Minecraft PC IP: play.cubecraft.net

Marieke2001

Forum Professional
Jul 2, 2015
4,115
15,519
679
Compared to 2017 and 2020, me, the staff team and entire CubeCraft has changed. I feel honored to have played a part in CubeCraft 2020. The changes the staff team has gone trough have both been simple, big, life changing, minor and more, but every change has made sure that quality got to a way beter level than it has been ever before for both players and staff members.
 

Modulo

Well-Known Member
Dec 30, 2019
246
629
99
22
2020 was such a huge year for Cubecraft, especially the Bedrock network. Since the end of last year, the amount of games on the Bedrock server has more than doubled, the server has gotten a dedicated development team, got a good anticheat, and has more attention from the moderation team. These changes have made the playercount skyrocket, and with that, many external communities have flourished bringing more people to play on and share the server with others.

I know that some of these things were mentioned in the initial post, but what the list of updates this year can't convey is just how much the Bedrock community has grown and become a cohesive group instead of scattered circles of friends. I just wanted to bring attention to that.

But just based on the changes so far in 2021, this year is looking to be far greater than last year, keep it up guys!
 
Last edited:

Saffyyyyy

Novice Member
Jul 14, 2020
30
106
34
Hello CubeCrafters!

So 2020 is now behind us, and it was a rough year as we can all admit. We hope everyone is staying safe in these extraordinary times.

At the start of 2020, we changed how we ran CubeCraft. We set ourselves some hefty goals: time to be more open, more creative and deliver amazing content to our players. Time to be a better CubeCraft! :cube_light:

I was one of the new admins at the start of 2020. So it's been a pretty interesting year for me to have worked with the various teams dealing with our community and products. Very different from when I joined back in 2014 as a stone user wanting to appeal for my mute... 😂


📈 Team CubeCraft & Growth!

In 2020, we smashed our previous server player record, reaching a massive count of 48,489 players! 🎉
We're now seeing nearly 40 thousand concurrent players globally every day, with millions of total unique players, and 102,294,514 games played... that's 102 MILLION!
  • Team CubeCraft currently sits at 125 members in total!
  • Design team has grown from 20 to 33!
  • Moderation team has grown from around 20 to 40+
  • Development team has grown from 4 to 20!
  • Translator team has grown from 0 to 26!
  • There have been countless promotions from helper to moderator, designer to sr designer. We even welcomed our wonderful Translation Team volunteers to staff by introducing Translator! ♥️
Our socials have all grown, make sure to follow if you haven't already! 🥺
Twitter | Instagram | Discord | YouTube | TikTok | Facebook

🎮 Games & Releases!

2020 was an incredible year for our gaming servers, with so many updates and game releases, it was a crazy year! Last year we had around 30 game updates and releases, that's a lot of content to play and enjoy. Along with that, we had roughly 14 huge map updates, the builders did an awesome job!

Our Bedrock network had the most of the new games, and had a lot of supporting content:
Bedrock has been treated like royalty 👑 Java also received many of the same updates Bedrock edition got, as we love to keep them in sync.

For brand new 2020 game releases, last year was not shy! We had 4 incredible and awesome releases:
Carving Chaos - Released October 1st 2020


Among Slimes! - Released October 26th 2020



Colony Control! - Released December 1st 2020

The last two brand new game releases were seasonal, with Halloween and Winter. CubeCraft has never been shy when it comes to going all out on seasonal content, we love it and we're proud of the content we make for our community during these seasonal events! We hope you've enjoyed playing them as much as we've loved making them!


Spring 2020 content!


Summer 2020 content!


Halloween 2020 content!


Winter 2020 content!

The Rebrand
View attachment 184967

We wanted to become a better CubeCraft a new CubeCraft so we rebranded our logo, style guidelines and the main thing, our forums! - And we must say, it's beautiful! ❤️
  • Forums - A brand new layout! Updated our featuring community posts, added pretty forum icons, we even added new emojis :babyyoda: :pride::faceplant::cube_light::cube_dark:
  • Discord - We also rebranded our Discord, changing its layout, channels, the lot. We implemented giveaways!
  • Passport - Recently we introduced CubeCraft Passport which allows players to link their Minecraft accounts, Java & Bedrock, as well as their Discord, to keep everything in one location, and this is only the start for Passport!

🎨 CubeCraft Design!

The design team had some ambitious goals over 2020. We wanted to grow and release a ridiculous amount of content, especially within the Minecraft Marketplace! We wanted to innovate and bring exciting new content that has never been seen before.
  • More Marketplace releases - During 2020 we have released 30 worlds, 41 skin packs and 1 resource pack!
  • Publisher - We have published the talented artist Mizuno on the Marketplace working with a translator.
  • Provide more opportunities - Our team has expanded rapidly, we have gained more variation in roles within video, behaviour, redstone etc. The design team has collectively worked over 10,000 hours this year - I'm not even exaggerating!
  • More server content - With the multiple game releases, we always worked with the development team to release more map content alongside. We released many map updates throughout Summer and Winter.
  • Loot content -The team has strived to released more advanced and regular 3D models for loot content throughout the Bedrock platform, from buddies, to flag skins to furniture!

Some of the work we are most proud of on the Marketplace:
If you would like to see more Behind the Scenes of our Marketplace content, be sure to read our Marketplace Highlights!

Introducing new lobbies - our SkyWars Lobby on Bedrock!
View attachment 184973

🤓 Development & Technology!

The Development team needed to grow rapidly during 2020. That's exactly what we did, we identified where we needed people and went on an aggressive recruitment drive! It was fantastic to even bring back a familiar face this year, considering we had to say goodbye to them during the difficult times of 2018.
  • Protocol and Platform - We want to make our Bedrock platform more user friendly, accessible and to constantly crush any bugs that arise as quickly as possible! Now Rubik isn't the only one working on our Bedrock platform, we have a dedicated team for it!
  • Game - Games are what's fun, it's what keeps people playing. One of our greatest achievements this year was creating Among Slimes in less than 10 days. We have more game developers than ever, which allowed us to port so many of our Java games to the Bedrock network!
  • Content - We need to retain our playerbase by providing quality of life updates, bug fixes and frequent loot updates. We've seen a lot of new loot on our server, from ranks to game skins - these help you personalise the game to your liking! We pride ourselves on putting money back into our team, so these purchases really help our running costs. 💙
  • Anticheat - People were very mad at Sentinel, and rightfully so! We made a big decision on bringing on 3 anticheat developers to tackle this massive game of cat and mouse.
  • Infrastructure - We were faced with massive growth during 2020 which led to a lot of calls to our data centre asking for more dedodated wam! Our team has grown rapidly in recent months, and we plan on making a more stable and accessible network for all players around the world! Also, yes we know you want US servers, we do too!
  • Translations - We have published over 105k individual translations! We now provide support for more languages making our network more accessible by everyone around the world. Our Translation Team Heads have been working on lots of improvements inside of the Translation Team, and soon we're expecting to open applications for that and start growing the team again!
Interested in learning more about technology within CubeCraft? Make sure to read some of our older posts
We've sent around 15 Petabytes of data throughout of 2020, which is 15000 Terabytes, which equals to 15,000,000 Gigabytes, which equals to 15,000,000,000 Megabytes... 15 BILLION! Good luck putting that on a memory stick.


⏰ The Future of CubeCraft Games!

For 2021! We want continued growth within our teams, social platforms, and of course our server! More games? You bet! We want to target for more supporting content & quality of life updates for you all to try out... even from different regions of the world. We will still make mistakes:monkeylook: Beta EggWars :monkeylookaway:, and we're glad you have all stuck by us throughout them. However our goals remain the same, to make CubeCraft a place of quality and fun, and to make it safe and accessible to all!

Thank you everyone for your continued support, we wouldn't be here without you, we love you all!💙
Stay Safe!

TLDR:
2019 🔥🔥🔥 2020🔥🚒📈 2021
POG
 

Zhypo

Dedicated Member
Jun 3, 2015
760
994
168
25
Happyland
So glad to see the changes that happened to CubeCraft over the last year. Keep it up everyone!
 

Ouuv

Novice Member
May 29, 2020
22
15
34
19
Hello CubeCrafters!

So 2020 is now behind us, and it was a rough year as we can all admit. We hope everyone is staying safe in these extraordinary times.

At the start of 2020, we changed how we ran CubeCraft. We set ourselves some hefty goals: time to be more open, more creative and deliver amazing content to our players. Time to be a better CubeCraft! :cube_light:

I was one of the new admins at the start of 2020. So it's been a pretty interesting year for me to have worked with the various teams dealing with our community and products. Very different from when I joined back in 2014 as a stone user wanting to appeal for my mute... 😂


📈 Team CubeCraft & Growth!

In 2020, we smashed our previous server player record, reaching a massive count of 48,489 players! 🎉
We're now seeing nearly 40 thousand concurrent players globally every day, with millions of total unique players, and 102,294,514 games played... that's 102 MILLION!
  • Team CubeCraft currently sits at 125 members in total!
  • Design team has grown from 20 to 33!
  • Moderation team has grown from around 20 to 40+
  • Development team has grown from 4 to 20!
  • Translator team has grown from 0 to 26!
  • There have been countless promotions from helper to moderator, designer to sr designer. We even welcomed our wonderful Translation Team volunteers to staff by introducing Translator! ♥️
Our socials have all grown, make sure to follow if you haven't already! 🥺
Twitter | Instagram | Discord | YouTube | TikTok | Facebook

🎮 Games & Releases!

2020 was an incredible year for our gaming servers, with so many updates and game releases, it was a crazy year! Last year we had around 30 game updates and releases, that's a lot of content to play and enjoy. Along with that, we had roughly 14 huge map updates, the builders did an awesome job!

Our Bedrock network had the most of the new games, and had a lot of supporting content:
Bedrock has been treated like royalty 👑 Java also received many of the same updates Bedrock edition got, as we love to keep them in sync.

For brand new 2020 game releases, last year was not shy! We had 4 incredible and awesome releases:
Carving Chaos - Released October 1st 2020


Among Slimes! - Released October 26th 2020



Colony Control! - Released December 1st 2020

The last two brand new game releases were seasonal, with Halloween and Winter. CubeCraft has never been shy when it comes to going all out on seasonal content, we love it and we're proud of the content we make for our community during these seasonal events! We hope you've enjoyed playing them as much as we've loved making them!


Spring 2020 content!


Summer 2020 content!


Halloween 2020 content!


Winter 2020 content!

The Rebrand
View attachment 184967

We wanted to become a better CubeCraft a new CubeCraft so we rebranded our logo, style guidelines and the main thing, our forums! - And we must say, it's beautiful! ❤️
  • Forums - A brand new layout! Updated our featuring community posts, added pretty forum icons, we even added new emojis :babyyoda: :pride::faceplant::cube_light::cube_dark:
  • Discord - We also rebranded our Discord, changing its layout, channels, the lot. We implemented giveaways!
  • Passport - Recently we introduced CubeCraft Passport which allows players to link their Minecraft accounts, Java & Bedrock, as well as their Discord, to keep everything in one location, and this is only the start for Passport!

🎨 CubeCraft Design!

The design team had some ambitious goals over 2020. We wanted to grow and release a ridiculous amount of content, especially within the Minecraft Marketplace! We wanted to innovate and bring exciting new content that has never been seen before.
  • More Marketplace releases - During 2020 we have released 30 worlds, 41 skin packs and 1 resource pack!
  • Publisher - We have published the talented artist Mizuno on the Marketplace working with a translator.
  • Provide more opportunities - Our team has expanded rapidly, we have gained more variation in roles within video, behaviour, redstone etc. The design team has collectively worked over 10,000 hours this year - I'm not even exaggerating!
  • More server content - With the multiple game releases, we always worked with the development team to release more map content alongside. We released many map updates throughout Summer and Winter.
  • Loot content -The team has strived to released more advanced and regular 3D models for loot content throughout the Bedrock platform, from buddies, to flag skins to furniture!

Some of the work we are most proud of on the Marketplace:
If you would like to see more Behind the Scenes of our Marketplace content, be sure to read our Marketplace Highlights!

Introducing new lobbies - our SkyWars Lobby on Bedrock!
View attachment 184973

🤓 Development & Technology!

The Development team needed to grow rapidly during 2020. That's exactly what we did, we identified where we needed people and went on an aggressive recruitment drive! It was fantastic to even bring back a familiar face this year, considering we had to say goodbye to them during the difficult times of 2018.
  • Protocol and Platform - We want to make our Bedrock platform more user friendly, accessible and to constantly crush any bugs that arise as quickly as possible! Now Rubik isn't the only one working on our Bedrock platform, we have a dedicated team for it!
  • Game - Games are what's fun, it's what keeps people playing. One of our greatest achievements this year was creating Among Slimes in less than 10 days. We have more game developers than ever, which allowed us to port so many of our Java games to the Bedrock network!
  • Content - We need to retain our playerbase by providing quality of life updates, bug fixes and frequent loot updates. We've seen a lot of new loot on our server, from ranks to game skins - these help you personalise the game to your liking! We pride ourselves on putting money back into our team, so these purchases really help our running costs. 💙
  • Anticheat - People were very mad at Sentinel, and rightfully so! We made a big decision on bringing on 3 anticheat developers to tackle this massive game of cat and mouse.
  • Infrastructure - We were faced with massive growth during 2020 which led to a lot of calls to our data centre asking for more dedodated wam! Our team has grown rapidly in recent months, and we plan on making a more stable and accessible network for all players around the world! Also, yes we know you want US servers, we do too!
  • Translations - We have published over 105k individual translations! We now provide support for more languages making our network more accessible by everyone around the world. Our Translation Team Heads have been working on lots of improvements inside of the Translation Team, and soon we're expecting to open applications for that and start growing the team again!
Interested in learning more about technology within CubeCraft? Make sure to read some of our older posts
We've sent around 15 Petabytes of data throughout of 2020, which is 15000 Terabytes, which equals to 15,000,000 Gigabytes, which equals to 15,000,000,000 Megabytes... 15 BILLION! Good luck putting that on a memory stick.


⏰ The Future of CubeCraft Games!

For 2021! We want continued growth within our teams, social platforms, and of course our server! More games? You bet! We want to target for more supporting content & quality of life updates for you all to try out... even from different regions of the world. We will still make mistakes:monkeylook: Beta EggWars :monkeylookaway:, and we're glad you have all stuck by us throughout them. However our goals remain the same, to make CubeCraft a place of quality and fun, and to make it safe and accessible to all!

Thank you everyone for your continued support, we wouldn't be here without you, we love you all!💙
Stay Safe!

TLDR:
2019 🔥🔥🔥 2020🔥🚒📈 2021 🎇🙌📈
I've been in this community for a long time now, it is great to see these new changes being implemented. Thank you guys! <33
 

Marieke2001

Forum Professional
Jul 2, 2015
4,115
15,519
679
This is cool and all but I still see little to no staff on bedrock
We as requirment team try our best to interview and accept as many Bedrock staff members as we can, but unfortunately most of the applicants are people that are not yet ready to Moderate on bedrock. Although, if I may speak for the entire recruitment team, we would love to see some more bedrock moderators in the future, this is not something we can change with the blink of an eye! Compared to the 2 bedrock moderators we had 1 year ago, we have improved a lot in my opinion

there’s a heap of new bugs.
Unfortunately bugs always happen. There is really no way for us to make new maps, games or updates bugfree. I suggest reporting all bugs you come across, as we are not always aware of the bugs that are happening in game (:
 

Fesa

Quality Assurance
Team CubeCraft
🧪 Quality Assurance
💌 Customer Support
Oct 17, 2016
1,512
4,096
349
Yoitsu
Pronouns
She/Her
We will still make mistakes:monkeylook: Beta EggWars :monkeylookaway:,
You see, this is why you’re amazing! (And Cube in general)
♥️

Thanks for the Amazing year!
 

Ellie Williams

Forum Veteran
Jan 6, 2016
3,134
5,397
513
University of Eastern Colorado
Very different from when I joined back in 2014 as a stone user wanting to appeal for my mute... 😂
ezgif-7-69c578210e7f.gif
 
Dec 23, 2020
20
16
4
41
From a server that had only 4 games and averaged 15-20k concurrent players to the second most played featured server averaging 25-35k concurrent players. Safe tho say it's been a wild year. And I'm sure 2021 will be no different
 
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