I'm not suggesting an admin needs to reply to all suggestions. I am suggesting that the product team listens to what a majority of the community is saying. The examples I gave in the thread have next to unanimous agreement. These suggestions with such a high degree of support should be replied to by the product team:Community suggestions,
I remember a while back that there was a community suggestion task force. This was shut down as focus shifted onto larger projects and not new. This was already ran by volunteers with less admin involvement. How do you see one assigned admin working instead of the mentioned project?
- Add planned tags again, to all Eggwars suggestions for example that are very popular (leather armour etc)
- Add back 5v5 Blockwars, it's clearly much more popular
- Whatever suggestions with a high degree of support should be getting replied to and planned or denied
It's as simple as that, nothing drastic really.
What also needs to happen is @Camezonda needs to clean up the feedback and suggestions subforum at some point. There are 75 planned suggestions at the moment, take a planned tag off of anything that's not likely to happen so we know what to expect into the future
Having two different places for feedback and suggestions is also not efficient. Remove the discord community-corner, it's clear it's not being looked at. Keeping all feedback on the forums will mean we can all vote and it'll be easy for Camezonda to see suggestions. Also could make the forums more popular, which is well needed. Especially needed if we add back the agree threshold for forwarding suggestions. However, most people don't even vote anymore as they know it's useless, so 25 agrees won't work with the system in its current state in my opinion.
Whatever Youn did, he did it rightCommunity manager role,
Another topic I’m more interested in is what the role “community manager” actually entails in the proposed suggestion. Would this simply be someone that looks over suggestions and provides an answer? Or is actually involved in discord conversations etc. I feel like I’ve become quite distant myself from the latter, however it’s not as easy to pick this back up. I feel like the same could apply to current admins.
I haven't directly suggested adding a community manager back in the thread, as I know it just might not be viable for Cubecraft right now. But a rejig of responsibilities internally could mean that someone could take on the role of community manager, or simply, the project manager of any specific update could interact with the community for that update.
One thing Youn did while he was community manager was managing community-driven updates, for example the Tower Defence update. This is where community members acted as beta testers and were able to suggest implementations and changes to the game update before the update was released to the real server. This is the way to go with all game updates in the future (@Camezonda). So a repeat of Blockwars or Eggwars, or any other update that most people didn't like, doesn't happen again.
Sometimes Cube forgets that you don't need to release endless updates to a game to make it attractive. People fell in love with Eggwars and Blockwars for what they were, and changing them so much was not needed at all. So involving the community would have prevented all the backlash, which for both cube and the community, it is mutually beneficial to keep backlash about an update to a minimum.
Story tried to revive community-driven updates, but it was scrapped, this shouldn't have happened. It doesn't need to be anything as formal as "focus groups", as he called it. But simply just getting a discord together of known active community members of a game to give suggestions and test the game before releasing it to the server would be beneficial for both parties.
Again, this is so MUTUALLY BEFICIAL that I have no idea why it wouldn't be implemented for any update to a current game on the network.
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