Hello, I am suggesting that player reports do not get denied for using LabyMod. Why? Because more harm than good comes from it. Recently, I made a report on a player that was blatantly using killaura and my report was denied for using LabyMod. I am going to list the reasons why LabyMod users should not be assumed to be lying in their reports.
LabyMod is unable to "falsify evidence". One might say "But LabyMod is able to nick people, so, therefore, people can nick themselves as another person and swear in chat, and then use it as evidence!" This is not as big of a problem as one might think, there is a fairly easy solution. Just check the chat logs and see who said what. Not that hard is it? Besides, LabyMod tags only work client-side, so custom names don't show up in server logs. Also, staff members aren't supposed to completely take a player's word, so it should be expected of staff to check logs before making conclusions. (at least, they should as a responsible server)
Now, my report that got denied is an interesting one. Mine was a cheater report, not a chat report. One could argue that "You can add a tag to a hacker and name it someone else and get someone false banned!" First up, chat logs can be applied. If it's a combat hacker, see who the supposed hacker killed in console logs. If the name in the video evidence does not add up with the logs, it's fake evidence. Secondly, you can also go to the NameMC website and type in the supposed IGN of the "hacker". If the name does not exist or the skin does not add up, it's most likely (if not, completely) a fake report. One thing you got to keep in mind: LabyMod can nickname but it can't change skins!
So there you have it, I have debunked why LabyMod cannot fake evidence without being caught easily (just takes checking logs and research ;). I hope staff members see this and realize that they don't have to assume people using laby are gonna fake a report without getting caught. It's kinda incompetent that the staff had this policy in the first place, considering the logic was not well thought of or researched.
LabyMod is unable to "falsify evidence". One might say "But LabyMod is able to nick people, so, therefore, people can nick themselves as another person and swear in chat, and then use it as evidence!" This is not as big of a problem as one might think, there is a fairly easy solution. Just check the chat logs and see who said what. Not that hard is it? Besides, LabyMod tags only work client-side, so custom names don't show up in server logs. Also, staff members aren't supposed to completely take a player's word, so it should be expected of staff to check logs before making conclusions. (at least, they should as a responsible server)
Now, my report that got denied is an interesting one. Mine was a cheater report, not a chat report. One could argue that "You can add a tag to a hacker and name it someone else and get someone false banned!" First up, chat logs can be applied. If it's a combat hacker, see who the supposed hacker killed in console logs. If the name in the video evidence does not add up with the logs, it's fake evidence. Secondly, you can also go to the NameMC website and type in the supposed IGN of the "hacker". If the name does not exist or the skin does not add up, it's most likely (if not, completely) a fake report. One thing you got to keep in mind: LabyMod can nickname but it can't change skins!
So there you have it, I have debunked why LabyMod cannot fake evidence without being caught easily (just takes checking logs and research ;). I hope staff members see this and realize that they don't have to assume people using laby are gonna fake a report without getting caught. It's kinda incompetent that the staff had this policy in the first place, considering the logic was not well thought of or researched.