Super Easy: Iron ingot, iron tools/armor, apple, sign, boat, paper etc.
Easy: Lava bucket, Water bucket, Gravel, etc.
Medium: Diamond, diamond tools/armor, obsidian, etc.
Hard: Nether brick, nether wart, blaze rod, etc.
Super Hard: Potions (Drink and Splash), End stone, Enchanted Books etc.
Extremely Hard: Dragon Egg, Chorus Fruit, etc.
Insane: Purpur Pillar, Elytra, End stone bricks, etc.
If they added that many difficulties, lol. I mean, just Easy, Medium, Hard, and Insane would be good.
+2 points
 
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