Hello everyone,
I see a lot of people talking about how cleaning should be avoided, like if you kill someone you should get full health again. The reason why I disagree with those 'solution' is because cleaning is whether you like of dislike it a valid strategy. Everyone cleanes people sometimes.
At the moment, what is the closest skywars ability against cleaning, is the ability called 'quick heal'. It gives you a health pot that gives you +1 hp, and when maxed out the ability gives you a 18% change for you to get that health pot.
The problems I have with this ability is that when your inventory is full, you don't get the health pot, so you can still get easily cleaned. Also it just heals for 1 hp, so even if you get it mediately cleaned, 1 hp often doesn't win you the battle when you're down to like 2 hp (then +1 = 3 hp). Another problem I have is that when you kill someone with a bow, or if they fall void, you don't get the pot. Because it spawns at their body. This is one of the problems which is easy to solve, because like other ability's, such as 'void treasure', it spawns at you're body, and not the body of the player you killed. And the last major problem I have with this, is that the highest chance you get, is 18%. Statistically, just 1 in the 5 cleanes (if you get cleaned every time), you can do something health based against the cleaner. Which I think is just stupid.
How can this be solved? For my first and second last problem (you're inventory is full, or it spawns at the dead body, like in the void, or when you bowed someone, on possibly another island), it's just as easy as not getting a pot, but that it mediately adds up to your health bar. Then when you get insta-cleaned, you should be a little bit safer, with more hp. I also think that the part that you get just 1 extra hp, should be changed. I would change this to either a few seconds of regeneration (4 seconds which equals to a gapple, so cleaning is still a tactic, but the one getting cleaned still stands a chance), or like 2- to 3 hp.
And for the last problem I stated (for me the biggest problem), is up the chance, so you should have around 50% chance to get the health pot. If it stays at 20k points, I would not do that, because it is a pretty strong ability. But make it like 50k points for the 50% chance.
With these solutions, I would say cleaning is still a valid strategy, but the person getting cleaned would still be able to win (espaccialy when you get cleaned multiple times in a short time, which could happen on maps like pokemon, rainbow, mill and the list goes on). I really hope this gets changed.
-wiikend
I see a lot of people talking about how cleaning should be avoided, like if you kill someone you should get full health again. The reason why I disagree with those 'solution' is because cleaning is whether you like of dislike it a valid strategy. Everyone cleanes people sometimes.
At the moment, what is the closest skywars ability against cleaning, is the ability called 'quick heal'. It gives you a health pot that gives you +1 hp, and when maxed out the ability gives you a 18% change for you to get that health pot.
The problems I have with this ability is that when your inventory is full, you don't get the health pot, so you can still get easily cleaned. Also it just heals for 1 hp, so even if you get it mediately cleaned, 1 hp often doesn't win you the battle when you're down to like 2 hp (then +1 = 3 hp). Another problem I have is that when you kill someone with a bow, or if they fall void, you don't get the pot. Because it spawns at their body. This is one of the problems which is easy to solve, because like other ability's, such as 'void treasure', it spawns at you're body, and not the body of the player you killed. And the last major problem I have with this, is that the highest chance you get, is 18%. Statistically, just 1 in the 5 cleanes (if you get cleaned every time), you can do something health based against the cleaner. Which I think is just stupid.
How can this be solved? For my first and second last problem (you're inventory is full, or it spawns at the dead body, like in the void, or when you bowed someone, on possibly another island), it's just as easy as not getting a pot, but that it mediately adds up to your health bar. Then when you get insta-cleaned, you should be a little bit safer, with more hp. I also think that the part that you get just 1 extra hp, should be changed. I would change this to either a few seconds of regeneration (4 seconds which equals to a gapple, so cleaning is still a tactic, but the one getting cleaned still stands a chance), or like 2- to 3 hp.
And for the last problem I stated (for me the biggest problem), is up the chance, so you should have around 50% chance to get the health pot. If it stays at 20k points, I would not do that, because it is a pretty strong ability. But make it like 50k points for the 50% chance.
With these solutions, I would say cleaning is still a valid strategy, but the person getting cleaned would still be able to win (espaccialy when you get cleaned multiple times in a short time, which could happen on maps like pokemon, rainbow, mill and the list goes on). I really hope this gets changed.
-wiikend