Hello,
I’m just going to post some feedback and suggestions here as I disagree with the way Cubecraft management is currently treating some parts of their business. And it is a business, which some people don’t realise, so I’ll try to factor that in throughout the thread .
These things have been complained about for a long time, there will always be people disagreeing with the way things are run, I am usually one of them . But I do think these specific things need to be done right, for any server. I’m not going to suggest anything I really think Cubecraft won’t benefit from.
If you look through my threads a lot of them are critical of the way Cubecraft management handle a lot of things and their protocols with stuff. I’ll just say: I’m not just here to complain. I really do want Cubecraft to take these suggestions and do stuff with them.. I am here to try and help.
The problem at the moment is that all Cubecraft admins are those old “management” admins. The “office” admins who were always less involved and active in the community, which was okay, until all the non-office admins left. After the likes of Younisco, Story, Marieke, Hazard, and Gemmie left, the interaction with the community fell to almost 0. We have been left in the dark in a lot of different areas of Cubecraft management, which leaves the community in the dark.
I think lots of things can be improved:
What’s the point…
Unfortunately, at the moment a lot of the community are left wondering, what is the point on making suggestions when none of them are planned or implemented anyway? Throughout 2023 and 2024 1 suggestion has been given the planned tag, a moderation suggestion. In 2022 and 2023, I would say close to 0 suggestions were implemented. Close to 0 meaning I wouldn't really call any of them actually "implemented" suggestions. They were either not related to server content, or were already on the agenda. In other words, for two whole years, community suggestions haven’t been considered. This is a great failure on the part of Cubecraft.
Cubecrafts system when I joined the forums in 2020 was fairly bad. It consisted of moderators “escalating” suggestions they thought were good. This system was controversial as what a moderator thinks is good is entirely subjective, especially seen as moderators didn’t need to factor in the amount of yes votes or no votes in a poll when deciding whether to escalate something. According to Cubecraft themselves, “this previous system was relatively biased”, in other words, if you didn’t have a moderator friend, usually your suggestion wasn’t going to be escalated.
In 2021, Cubecraft implemented a new system wherein community members could vote on suggestions and any suggestion with over 25 agrees was forwarded to the product team and you would be guaranteed a reply. This is probably by far the best Minecraft server suggestions system I have seen. It meant that any suggestion that was liked by a large portion of the community would be discussed. This shows Cubecraft really cared about what the community wanted and was there to listen.
Since then, this system has been removed. Likely due to a lack of staff resources, the team is indeed much smaller now than it was in 2021 and 2022, and that’s okay. But it doesn’t mean that the team is allowed stop all interaction and discussion with the community. This is where things go wrong. Sure, Cubecraft is going through a hard time right now. They have a very small developer and admin team compared to any time in the past 4 years. But still, Cubecraft need to learn from past mistakes. To quote Zed directly:
“2018 and 2019 were tough years for us. Our server shrank and with it our team, resources and ability to deliver the things that we all wanted to see happen … We’ve always been proud of our community (some exceptions do apply...) and we were upset at the increasing sense of frustration and upset. A lot of this has been due to a perceived lack of communication - where we have definitely faulted but as explained above the past few years have been tough and there’s not been a lot of positive news to give out and so, perhaps mistakenly, we chose silence instead.”
It’s a long quote, but it means a lot. It’s honest. It brought serious hope to a community who quite honestly, probably felt just like we do now. Zed revealed “[they] are hoping to take on more community suggestions where appropriate.” Undoubtedly, all were happy to hear this good news.
In this post too, Zed points out that new developers were hired at the later end of 2019, which meant that they had a lot more developers to give tasks and updates too. Now, there is a much smaller developer team. However, I don’t want drastic changes to the developer team, implementing all community suggestions, for example. My simple advice to Cubecraft is: listen. When your community is telling you something is wrong, you must listen. Lets look at some examples:
I’d like to center this feedback around specific occurrences over the past year, specifically suggestions I have seen from the community where there is close to unanimous support, which is fairly rare. These suggestions with such great support should lend Cubecraft an easy decision; implement them. Unfortunately, this hasn’t been happening. I have been looking at most suggestions on the forums and discord, what have I seen?
So as a community member looking in, what do I think is Cubecrafts attitude to suggestions at the moment:
Quite simply, it's clear Cubecraft think that their projects will be more lucrative than implementing any sort of community suggestions. They want to continue with their own internal projects and ignore community suggestions as they have not been built into the future roadmap.
This could work for them. But does factoring us into the roadmap bring benefits too? I would say the benefits would be huge.
What can Sr moderators and QA do to take pressure off the admins while also making the community happier?
What’s my opinion on Java? Well quite simply I think it could have been handled better. Cubecraft went straight in for the “kill”, which killed the server. They removed most game modes in a bid to prevent decline, which ultimately led to mass decline. Something had to be done about Java, games weren’t starting, I do not disagree with that one bit.
In my opinion a much better first option would be to limit all games to 1 game mode(remove solo Eggwars, solo lucky islands, and team Skywars). This would have meant that no community was destroyed, all still had something. Cubecraft is built on communities, they don’t see this. Just like we don’t see their community behind the scenes, they don’t see ours. Really, they didn’t realise how massive the team Lucky Islands or Tower Defence communities were.
The Team Lucky Islands community brought in a higher player count than Eggwars for the most part, the removal of this game quite literally left me dumbfounded. Tower Defence, sure, I can partly understand. It didn’t bring in as much players as the big hitters like Eggwars or Lucky Islands. What was different about Tower Defence though is that the community was mostly made up of people who only played Tower Defence. This meant that when this game was removed, that community died completely. There was also a large community of people who loved to play the non-PVP games that Cubecraft had to offer; tower defence, Minerware, among slimes. Again, gone.
For the most part, these communities are gone, forever. They are not coming back. All have moved on to bigger and better servers. Harsh consequences for an overly dramatic decision.
All evaluations of this situation are very simple in hindsight, I completely understand that this luxury wasn’t available to Cubecraft at the time of the cull. Regardless, we can still reflect on the consequences that overly cautious actions bring to a server.
So, there’s some advice in there, some feedback, suggestions, and some personal opinion. Hope Cubecraft can use some of this.
Again, there’s no doubt we are in another of those “hard times” for Cubecraft. However, Cubecraft needs to learn from their mistakes in prior hard times and start to care about the community again.
I’m just going to post some feedback and suggestions here as I disagree with the way Cubecraft management is currently treating some parts of their business. And it is a business, which some people don’t realise, so I’ll try to factor that in throughout the thread .
These things have been complained about for a long time, there will always be people disagreeing with the way things are run, I am usually one of them . But I do think these specific things need to be done right, for any server. I’m not going to suggest anything I really think Cubecraft won’t benefit from.
If you look through my threads a lot of them are critical of the way Cubecraft management handle a lot of things and their protocols with stuff. I’ll just say: I’m not just here to complain. I really do want Cubecraft to take these suggestions and do stuff with them.. I am here to try and help.
The problem at the moment is that all Cubecraft admins are those old “management” admins. The “office” admins who were always less involved and active in the community, which was okay, until all the non-office admins left. After the likes of Younisco, Story, Marieke, Hazard, and Gemmie left, the interaction with the community fell to almost 0. We have been left in the dark in a lot of different areas of Cubecraft management, which leaves the community in the dark.
I think lots of things can be improved:
Feedback and suggestions ( - not good.)
What’s the point…
Unfortunately, at the moment a lot of the community are left wondering, what is the point on making suggestions when none of them are planned or implemented anyway? Throughout 2023 and 2024 1 suggestion has been given the planned tag, a moderation suggestion. In 2022 and 2023, I would say close to 0 suggestions were implemented. Close to 0 meaning I wouldn't really call any of them actually "implemented" suggestions. They were either not related to server content, or were already on the agenda. In other words, for two whole years, community suggestions haven’t been considered. This is a great failure on the part of Cubecraft.
Cubecrafts system when I joined the forums in 2020 was fairly bad. It consisted of moderators “escalating” suggestions they thought were good. This system was controversial as what a moderator thinks is good is entirely subjective, especially seen as moderators didn’t need to factor in the amount of yes votes or no votes in a poll when deciding whether to escalate something. According to Cubecraft themselves, “this previous system was relatively biased”, in other words, if you didn’t have a moderator friend, usually your suggestion wasn’t going to be escalated.
In 2021, Cubecraft implemented a new system wherein community members could vote on suggestions and any suggestion with over 25 agrees was forwarded to the product team and you would be guaranteed a reply. This is probably by far the best Minecraft server suggestions system I have seen. It meant that any suggestion that was liked by a large portion of the community would be discussed. This shows Cubecraft really cared about what the community wanted and was there to listen.
Since then, this system has been removed. Likely due to a lack of staff resources, the team is indeed much smaller now than it was in 2021 and 2022, and that’s okay. But it doesn’t mean that the team is allowed stop all interaction and discussion with the community. This is where things go wrong. Sure, Cubecraft is going through a hard time right now. They have a very small developer and admin team compared to any time in the past 4 years. But still, Cubecraft need to learn from past mistakes. To quote Zed directly:
“2018 and 2019 were tough years for us. Our server shrank and with it our team, resources and ability to deliver the things that we all wanted to see happen … We’ve always been proud of our community (some exceptions do apply...) and we were upset at the increasing sense of frustration and upset. A lot of this has been due to a perceived lack of communication - where we have definitely faulted but as explained above the past few years have been tough and there’s not been a lot of positive news to give out and so, perhaps mistakenly, we chose silence instead.”
It’s a long quote, but it means a lot. It’s honest. It brought serious hope to a community who quite honestly, probably felt just like we do now. Zed revealed “[they] are hoping to take on more community suggestions where appropriate.” Undoubtedly, all were happy to hear this good news.
In this post too, Zed points out that new developers were hired at the later end of 2019, which meant that they had a lot more developers to give tasks and updates too. Now, there is a much smaller developer team. However, I don’t want drastic changes to the developer team, implementing all community suggestions, for example. My simple advice to Cubecraft is: listen. When your community is telling you something is wrong, you must listen. Lets look at some examples:
I’d like to center this feedback around specific occurrences over the past year, specifically suggestions I have seen from the community where there is close to unanimous support, which is fairly rare. These suggestions with such great support should lend Cubecraft an easy decision; implement them. Unfortunately, this hasn’t been happening. I have been looking at most suggestions on the forums and discord, what have I seen?
The fact that 5v5 Blockwars hasn’t been added back is, quite frankly, scandalous. The support for it being added back is literally 100%, there should be no question about this suggestion.
Some screenshots:
-The announcement thread
-Agrees to this discord suggestion about blockwars 5v5
-come on…
In general, just look at the Blockwars channel on Discord, it is literally filled with support for the return of 5v5. To say I am in awe of the fact this situation has not been resolved is a total understatement.
Some screenshots:
-The announcement thread
-Agrees to this discord suggestion about blockwars 5v5
-come on…
In general, just look at the Blockwars channel on Discord, it is literally filled with support for the return of 5v5. To say I am in awe of the fact this situation has not been resolved is a total understatement.
Everyone’s been asking for leather armour back, among a lot of other things. This needs to be commented on. There should be no reason this doesn’t get the planned tag, again, unanimous agreement.
I don’t want to re start up any drama here, but when a community tells you something is offensive or wrong, and a large proportion agree, you listen. I won’t write too much about this situation, I’m not religious, but it makes me angry to think a server purporting to be one that accepts and strives to cater for all would be so naive on a matter like this.
No matter how much Cubecraft want to make excuses for this situation, they need to learn something from it. A lot of respect was lost here, regardless of whether you're religious or not.
No matter how much Cubecraft want to make excuses for this situation, they need to learn something from it. A lot of respect was lost here, regardless of whether you're religious or not.
So as a community member looking in, what do I think is Cubecrafts attitude to suggestions at the moment:
Quite simply, it's clear Cubecraft think that their projects will be more lucrative than implementing any sort of community suggestions. They want to continue with their own internal projects and ignore community suggestions as they have not been built into the future roadmap.
This could work for them. But does factoring us into the roadmap bring benefits too? I would say the benefits would be huge.
Reallocation of responsibilities (Sr mods, QA)
So, we all know Cubecraft admins are pretty busy. Their team is the smallest it has been in a very long time, yet they still need to release as much content as possible to keep relevant in the competitive Minecraft Bedrock server community, and marketplace. Simply, I suggest Cubecraft use the staff they have available to them; specifically, the ones who are active in the community. The non office staff, in other words. Sr moderators and QA.
What can Sr moderators and QA do to take pressure off the admins while also making the community happier?
- Allow Sr mods have some autonomy in the Cubecraft discord server. They are the most trusted moderators, and are very active in the community too. This means that they are seeing community suggestions daily, and know what we want. Allowing Sr moderators to add community emoji requests or create channels based on community suggestions is a very simple but effective way of allowing the community be heard better. If Sr mods had the ability, this suggestion could have been implemented much faster https://www.cubecraft.net/threads/beta-games-discord-channel.362486/
- On the forums, they can handle most suggestions in relation to helper recruitment, e.g. they could have simply denied this https://www.cubecraft.net/threads/c...orts-for-applying-for-the-helper-team.361686/
- Perhaps the most drastic change would be allowing Sr mods to handle helper (and moderator?) staff feedback threads, to take pressure off of Capitan. I question marked the moderator staff feedback threads as it’s possible some Sr mods may be too close to some moderators. Obviously a separate subforum would be made for any Sr mod staff feedback then.
- Reopen partner applications. Sr mods can filter through the good ones and forward them to the partner manager.
- QA can handle any simple map change suggestions, like this one: https://www.cubecraft.net/threads/replace-block-under-egg-with-correct-colour-team-ink-map.363265/
- etc etc.
Java (what were you thinking…)
What’s my opinion on Java? Well quite simply I think it could have been handled better. Cubecraft went straight in for the “kill”, which killed the server. They removed most game modes in a bid to prevent decline, which ultimately led to mass decline. Something had to be done about Java, games weren’t starting, I do not disagree with that one bit.
In my opinion a much better first option would be to limit all games to 1 game mode(remove solo Eggwars, solo lucky islands, and team Skywars). This would have meant that no community was destroyed, all still had something. Cubecraft is built on communities, they don’t see this. Just like we don’t see their community behind the scenes, they don’t see ours. Really, they didn’t realise how massive the team Lucky Islands or Tower Defence communities were.
The Team Lucky Islands community brought in a higher player count than Eggwars for the most part, the removal of this game quite literally left me dumbfounded. Tower Defence, sure, I can partly understand. It didn’t bring in as much players as the big hitters like Eggwars or Lucky Islands. What was different about Tower Defence though is that the community was mostly made up of people who only played Tower Defence. This meant that when this game was removed, that community died completely. There was also a large community of people who loved to play the non-PVP games that Cubecraft had to offer; tower defence, Minerware, among slimes. Again, gone.
For the most part, these communities are gone, forever. They are not coming back. All have moved on to bigger and better servers. Harsh consequences for an overly dramatic decision.
All evaluations of this situation are very simple in hindsight, I completely understand that this luxury wasn’t available to Cubecraft at the time of the cull. Regardless, we can still reflect on the consequences that overly cautious actions bring to a server.
The End
So, there’s some advice in there, some feedback, suggestions, and some personal opinion. Hope Cubecraft can use some of this.
Again, there’s no doubt we are in another of those “hard times” for Cubecraft. However, Cubecraft needs to learn from their mistakes in prior hard times and start to care about the community again.
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