Hello,
Last year, I posted a few suggestions that covered a variety of things, but I learnt of the flaws of these things, or that they were currently being developed, such as the party system.
I think a guild system would compliment the implementation of this party system well, and I was advised to suggest this again in another thread.
A lot of mini-game servers have guild systems for friends or acquaintances to get together and get rewards for winning games as a group, organizing guild events or in-game get-togethers, or even having tournaments against other groups/guilds. I feel this would be very innovative for a server in the Minecraft mini-game community, and would encourage many other people to make their own guilds and take part in joining the wider Cubecraft community or invite other people onto the server to participate in guild events. This could even potentially be monetized and thus profitable too, with people perhaps being able to pay to get certain guild upgrades or perks, such as a renaming of a guild or a guild's status being improved. Overall I see few flaws in developing a system such as this and I feel it could be very successful if developed well.
Last year, I posted a few suggestions that covered a variety of things, but I learnt of the flaws of these things, or that they were currently being developed, such as the party system.
I think a guild system would compliment the implementation of this party system well, and I was advised to suggest this again in another thread.
A lot of mini-game servers have guild systems for friends or acquaintances to get together and get rewards for winning games as a group, organizing guild events or in-game get-togethers, or even having tournaments against other groups/guilds. I feel this would be very innovative for a server in the Minecraft mini-game community, and would encourage many other people to make their own guilds and take part in joining the wider Cubecraft community or invite other people onto the server to participate in guild events. This could even potentially be monetized and thus profitable too, with people perhaps being able to pay to get certain guild upgrades or perks, such as a renaming of a guild or a guild's status being improved. Overall I see few flaws in developing a system such as this and I feel it could be very successful if developed well.