Heyo Crafter here i just wanted to show you my appeal yes i did get banned for "hacking" but the issue has all been cleared up now (I was told that i was not actually hacking by a mod, he said he would get me unbanned as soon as possible. Also i have sent in this appeal) For all you skilled players like me if you ever get falsely banned here is an example of a good appeal:
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Hey Snodia,
This is Crafter1246, a player you falsely banned recently on a game of teaparty with phids. In this appeal i will try to approve my innocence by explaining everything in the video that may seem hackish to you and give a few more reasons on top of that. Please read it in detail and dont skim through it i spent alot of time on this and i dont want to stay banned because some key details were skipped over D:
Ok so the video that you have most likley seen shows me "hacking in some ways" as many people belive there are a few topics about it i am going to go through in detail
1 - THE HEADSNAP: (Happens at about 9 seconds into the video) This may be the most convincing piece of evidence for you to ban me, but here i will counter this easily.... Most hackers do not get critical hits like i do in the video, they are able to attack their target on the ground with no need to jump and whenever the enemy gets behind the hacker or out of view while in combat, the headsnap happens in hackers because their client can cause the hacker to instantly have their crosshair point 180 degrees or wherever it should be, to land a hit on the enemy player. When your crosshair/aimer/head points on them, it skips all the other positions of the head and skips instantly to the one needed. With non hackers, they will need to use their mouse and turn twords the enemy, not teleport twords it. The headsnap is caused because the head points in the right direction so quickly that the body can not turn in time. Here is the catch, I did some research by playing the and watching the video and i found the reason why this headsnap happend even though i was not using a hacked client. I will tell you first how i landed the hit. When i was chasing the player out of the castle i knew he still had high hp and he was in iron gear so i was at the top of my game. The instant he started to turn around i knew exactly what he was planning to do, he wanted to pass through me back into the castle. (One more detail about this, being a skilled player i know that generally players go back through passages such as the castle oppenings, the same way the came, i always take note of little details like that. Look at the player as he generally enters the castle the same way he exited it) i noticed his turn right before i jumped and while the jump occurred that is when i acted fast and tried to land the hit. With the combination of quick reaction time, experience, and luck i was able to quickly predict the right way to turn around, get my crosshair on his hitbox (very lucky to hit it if i was just a few pixels to the left i would have missed) while still being close enough, and swing my axe landing a hit. Look at the video, while i was on the ground i noticed what he was trying to do and the "headsnap" occured WHILE I WAS IN THE AIR, this was were i turned my head to land the hit. THIS IS WHERE MY REASERCH COMES IN. I tested this out many times. While mid-air you can move your head anywhere and your body will not point in the direction of your head UNTILL YOU HIT THE GROUND. This means that while in midair i predicted where he was going to be and hit him with my head turning of course, then the moment i made contact with the ground my body followed through, look at the video in slow-mo for proof. (by follows through i mean my body becomes perfectly aligned with my head.) Also if you look at the video, you clearly see that my head does not teleport, i guide it to the right position... The research proves the headsnap to be wrong, If i was not going for criticals this hit would have looked like a very quick turn in the right direction with my body constantly following through every frame. Please test out for yourself the research i did. While in mid air you can move your head without your body turning with it untill in contact with the ground. At that point your body will move accoriing to the current position of the head when the player hits the ground.
2 - CRITICALS WHILE SPRINTING: (throughout the video) Most players know that with any axe type, you are not able to land a critical while sprinting and i have a quick and easy way to counter this. ALL Minecraft clients have a nifty little key called a sprint button that you can take advantage of. Everyone has it (look in controlls). This free sprint button functions very fairly as when you hit a mob, you will stop sprinting and if you are still holding the sprint button you will then start sprinting again a little bit late. The way i can pvp with crits comes from just a simple little mechanic all pros should master just like i have. Everytime i get a critical, i am in fact not sprinting and this is how i do it: when i want to hit them with an axe crit i am still holding down my sprint button BUT a split second before i hit them i click S key (my walk backwards key) causing my sprint to hault. because of this i can land a crit on them and right after i hit them i stop pressing S key then my sprint button takes over again, in total i land a crit hit and lose just a little ground on the enemy player (see video for proof)
3 - WHAT WAS SHE SWINGING AT?!?!? - (whenever not in pvp and/or whenever the iron gear player was generally at a safe distance from me) Lol this one got me the most but i will explain it. Whenever i play minecraft and im just running around i like to swing the full cooldown of whatever is in my hand. This is also why i have perfected timing with my axe because practice practice practice! Also if you belive i have an aimbot that swinging had nothing to do with aimbot. For example when i was swinging by the villager if i had an aimbot you would have hear the "hit" sound. If you look at the video whenever i swing at somthing while im running, after shopping, ETC. you do not get that sound so what does that mean??? it means im simply swinging into the air. Also i belive phids said i can toggle the villager on or off that is why i am not hitting it. If i did have a hacked client and the villager was toggled on then i would have swing for it and the hit sound would have been heard and if i toggled it off i wouldn't have swug my axe in the first place. Also before pvp i swing my axe because its kind of like a "warm up" to my hands preparing for pvp that is why i have no random swings in the air when i am actually fighting him its because i always need a fully charged axe ready to go.
4 - KILLAURA (whenever i pvp) With alot of practice and minecraft time aim can get as good as mine if not better. The first sign that i have no killura is that every "hit" sound you here actually damages the other player. Usually the biggest giveaway for a click aura/killaura ETC is that when you chase somone you can hear a "hit sound" multiple times as they swing for the enemy but they dont get damaged. My pvp in the video honestly looks legit i have no specific parts to talk about but one other things is that if you pay attention to the video, i do miss a lot of hits! also whenever i miss the hits there is no "hit"sound so you cant say that my "killraua" was just malfunctioning a litterly just tried to land a hit and i missed its happend to everyone i have usual good aim because i play a lot of minecraft.
5 - OTHER REASONS.
You may have baned me for the crouching and eating maybe?? i have no idea why i could get banned for that the only thing i do though is jump while i eat so i can get knocked back further. (good tip xD)
If at any time you believed that i have auto crits please keep in mind you can achieve a crit hit while falling. This means that you dont only need to jump for a crit, you can be falling in water, jump off a block and crit, just fall off a block without jumping and crit and you can even fall off slabs and snow to get a crit. Try it in single player against zombies im sure you can get it to work
I have been on this server for a good while (around lvl 35) i have been iron and am dia rank which even lowers my chance of hacking even more now. After i get unbanned i would be happy to show you me creating a new profile using the latest release version of minecraft and demonstrating the skills i have talked about. I hope i have cleared up any confusion about me hacking. I would also be open to record and duel players you know including yourself :)
PS: if you decide to unban me i will start recording hackers and bring them to justice with my new YT channel and the the help of mods. I am really good at telling hackers and i will try and keep the rule breakers out of our server!
Sincerely
Crafter1246 :)
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Hey Snodia,
This is Crafter1246, a player you falsely banned recently on a game of teaparty with phids. In this appeal i will try to approve my innocence by explaining everything in the video that may seem hackish to you and give a few more reasons on top of that. Please read it in detail and dont skim through it i spent alot of time on this and i dont want to stay banned because some key details were skipped over D:
Ok so the video that you have most likley seen shows me "hacking in some ways" as many people belive there are a few topics about it i am going to go through in detail
1 - THE HEADSNAP: (Happens at about 9 seconds into the video) This may be the most convincing piece of evidence for you to ban me, but here i will counter this easily.... Most hackers do not get critical hits like i do in the video, they are able to attack their target on the ground with no need to jump and whenever the enemy gets behind the hacker or out of view while in combat, the headsnap happens in hackers because their client can cause the hacker to instantly have their crosshair point 180 degrees or wherever it should be, to land a hit on the enemy player. When your crosshair/aimer/head points on them, it skips all the other positions of the head and skips instantly to the one needed. With non hackers, they will need to use their mouse and turn twords the enemy, not teleport twords it. The headsnap is caused because the head points in the right direction so quickly that the body can not turn in time. Here is the catch, I did some research by playing the and watching the video and i found the reason why this headsnap happend even though i was not using a hacked client. I will tell you first how i landed the hit. When i was chasing the player out of the castle i knew he still had high hp and he was in iron gear so i was at the top of my game. The instant he started to turn around i knew exactly what he was planning to do, he wanted to pass through me back into the castle. (One more detail about this, being a skilled player i know that generally players go back through passages such as the castle oppenings, the same way the came, i always take note of little details like that. Look at the player as he generally enters the castle the same way he exited it) i noticed his turn right before i jumped and while the jump occurred that is when i acted fast and tried to land the hit. With the combination of quick reaction time, experience, and luck i was able to quickly predict the right way to turn around, get my crosshair on his hitbox (very lucky to hit it if i was just a few pixels to the left i would have missed) while still being close enough, and swing my axe landing a hit. Look at the video, while i was on the ground i noticed what he was trying to do and the "headsnap" occured WHILE I WAS IN THE AIR, this was were i turned my head to land the hit. THIS IS WHERE MY REASERCH COMES IN. I tested this out many times. While mid-air you can move your head anywhere and your body will not point in the direction of your head UNTILL YOU HIT THE GROUND. This means that while in midair i predicted where he was going to be and hit him with my head turning of course, then the moment i made contact with the ground my body followed through, look at the video in slow-mo for proof. (by follows through i mean my body becomes perfectly aligned with my head.) Also if you look at the video, you clearly see that my head does not teleport, i guide it to the right position... The research proves the headsnap to be wrong, If i was not going for criticals this hit would have looked like a very quick turn in the right direction with my body constantly following through every frame. Please test out for yourself the research i did. While in mid air you can move your head without your body turning with it untill in contact with the ground. At that point your body will move accoriing to the current position of the head when the player hits the ground.
2 - CRITICALS WHILE SPRINTING: (throughout the video) Most players know that with any axe type, you are not able to land a critical while sprinting and i have a quick and easy way to counter this. ALL Minecraft clients have a nifty little key called a sprint button that you can take advantage of. Everyone has it (look in controlls). This free sprint button functions very fairly as when you hit a mob, you will stop sprinting and if you are still holding the sprint button you will then start sprinting again a little bit late. The way i can pvp with crits comes from just a simple little mechanic all pros should master just like i have. Everytime i get a critical, i am in fact not sprinting and this is how i do it: when i want to hit them with an axe crit i am still holding down my sprint button BUT a split second before i hit them i click S key (my walk backwards key) causing my sprint to hault. because of this i can land a crit on them and right after i hit them i stop pressing S key then my sprint button takes over again, in total i land a crit hit and lose just a little ground on the enemy player (see video for proof)
3 - WHAT WAS SHE SWINGING AT?!?!? - (whenever not in pvp and/or whenever the iron gear player was generally at a safe distance from me) Lol this one got me the most but i will explain it. Whenever i play minecraft and im just running around i like to swing the full cooldown of whatever is in my hand. This is also why i have perfected timing with my axe because practice practice practice! Also if you belive i have an aimbot that swinging had nothing to do with aimbot. For example when i was swinging by the villager if i had an aimbot you would have hear the "hit" sound. If you look at the video whenever i swing at somthing while im running, after shopping, ETC. you do not get that sound so what does that mean??? it means im simply swinging into the air. Also i belive phids said i can toggle the villager on or off that is why i am not hitting it. If i did have a hacked client and the villager was toggled on then i would have swing for it and the hit sound would have been heard and if i toggled it off i wouldn't have swug my axe in the first place. Also before pvp i swing my axe because its kind of like a "warm up" to my hands preparing for pvp that is why i have no random swings in the air when i am actually fighting him its because i always need a fully charged axe ready to go.
4 - KILLAURA (whenever i pvp) With alot of practice and minecraft time aim can get as good as mine if not better. The first sign that i have no killura is that every "hit" sound you here actually damages the other player. Usually the biggest giveaway for a click aura/killaura ETC is that when you chase somone you can hear a "hit sound" multiple times as they swing for the enemy but they dont get damaged. My pvp in the video honestly looks legit i have no specific parts to talk about but one other things is that if you pay attention to the video, i do miss a lot of hits! also whenever i miss the hits there is no "hit"sound so you cant say that my "killraua" was just malfunctioning a litterly just tried to land a hit and i missed its happend to everyone i have usual good aim because i play a lot of minecraft.
5 - OTHER REASONS.
You may have baned me for the crouching and eating maybe?? i have no idea why i could get banned for that the only thing i do though is jump while i eat so i can get knocked back further. (good tip xD)
If at any time you believed that i have auto crits please keep in mind you can achieve a crit hit while falling. This means that you dont only need to jump for a crit, you can be falling in water, jump off a block and crit, just fall off a block without jumping and crit and you can even fall off slabs and snow to get a crit. Try it in single player against zombies im sure you can get it to work
I have been on this server for a good while (around lvl 35) i have been iron and am dia rank which even lowers my chance of hacking even more now. After i get unbanned i would be happy to show you me creating a new profile using the latest release version of minecraft and demonstrating the skills i have talked about. I hope i have cleared up any confusion about me hacking. I would also be open to record and duel players you know including yourself :)
PS: if you decide to unban me i will start recording hackers and bring them to justice with my new YT channel and the the help of mods. I am really good at telling hackers and i will try and keep the rule breakers out of our server!
Sincerely
Crafter1246 :)