Hey, it’s Adam :)
My suggestion for today is a new game mode; “Lava Levels”.
How will it work?
My ideas will consist of 10 people, and there will be 2 ways that the lava flows, which are up where you have to parkour up to avoid the lava, and the second mode would be where you have to run away from the lava.
But what’s the catch?
In the lava rising option the lava will slowly rise while players fight to parkour up to the top of the structure while getting hit down by other players and also there will be random power ups along the way up to help you get the advantage (keep in mind, these powers ups will be out of the way because it gives an advantage).
The second mode will be a mode where you have to parkour across a range of obstacles from a lava filled tsunami while as mentioned in the last gamemode, there will be useful powers ups along the way but not so easy to get to as its an advantage.
Power up ideas -
Leap feather
Jump boost
Speed
Arrows
Knockback stick
Short fire resistance potion
Throwable TNT
I'd appreciate it if you could react with
if you agree,
if you disagree and
if you are unsure.
If there's anything else you'd like to add, feel free to do so in a response to this thread.
-
If the suggestion get 25+ agrees
it will get forwarded and will have a chance of getting implemented :)
My suggestion for today is a new game mode; “Lava Levels”.
How will it work?
My ideas will consist of 10 people, and there will be 2 ways that the lava flows, which are up where you have to parkour up to avoid the lava, and the second mode would be where you have to run away from the lava.
But what’s the catch?
In the lava rising option the lava will slowly rise while players fight to parkour up to the top of the structure while getting hit down by other players and also there will be random power ups along the way up to help you get the advantage (keep in mind, these powers ups will be out of the way because it gives an advantage).
The second mode will be a mode where you have to parkour across a range of obstacles from a lava filled tsunami while as mentioned in the last gamemode, there will be useful powers ups along the way but not so easy to get to as its an advantage.
Power up ideas -
Leap feather
Jump boost
Speed
Arrows
Knockback stick
Short fire resistance potion
Throwable TNT
I'd appreciate it if you could react with
if you agree,
if you disagree and
if you are unsure.
If there's anything else you'd like to add, feel free to do so in a response to this thread.
-
If the suggestion get 25+ agrees
it will get forwarded and will have a chance of getting implemented :)